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The Theory behind this video is based of the GDC Talk building a better jump by Kyle Pitman in which some real technical math is given as a way to calculate a perfect jump. In this video I have tried to implement this theory in the Godot Game Engine.
This is an update to a video from a few years ago. But Godot 4.
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Stamparoni
intro - 0:00
The Problem - 1:12
MATH WARNING - 3:42
Application in Code - 5:47
The Solution - 11:09
Conclusion - 15:00
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#GameDevelopment #GameJam #Godot
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Негізгі бет Building a Better Jump in Godot 4
Пікірлер: 44