Looking to create a user-friendly settings menu where players can effortlessly tweak their graphics preferences? 🚀 You're in the right place! 🚀 In this video, we're diving into part two of our tutorial series. In the first installment, we laid the groundwork by implementing the Selection Option widget, and now we're ready to build the actual settings menu.
👨💻 What You'll Learn:
Creating a Graphics Settings Menu with Unreal Engine C++ and Widget Blueprints
Using typedefs to speed up development
Using Events & Lambda functions extensively
🔍 Topics Covered:
00:00 Introduction
00:18 Settings Widget Class
01:50 Screen Resolution
05:38 VSync
06:50 Framerate
11:41 More Settings
13:20 C++ Magic
15:32 Blueprint Design
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#settings #graphics #ui #ux #gamedev #ue5 #unrealengine #cpp #cplusplus #Blueprints #GameDevelopment #UIWidgets #Tutorial #GameDesign #Programming #Interactivity #Gaming
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Негізгі бет Building a Graphics Settings Widget in Unreal Engine C++
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