00:00 Intro 03:01 Finding Your Digital Elevation Maps (DEM) 06:30 Reference Photos 08:56 Building Mount St. Helens 34:21 Name Your Layers and Watch Your Erosions 35:45 We've Built Our Volcano, So What Happens Next? Sources: earthexplorer.usgs.gov/ Subscribe: kzitem.info
@brunobordini7696
2 жыл бұрын
Nice!
@FrankWilleke
2 жыл бұрын
Nice video, thanks for that! May I ask why you chose not to use the operator shader for texturing?
@AlmostDailyRender
2 жыл бұрын
Of course you can. It’s just a matter of preference. I find the Operator Shader is a hinderance sometimes, especially with so many layers. If I need to close C4D or there’s a crash, I can return to editing the material immediately instead of waiting for everything to calculate again. And I’ve found that sometimes some of the Erosion Layers fail to calculate when reopening the project. Which is a pain. By making a TIF of my terrain, I know exactly what I am working with and it speeds up the workflow. Thanks for watching.
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