That's a very nice looking dock! I've never seen a design quite like the one you built. As a former civil engineer, the Valheim structural integrity makes no sense at all. LOL! Thanks for another enjoyable video, Mattias.
@MvonSchantz
19 күн бұрын
Thank you! I can't take full credit for the design, though. The idea of building a dock in two levels, and the decorations on the supporting poles are both inspired by other docks I've seen, but I think the rest of it is mine. I fully understand what you mean with the structural integrity system in Valheim not making sense. But as a software engineer, I'm still fascinated by the algorithm they use, and I do think it still makes a certain sense, in its own way. In my opinion, it's a good enough approximation, for a system that has to run in real time in a vast open world. But you're absolutely right, from a real world perspective, it doesn't make much sense. It's still better than those games that completely lack a structural integrity system, where you can build in thin air. I find that completely immersion breaking, and I much prefer the Valheim SI system to that.
@hmdoan0
19 күн бұрын
@@MvonSchantz That's awesome! I love to hear your opinion on Valheim from software engineering perspective. I worked as a sysadmin/monitoring rule developer before I retired. Modeling physics would be challenging and still allow the game to be playable on a system that doesn't cost $5000.
@MvonSchantz
19 күн бұрын
@@hmdoan0 I think the most important aspect of the SI system in Valheim is that it's following a limited and well defined set of rules, just like physics does in the real world. Now, the rules themselves are different from the laws of nature, of course, but because they're limited and well defined they can be learned, just like the laws of nature can be learned in the real world. And when you do, you can intuitively understand the SI system in Valheim, the same way you can intuitively understand some physics in the real world, even though the rules themselves behave differently. Of course, under certain conditions, there are also some situations where intuition breaks down and things don't work the way you expect them to... but that's sometimes true in the real world as well. Just with a different set of rules. The way I like to think about the Valheim SI algorithm is that the game represents every building in SI space as well as in physical space. And in SI space, every building piece has a dimension that's different from its physical dimension - for example, in SI space, most wood pieces are practically cubes and most stone pieces are very wide horizontally, and very thin vertically. Then the SI engine calculates structural integrity by, for every building piece, tracing the shortest path to the ground in SI space. That's how I think about it. Of course it's simplified, and it doesn't take into account special cases like when you have corner pieces held up by multiple neighbors, or the fact that stone resets the ground level for wood, but still... as a simplified way of understanding the algorithm, I think it's a viable model.
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