So through out the build process, this should give a small insight to how it was done, Using 3DS Max to manually assign the texture mapping (uvw map) this allowed me to make sure that the textures didn't repeat or stretch on the topology, doing this on each object helped to create individual differences like grain variation and how big/small the scale of each texture mapped to that exact object,
this isn't the model in the season 10 concept titles but The new build will be present in the next wave of titles :)
sorry for the technical hitch, I would have liked to include the hardware installation.
The reference model seemed a tad shorter than the Capaldi Era so this version is a slightly taller.
Training in the Fire by Twin Musicom is licensed under a Creative Commons Attribution license (creativecommon...)
Artist: www.twinmusicom...
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