Learn how to build a UI that works across multiple scenes, loads dynamically, and binds to whatever you want in Unity. I'll show you the steps I use to create a user interface as a separate scene instead of a prefab, the collaboration benefits you'll get from it, and how to bind everything easily so it all dynamically updates without writing too much code or overcomplicating things.
More Info: unity3d.college
Join the Group: unity3d.group
Patreon: / unity3dcollege
Learn more about UI in my Architecture Course: game.courses/game-architectur...
Негізгі бет Building Unity UI that scales for a real game - Prefabs/Scenes?
Пікірлер: 128