For this project I was in charge of the final Level Art pass, the final Lighting and Post-Process pass as well as the shrubbery shader used in the main atrium (had to write a small script with some chat gpt help to allow for the mesh boubds of all shrubs to be bigger so that shrubs would not dissapear while the camera still had them in sight. Used Unity URP.
3D environment porps and Level Design done by other artists from Futureverse and Readyverse.
Project done for Futureverse and Raedyverse.
Негізгі бет Burrows Demo - Camera Flythrough
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