I like my non-lethal runs, but it's not very sporting to just leave those civilians behind! I originally wanted to see if I could route out a way to save everyone, as it were, while making it under the official speedrun time (5:30). Well, everyone aside from the poor saps Cooper and McCoy take out in cutscenes.
I fell a little short of my goal, but I do think it's technically possible. With a bit more finesse controlling multiple characters, maybe manipulating the cutscenes to arrive at different points in the guard patrols... For now, though, I'm happy to leave things here.
Although an "alarm" goes off at the end, it's not actually counted against you in the stats. If you're curious, it should still happen even if you've knocked out everyone.
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