Using the spline in the effector panel is a game changer! Loving these streams ⚡️⚡️
@THEIANDO
2 жыл бұрын
Maxon streams are always a great place to learn new things!
@WangersenOnFireTV
2 жыл бұрын
my favorite motion design project from last year! so nice to see how you build this :-)
@chrisrossi5176
2 жыл бұрын
Thanks to the team for all these tutorials, there extremely helpful and educational, thanks again.
@MaxonTrainingTeam
2 жыл бұрын
Thanks Chris! We really appreciate this 🙏
@rameztabchi5874
2 жыл бұрын
Thank you! Amazing as Well!
@e11world
2 жыл бұрын
This was amazing to watch. Can't wait to try some of this.
@srua2936
2 жыл бұрын
Thank you ! Nice tutorial )
@revocolor
2 жыл бұрын
Dope! great tutor ♥ thank u
@duke3024
2 жыл бұрын
This is amazing! can you throw another content like this...??
@Stefan92727
2 жыл бұрын
Can you guys make a tut on how to properly install RS demo version in Houdini? I have tried the old ways, it seems doesn’t work any more.
@justhitplay
2 жыл бұрын
Adding the plain effector (at ~27:00) on S24 isn't working properly. It's offsetting "per point" and the corner points go all over the place? Any suggestions? Thx.😥
@filipstamate1564
2 жыл бұрын
Same for me. Just doesn't work like he shows it. I don't get what's wrong.
@carloscastro5653
2 жыл бұрын
I have 5 splines and I made the same process but for some reason the point count in some splines doubled, even though it it the same copy and paste MoSpline, not sure what I'm doing wrong
@romanf
2 жыл бұрын
Couldn't it be done with matrix cloner for spline points then using tracer to connect them and finally for morphing with the inheritance effector? Just not sure what the pros and cons are.
@neoqueto
Жыл бұрын
In this case there's no real difference, both matrix matrices and spline points are just ordered points in space. The crucial difference is that the tracer/matrix approach will not work with multiple closed splines at once, it will treat them all as a single connected spline. But in this case it doesn't matter. And of course there's a performance/parametricity tradeoff, the matrix + tracer + inheritance method will be more flexible and parametric, the spline + morph method is destructive, but probably offers better performance.
@marktomphotography
2 жыл бұрын
I didn't see this in the source files on Dropbox. Can someone update? Would love to see at least the outer ring splines as I'm still knew and not that skilled with making them. Thanks in advance!
@davidlincolnbrooks
2 жыл бұрын
Why has Cinema 4D gotten into bed so closely with Redshift Renderer over the last two years?
@llrohall
2 жыл бұрын
I do not want to offend you and I understand that you wanted to achieve this effect without simulation, with simpler methods, but do not you think that your version compared to the original looks like a cheap Chinese copy
@anton_dzen3094
Жыл бұрын
Буквально один в один сделал, цветокор слегка отличается. Уверен у тебя бы в жизни так не получилось сделать, без туториала.
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