This video continues a general overview of a common workflow where a 3DCoat user imports a poly mesh generated from a CAD application, inspects and/or edits the mesh and UV's, then proceeds to texture paint the model with Smart Materials. After the texture painting stage, the objective is to either render in 3DCoat (native 3DCoat render or with the built-in Renderman integration) or export the model from 3DCoat for the purposes of rendering the model.
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CAD to 3DCoat Workflow Pt 2
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