this is a very well made and super underrated video
@Imlewtrollerbob
Жыл бұрын
I love shadow the hedgehog It’s in my top 2 sonic games 1 being sa2 and 2 being shadow the story’s great and so is the gameplay
@andy120195
Жыл бұрын
3:13 You can switch allies without the pause menu (don't know the name of the buttons... was it "directional buttons"?). You can also switch off allies in stages without normal missions that way. 32:33 There is also a spring hidden in the area below that you can use to go up, so you can skip these rings. Great job doing this, I wanted to see this for a long time, I almost felt tempted to do it myself. Well, maybe I still will with a PS2 emulator, I remember sometimes collecting less rings in Lethal Highway and Space Gadget on PS2 back then. ^^ Anyway, that was pretty cool.
@catgoblinsgamereview2753
Жыл бұрын
I actually did not know about the hidden spring in Sky Troops, the level is already impossible, but that's good to know. I also didn't know that you can switch off allies in stages that don't have a normal mission, if I knew about that before then I wouldn't have to keep on guiding them away from rings, oh well. It sucks that the first four stages are impossible due to Shadow moving automatically.
@andy120195
Жыл бұрын
@@catgoblinsgamereview2753 I just tested something, and I found out that Glyphic Canyon ringless (!) is actually possible. To skip the second Checkpoint, you have to build up the red gauge. If you get it to full at the two pillars at 4:41, you can execute three Chaos Blasts after exiting the tornado, giving you enough height to not land on it. The third Checkpoint can just be skipped like you did the first. A spindash at the side of the road above does the trick. But the hardest part: Fill up the blue gauge. If you fill it up exactly at the last alien before the second tornado, make a hard spindash-jump from the top of the pillar a bit before that one onto the platforms above, and run for the tornado. You barely have enough to use Chaos Control after exiting the tornado, allowing you to skip the fifth Checkpoint as well. Also, Mad Matrix can be lowered. You can skip at least 3 of the 4 rings at the very beginning by doing a high Homing Attack into Light Dash on the highest ring (thanks to speedrunning videos I know this). Also, on the circuits to the red tower, you sometimes get less than 6 rings (for whatever reason), and 4 was my lowest. And the Light Dash trail at the red tower can be completely skipped by doing a good spindash-jump, because if you fully charge towards the color panels and jump exactly when you reach them, you can gain very much height. So this stage also goes down to 5 rings at most for Hero/Normal, maybe even more with a smart Chaos Control (currently untested, probably needs Heal Cannon, so the first story would have to do without it). This means, the new sum (currently) would be 100 without boss rings counted, and 310 (+50 Final Boss) with them, because then you'd rather play Mad Matrix into Lost Impact instead of The Doom into Iron Jungle for Cosmic Fall. Also, for Iron Jungle, you can skip the first big Light Dash trail without Chaos Control by just doing a spindash-jump, as well as the smaller one on the last upper path. This results into Iron Jungle Dark also being possible ringless if you use the Heal Cannon near the second big Light Dash trail, defeat the robots and then spindash far enough away from the capsules and use Chaos Control. Maybe I should make a follow-up or an own video of this. ^^ But I have other projects to do before, so... Probably not in 2022 anymore.
@jackallen6601
Жыл бұрын
Will there be any enemy ranking on this game
@catgoblinsgamereview2753
Жыл бұрын
Yeah pretty soon I'm going to do an enemy review for Shadow and ranking all of the enemies in Sonic or Mario games is something that I also had in mind.
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