The mantra has been for the longest, too much is not enough. But there's a caveat to that rule, as there is exceptions to every rule. When the game is built on resource management, and then something provides infinite resources, it breaks the system. D&D 5e has too much magic. It oozes magic out of every pore, and the rare spell casting types are becoming the majority. Time to restore balance to the force, time for magic to become rare again for its own sake.
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Cantrips Can't. R.I.P. or Why Oversaturation of Magic is Bad For D&D
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