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Here we'll take what we learned in basic shading and reflectivity, and sketch out a beautiful coupe in the rear 3/4 view. First we'll map out the surfaces with section lines, and identify what surfaces are facing ground, horizon, and sky. You'll see how the principles of light, shadow and reflectivity are enacted in more complex, sculptural vehicular forms.
Негізгі бет Car Design 101- Vehicle Rendering Basics
Пікірлер: 16