CCB1 695 Points, Defender Only, 10 Ops
The biggest difficulty of this clear handling the ending with 5 deploy. Although it's very easy to open with these risks (minimal starting casters) the risks I did take make it very hard to tank the cars while keeping Mudrock alive through the 2 fireballs all in only 5 slots.
After about 10 hours of trying various setups I found out that Bison S1, DEF Up Gamma, is actually pretty unique as a Defensive skill: it has one of the lowest SP costs (30s), a high DEF UP that can fully tank cars at this risk, and and one of the longest durations (40s). With good timings, it can be cycled together with Blemishine S3 (30s duration, 30s charge time) with Saria S2 towards the end of the first 70s cycle to smoothen the cycle. Saria has the additional advantage of being able to bait the last drones on the bottom. This solves the deployment limit problem, as the 2 ops stall for 70s while Penance holds the last mobs, which easily transitions into a stable 3 op stall when Penance is done with her side, freeing up one slot to support Mudrock.
I originally used this last slot to help Mudrock out a lot by holding the last fireball indefinitely, but I realized that I could get away with less bodies as long as Mudrock rolled good RNG while the fireballs approached. This is because Fireball Casters actually attack less when you block them (from 5s fireballs to 6s), so they're mainly a threat to Mudrock while they are close but not blocked while peons and drones eat her shields (the latter hurts Mudrock a lot too because of -200 DEF). I also require Mudrock RNG in order to not leak the peons, cause I need her to not stun peons so she can spin more and kill them faster. When they get blocked, Mudrock just needs average RNG for 10 minutes to defeat them (with the help of Nearl + Nian + Blemishine talents ofc).
Since I had a good time figuring out the core of the left side (including a bunch of positions to find out how to get peons alive on Penance to successfully leak drones) I decided to sit down and grind a little RNG. By having Hoshiguma dodge and Mudrock stun RNG with her shields, I cut this clear down to 10 ops from the original 13.
Music: FFXIV - Dedicated to Moonlight INSTRUMENTAL goes rock ft. @sunaarika
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