NOTE: the bug/error with the switch gate at the end of the video has been fixed by me. Either it was an Ahorn bug (it was updated at some point but I didn't download it until I finished the level) or I did an oopsie when changing gate types. Anyway, it's fixed and I decided to put it as a small funny clip I guess.
This was supposed to be uploaded on New Year, but I slept for too long and I wasn't feeling well enough to play something difficult. Anyway, here it is. From now on, I will try to make a description of every room.
A lot of this chapter is inspired by 5D of Nameguy's D-Sides, which is my favorite D-Side from him. The first room has some simple bubble usage and momentum jumps. The second section has a few cycles and uses of moving platforms paired with some blade obstacles. The third room is kinda like the long wallbounce room in 5D, but a bit easier and shorter. This map has technically eight rooms, however I don't really count the Seeker Minigame, because it's something I had to make due to the mirror having some hardcoded stuff in it that I couldn't change.
The fourth room is a simple falling section with switches. It's kinda like the vertical sections of 6B but a bit more precise. The fifth room requires you to use a boost from the Seeker's shockwave in order to pass through the large tunnel of death. Unironically, it's one of the harder rooms due to Seekers being butts. The long room requires you to use the Theo Crystal in order to gain vertical boosts and to activate switches which may be out of your reach. Due to it being rather tough, the room is progressively easier as it goes on. The cassette room may not be fun for some people, as it requires you to either use the crystal or to bop the Seeker into a touch switch which is inside a wall of spikes. Overall, I think this one may be one of the harder ones so far, but it's satisfying once you learn it.
Btw, ignore the broken Crystal Heart text, it was a typo in the text file. It's fixed now.
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