Chad Greene, an award winning artist and film maker currently at Microsoft Studios, shares important lessons about refining the art production pipeline for games. Workflow tricks and techniques that have been developed for the mature film industry are discussed, as well as how they are starting to be adapted for games in the service of creating believable characters and immersive environments.
This is the twelfth video in the Media Systems Series held at the University of California Santa Cruz, hosted by the Center for Games and Playable Media. Visit mediasystems.s... for more videos, downloadable slides, and other Media Systems updates.
Негізгі бет Chad Greene - Creating Believable/Immersive Content (Media Systems #12)
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