Some criticism 1: Xeno just needs more, it’s so bland- 2: Give unknowns hallucinations that, when you’re dispelling them/ they start to beg for their life- asking you “p-please! No! I don’t wanna die!” 3: give Chucky a voice line when he hits David where he insists he’s not homophobic
@aaron.s1531
Ай бұрын
Perfect. The xeno take in the video is the result of what is imo q SKILL ISSUE. Its not that hard to dodge unless your ping is bad, and you cant nerf a killer bcs of ping. Thats like reducing huntress hitboxes bcs some people have terrible internet. Nothing BHVR can do on that front.
@makzloch3280
Ай бұрын
Chucky voice line is a crucial change, great suggestion 👍 💯
@thehamburglar2420
Ай бұрын
It would be neat if Xeno could peak out of the tunnels quietly with no terror radius, and then charge out of it similar to Chucky at the cost of Crawler mode. Maybe he could even tail attack from the tunnels to pull survivors in. I'd just like to see more use from the tunnels.
@ActuallyMori
Ай бұрын
Unknown's VA passed away a few months ago, so number 2 is unfortunately impossible
@henrysheridan9571
Ай бұрын
@ActuallyMori And the unknown can mimic voices! Just have it mimic other peoples voices
@electrofusion9806
Ай бұрын
I feel like some killers are always just universally going to be hated. Such as Trickster or twins. I just hope we can eventually get to a place where each killer has a solid fan base.
@marttipelaaja
Ай бұрын
even if you make a perfect killer there's always gonna be someone to hate it. its sadly just how people are cuz they like to complain
@marttipelaaja
Ай бұрын
@@Sekavuus oh i'm fine with it i was just making a statement. Some people just hate something for the sake of hating something was my point
@ActuallyMori
Ай бұрын
Number 1 Trickster hater here
@veissra4047
Ай бұрын
Oh I know, was a Skull Merchant main when I still played. Even when I play as nice and fair as possible, that's not what the messages I got after, reflected. Lol
@marttipelaaja
Ай бұрын
@@veissra4047 oh yea the amount of times i played skull merchant cuz she's fun to play and anyone who didn't disconnect instantly usually gave death threats
@Kaitri
Ай бұрын
"trapper is in a great spot" damn... azhy is a behaviour employee now... he became one of them...
@matthewwhite1728
Ай бұрын
@@Kaitri he's so dumb for that take. I get that they won't change trapper to make him too complex, but he's still doesn't get all his traps basekit. His nurse suggestion was dumb too.
@thatlemonadeguy6742
Ай бұрын
@@matthewwhite1728 Trapper having all of his traps at the begining is a bad idea. The idea of his traps are that players learn how loops and structures work through the placement of them.
@majrgaming2633
Ай бұрын
@@thatlemonadeguy6742 They’d have more time to learn how and where to place traps if they didn’t have to walk around the map to pick them up before 2 gens pop, besides traps spawn near gens now so how tf r they learning to place traps at loops when they find the traps near the gens, if anything it shows them traps should be near gens cuz that’s the survivor’s objective, which isn’t good, if they start with all traps there’s no influence on where they should place them, which would most likely push them to place traps at pallets, which is better then nothing
@Kaitri
Ай бұрын
@matthewwhite1728 i really like azhy but i feel like 80% of his suggestions in this vid were trash
@matthewwhite1728
Ай бұрын
@@thatlemonadeguy6742 no it literally isn't. They can still do that with all traps. Instead of having a miserable experience of getting shit on in their first games.
@aceallstar6112
Ай бұрын
Unfortunately the VA for the unknown has passed away, so we will not be able to get more voicelines
@jumblymumbly
Ай бұрын
Unknown is a creature that mimics voices, we can get plenty more. Besides, that VA was oboy for the female skin I believe.
@Wezqu
Ай бұрын
Its Unknown it can have other voices and has when its in female skin if I am not wrong.
@rydiafan1
Ай бұрын
@@jumblymumbly the VA did both the male and female voices. They hired a transgender actress specifically because she had that ability due to her vocal history.
@aceallstar6112
Ай бұрын
@@jumblymumbly ok, but i can imagine quite a bit of the community is not gonna be ok with BHVR just getting a new VA, the dbd community is just like that. Sad as it is
@annsanchez4803
Ай бұрын
@@jumblymumblythe va actress did both the male and female VL ! 😊
@Insomnia052
Ай бұрын
Clowns belly needs to be bigger
@numbah_6
Ай бұрын
Added jiggle physics too
@kloaken1
Ай бұрын
@@numbah_6 it does have jiggle physics, but only in the character selection screen.
@numbah_6
Ай бұрын
@@kloaken1 so it sounds like it still needs fixed then
@yeerboivuvx8137
Ай бұрын
More bottle typ- I mean yeah, bigger belly
@Clover-q7o
Ай бұрын
Pyramid head's-
@goretrude312
Ай бұрын
I'm a big time Dredge main and (cold take) I honestly wish Nightfall was more like the Lights Out modifier than how it is now. The on-screen filter, I feel, is pretty annoying and very hard to see through and removing that would make Nightfall so much cleaner-looking.
@mach7te
Ай бұрын
You're not alone on this. The Lights Out modifier should be what Dredge's nightfall looks like instead. It's slightly brighter than the current filter we have
@goretrude312
Ай бұрын
So I've heard. Honestly, I think Dredge is basically perfect... aside from the filter.
@yeerboivuvx8137
Ай бұрын
I think it would also be better if they made dredge quieter and didn't get highlighted in white
@TheMightyFoxxy
Ай бұрын
Love most of the suggestions, though gotta disagree with a couple. I'd have to strongly disagree with taking away the breathing sound from Wraith, or if they do, they need to remove his collision. His loud breathing is about the only way you can hear him coming before he can body block you in certain areas. Also with his speedboosts after uncloaking, it rarely makes a difference. Billy could use some addon reworks, though I think he is already oppressively powerful enough in MOST hands. Nurse, I don't really see why everyone thinks Nurse needs a change, she's pretty fair in a lot of ways. I may just get a lot of crappy Nurses, but I'd consider present Billy way more of an unfair pain to deal with than her. Hag, I like the idea to change hag, but personally I think there is one big change they need to make for Hag. Similar to the Unknown with his copies, her traps need to be dissipated/destroyed if they are within the Anti-Camp radius. See why too many Hags recently just putting tons of traps right around the hook and standing outside of anti-camp to effectively just camp via the teleport. The rest I am less opinionated about. Though LOOOVE the idea of Insta-down ambush on Piggy lol
@aaron.s1531
Ай бұрын
Everything but the hag is a TERRIBLE take. Im not tryna dog in you but im just saying all of those are terrible ideas. Doing that to wraith KILLS him.
@what-ql4pm
Ай бұрын
Nurse is fair? LMAOOOOO
@TheMightyFoxxy
Ай бұрын
@@aaron.s1531 That's entirely fair to disagree. Also I did make a small typo with the wraith, I meant to say "remove his collision while cloaked"; I 100% agree removing it all the time would be stupid as hell lol. I just don't consider the "Let me hold you in a corner while I ring my bell" to be a good design for a killer that already gets a speed boost when uncloaking to compensate for the uncloak time. Then again I was also playing on release and remember "Speed Wraither" builds, so I may have some existing bias too lol. Though didn't think I had a take about Billy other than a couple of his addons need tweaked...didn't think that was a hot take lol.
@aaron.s1531
Ай бұрын
@@TheMightyFoxxy if they did that, they would have to buff his after cloak speed or make uncloaking faster which would help him in other situations that he needs. Seems reasonable
@Nickool4u
Ай бұрын
Skull Merchant isn’t okay yet. My issue with her now is that if you get scanned, you have no way of cleansing yourself of that mark. Disabling a drone doesn’t do much, other than just turning it off. I think when you disable a drone, you get rid of your scans which means you don’t randomly lose a health state later on. I also think that when a drone is disabled, she can’t recall it until it’s back online. Right now she can just recall the disabled drone and place it right back where it was. Making the whole point of disabling it pointless. I also don’t think she needs to gain haste when a survivor gets scanned. She has way to many status effects, you can lose a health state, go into deep wound, you can get hindered, she can get killer instinct, haste, and lose her terror radius. It’s like they didn’t exactly know what to do with her, so they threw everything they could at her to see what works.
@mightkira
Ай бұрын
Nerf idea: remove SM from the game. But fr i agree with you. She needs a power rework. She has / can apply 50 status effects at the same time and that is just broken
@Nickool4u
Ай бұрын
@@mightkiraI completely agree. I do think when a survivor gets scanned, the first scan gives killer instinct, second scan shows her your aura, and third scan removes a health state. That away her power is still useful, does what a drone would do which is giving her tracking but survivors that doesn’t disable a drone but continue to get scanned suffer the consequences.
@Cptnutshack11
Ай бұрын
For Freddy… I would also add the ability to teleport to completed generators too… also, I would rework dream snares… maybe make them slow down survivors slightly
@Cptnutshack11
Ай бұрын
Also… with Xeno. I like the idea of the tail being a charge attack but I feel it should be usable when you’re bipedal and the runner mode not be instantly applied when available. Instead of how it is now, in runner mode you have a leap ability that lets you gain ground for your attack (but you lose the tail ability in runner mode).
@kennelbold
Ай бұрын
Fun fact:in the past the devs gave wraith basekit bloodhound while cloaked but it was silently removed after a while,it was never said in the patchnotes and could very well be a bug that the devs forgot to fix
@Nincs_Arcom
Ай бұрын
Personally my #1 change would be removing Trickster from the game but your changes are good too
@lurkerlp
Ай бұрын
That’s a solid idea for a change
@MaxWeb2599
Ай бұрын
I wanted to make the same request for clown
@icecoldos
Ай бұрын
@@MaxWeb2599I hate facing both but I’d rather face clown than trickster tbh
@JustRhysky
Ай бұрын
One change I'd like to see with Vecna is for him to just snap more like how he does with his breakable wall animation. I just like the fact that he's the only killer to snap his fingers and I want more of that.
@spookieboogi6161
Ай бұрын
I want his skeletons to not just be easily crouch dodged
@issacpack2295
Ай бұрын
@spookieboogi6161 same it could be like artist if its not a direct hit it could like give aura or latch onto them
@spookieboogi6161
Ай бұрын
@@issacpack2295 yeah because as it is now it’s counter play is mind numbingly easy
@warmedtoast
Ай бұрын
9:00 "Maybe let us command them or something." This is absolutely genius. If you could select a gen with CTRL or something, sending your undead boys to the gen that you pick, that would INSTANTLY make Nemi shoot up a few tiers, imo. Being able to have that "plan ahead" kind of attitude where you know this will be the generator you want to protect sounds so fun.
@101dnl
Ай бұрын
This sounds way too strong. It would basically be knights whole power but way better. You could permanently block a gen with that if you don't have stuff to get rid of zombies.
@pq44animations56
Ай бұрын
Doctor should have a 40 meter terror radius
@its_saber1525
Ай бұрын
Absolutely not
@KingJulienDBD
Ай бұрын
no? he already has addons to do that
@RegeneratinDegenerat
Ай бұрын
So all the boring third party program abusing afk Docs can get more value out of standing there wasting everyone's time?
@Scrungly127
Ай бұрын
I had a rework idea for Xenomorph to make him more movie accurate. If you’re not in a tunnel, you can crawl on walls with a smaller terror radius with built in insidious and you can tail attack (but it has a shorter range) This lasts for 45 seconds, but the timer stops if you aren’t moving. You’re more vulnerable to fire turrets in this mode. I just want him to climb on walls 😔😔😔
@spookieboogi6161
Ай бұрын
Her all xenos are female there’s only been one male and he was a king made by humans to fight their queen
@feathero3
Ай бұрын
Having played AVP in the past, it's so satisfying as a Xenomorph to be able to scale walls.
@Scrungly127
Ай бұрын
@@feathero3 I can only play the 2010 one, but I absolutely adore that game! That’s what I had in mind writing the idea
@issacpack2295
Ай бұрын
@@spookieboogi6161it depends they can either be all female or genderless until they molt into a queen
@spookieboogi6161
Ай бұрын
@@issacpack2295 true I was always under the impression they were female because they can all lay eggs when they become queen could be genderless but honestly I can’t recall it being discussed In lore.
@MissionControlDRG
Ай бұрын
Oni iri addon idea: No blood fury, need 5 times more blood, when at max you get super buff, haste, break speed, vault speed, etc
@TheWeskerX
20 күн бұрын
I don’t know how legion stands a chance on large maps if you nerf the mend time. The whole point is to keep you busy while he tries to get a normal down.
@raggingcupcake174
Ай бұрын
For pinhead, the teleporting always has you facing towards the survivor so you shouldn't get thrown off on where the survivor is
@issacpack2295
Ай бұрын
Unless they are behind a wall with multiple directions to run off
@georgialopez7717
Ай бұрын
Yeah, more random Unknown voice lines in your ear when affected by UVX would be a really nice touch. As for Pig, I really want her to get a Hello Zepp chase theme eventually. Especially since she and Tapp receiving Masquerade attire shows that the Saw license holders are chill with BHVR. Thank you for the video. ❤
@rainvax4121
Ай бұрын
There is no way Skull Merchant is fine. Even Pixel Bush, who is a P100 die-hard Skull Merchant main, said that she desperately needs quite a few changes to be more healthy for the game.
@hypnobearcoup2505
Ай бұрын
Yeah, bring back claw traps breaking pallets and revert drones to being uncrouchable.
@The_WIll_OF_D99
Ай бұрын
You're referring to his video and it's only like a handful of things you would change but he himself said the characters mostly okay
@BannedGaming-jc4ic
Ай бұрын
The thing I’d change about vecna is make it so survivors can’t throw a pallet lifted by mage hand back down before you can even swing, bc that happening legit makes lifting with mage hand almost useless.
@Dimiterer
Ай бұрын
You probably meant Jailer to get something distinguishing, because it's Assassin who deals deep wound. Well, in the next patch he's going to become a guard with the longest hunt, so here yiu go.
@flaming_water8603
Ай бұрын
He is already the guard with the longest hunt, that’s his unique thing, carnie is strong, assassin is fast, and jailer has the longest duration. Tho he’ll defiantly be better next patch when you can have more then 1 guard out
@Dimiterer
Ай бұрын
@@flaming_water8603 carnie also used to have the longest hunt as well. Jailer's traits were furthest sight and longest patrol. By the way, there'll be no possibility of having multiple guards out since the moment you'll start summoning next guard the current will just disappear.
@Gix77
Ай бұрын
@@DimitererThat's actually a bug. You're not supposed to be able to start summoning a new guard until the old one is gone
@neohamilton551
23 күн бұрын
Definitely disagree on the plague one. The fact that she has to do so little already to get use for the second part of her power is enough of a problem. The only way permanent item infection could work is if survivors who weren't fully infected had that infection start clearing automatically after a while. (Note, it's been a while since I've played survivor, and I don't play as plague as I don't consider her fun, so forgive me of I said anything silly here)
@Zimzi
Ай бұрын
This may be a hot take, but I think Speed Limiter on Bubba should be basekit. I'm a survivor main so I'm not the biggest fan of insta-down killer powers to begin with, but when it comes to others like Ghost Face and Myres you actually have to work for it by stalking, and with Billy you have to know how to work around his speed and direction when using his chainsaw, with Oni kinda being an inbetween with those cases. I even like your idea of making Pig's ambush an insta-down since its no secret its a very niche ability already. With Bubba though it just feels too easy imo. I mean its basically just an easier to use version of Billy's power. The tantrum is a good nerf to his power but newer players wont really know how to use that against him, and overall personally I just have more fun against Bubba's using Speed Limiter, even if I lose
@shigaraja
Ай бұрын
as a xeno main i can say for every time you think you shouldn't have got hit i have had a moment where i question how you didn't get hit when i see the tail land right on them.
@elgrun2913
Ай бұрын
Yup, I agree. Also there is a pov problem in crawler mode - I had many situations were from my pov I was 2 meters outside the pallet range, but still got stunned, because my actual hit box is more forward than it looks like from killers perspective. I think those ideas in the video were just bad, to be honest. Longer wind-up doesn't make sense, because it's not an aimed attack like Nemesis's or Deathslinger's powers - you don't charge it, aim it and release it. You just click m2 and it happens. It's harder to dodge for that reason but also harder to aim. Shortening the range is also dumb - it already has a shorter range than Nemesis's tentacle in tier 1 and on top of that can miss because of being shot too high/too low wich isn't the case for Nemesis.
@michaeladams1772
Ай бұрын
I've always said that as a joke, I'd love Nemesis to gain a sort of "end of game" buff that increases the number of zombies that spawn on the map compared to the number of infected players you've killed/sacrificed; basically making his power scale a little the better you play and fits in more with Resident Evil having the dead come back to life feeling of it. Max of course would be 5 (2 starting and up to 3 extra since killing the 4th survivor would obviously end the match)
@mr.weaboo1368
Ай бұрын
Thats actually a pretty cool idea, seeing as nemi doesn't have much map control outside of zombies
@summerlee2023
Ай бұрын
The devs said that more than two zombies put too much pressure on the processing power, so they couldn't do it.
@mr.weaboo1368
Ай бұрын
@summerlee2023 Tbh I find that a little dumb with 2v8 coming out soon
@Zenith-zb8op
Ай бұрын
I like the idea you have for dredge. Maybe something to add on to it is that the tiny nightfall after teleporting is centered on the dredge, but has a 15 second time limit so that the dredge can’t keep the survivor stuck in the fog forever.
@mightkira
Ай бұрын
Dredges Buff: remove the locker force. Whem there are 2 lockers and one of them is locked, you getting force into the locked one. 2nd Buff: remove it that dredge is Highlighted during nightfall for the survivors
@wacka1555
Ай бұрын
I think if the distance cap for Ghostface's stalk is removed, there should still be a sort of drop-off range. Turn it into a risk-reward scenario, where you can stay back and stalk safely for a long time, or go closer for a faster, more dangerous stalk.
@zoshie8492
Ай бұрын
my rework idea for the nurse, rather than just making an add on become her base kit (which is kinda boring) would be to try and have her, you know, be a nurse. have there be a sickness mechanic where after you become sick, she can then attack you. now how survivors become sick, that’s a different convo but just simply having her pretty much be useless unless someone is sick would be a big enough nerf.
@unoriginal_5
Ай бұрын
As a deathslinger main for over 2 years, I highly agree with your suggested improvements. The chain length should be at least increased to 25 meters and have it break slower, which works for both the killer and survivor, as slinger can hit and reel further shots, but the survivor can waste more time if slinger needs to break his chain. With the addons, I've had an idea for hellshire iron for quite a while, where instead of shooting a harpoon attached to a chain, it just shoots the harpoon as an infinite distance projectile, with a 50% reduction to reload speed. I also think that his current reel speed addons should be remade to ADS speed addons for the funnies.
@CrazyHookDBD
Ай бұрын
Bro thought we wouldn’t notice that artist clip
@ihaveseenthings0
Ай бұрын
Unknown could have a crawler mode where the killer’s pov goes upside down (subject to toggle for motion sickness), and they could move at 20% haste, and vault faster. You shouldn’t be able to attack however, requiring a 1 second animation to return to standing mode, and your terror radius would persist
@DylanLivesAgain
Ай бұрын
For Nemesis, a two-for-one solution is make add-ons change what zombies gravitate towards: Gens, Totems, Pallets, and maybe as an Iri, Survivors
@delfinodolphinsquad910
Ай бұрын
An idea ive had, and personally always wanted, was for Trapper to have more kinds of traps. I understand why beartraps are his main and only thing from the lore, but it'd be nice to give him 1 or 2 new types of traps he can more easily deploy, maybe have traps for windows, pallets, or generators that could hinder survivors, or maybe a bag of caltrops or tripwires to make em stumble
@The_WIll_OF_D99
Ай бұрын
Imo the Freddy changes i would love if he was able to be a composite version of his original self and a better version of this current self. Like the power wheel idea should be explored more. Like Revert Freddy to how he was in the original. Where he could pull you to his dream world. Then allow him to use snares and Pallets as well so he has more freedom to play his trixks on you. Then rework all of his add-ons and make some of them base kit. Watching footage of old original Freddy show that he had a lot of potential and was powerful in the right hands sure he had his issues. Otz even back then showed that there's a lot to him. Some mixing both of the versions of his character to me feels like the perfect Freddy.
@metalclawsteelheart
Ай бұрын
My thoughts: 1. Personally, I think removing ghostie's stalk range cap would completely break him, as he could just use an offering to go somewhere like swamp and just stalk everyone at once from the boat/dock, I'd say allow stalk from any range, but limit it at longer ranges somehow, like maybe it's much slower, or even limiting how much stalk can be built. One idea I have though, is when you fully stalk a survivor, instead of the loud "EXPOSED" sound, isntead have something quiet as the notification, like maybe a breath sound, or even a laugh, so if you're paying attention, you can respond to the stalk, but ghostie can still get cool ambushes. And also make it so if you're revealing him, he can't stalk you, it's SO ANNOYING when I spot him but I still get stalked because he does some fancy movement bullshit, like I SEE YOU DUDE, I KNOW YOU'RE THERE. 2. Maybe demo could have an add-on that launches him up when shredding, allowing for some crazy tech and awesome plays. 3. Maybe oni could get like, a 1% boost ever 30-60 seconds? 4. For deathslinger, I'd say, give survivors something to do to get unchained faster, one cool idea is deathslinger and the survivor get contesting skillchecks, if both hit, nothing happens, if the survivor hits, the unchain is faster, if deathslinger hits, the unchain loses progress. 5. Give nemesis SOMETHING to make him the hulking beast he always was! The tentacle makes NO sense! 6. For dredge, just use the lights-out darkness for nightfall, maybe darken the screen by like 5-10%, but not the 70-80% we have currently 7. For skull merchant, I'd say make the drones not spin when in stealth mode, I didn't come up with this (dustaroo did), but I agree with it 8. for alien, yeah, I agree, the tail feels way to oppressive rn, I'd say allow you to time a crouch to dodge it. OR, disable auto aim when using the tail, and fry the killer's muscle memory to give survivors a chance to dodge. 9. For unknown, maybe slightly distorted versions of survivor sounds, changed depending on what teammates you have could be cool, making you go "is that really my teammate?" And if you guess wrong, you get baited just like in the unknowns lore 10. NO! VECNA IS NOT FINE! He has basically 4 power's in one killer! At least have them affect each other with cooldowns, maybe they all share one, or using one puts the others on cooldown for 2-5 seconds
@Pinkyc0rn332
Ай бұрын
I like how you said that Skull Merchant is fine now as she is. Yeah she can be annoying, but power wise she’s pretty balanced. Not too powerful, but also not extremely weak. I can say she’s around the B tier in a tier list. Can’t wait to see what these upcoming changes for her are gonna be! :D
@matthewwhite1728
Ай бұрын
@@Pinkyc0rn332 well she's fine In balance, but that doesn't matter when her power is so brain dead and skilless it makes people dc
@Pinkyc0rn332
Ай бұрын
@@matthewwhite1728 People usually DC because of the trauma of how Skull Merchants old kit was. There's still people that come to my channel or stream and complain about 3 gen merchant when she can't even hold a 3 gen like before lol. She has gotten easier to play than before though which is good for newer players that are curious about Skull Merchant because while there is advanced stuff to learn about her, you could play her on a basic level and still get decent value against survivors that don't try to counter your power!
@matthewwhite1728
Ай бұрын
@@NextBatterUp every game I get with her at least 2 people dc
@matthewwhite1728
Ай бұрын
@@Pinkyc0rn332 you are right about people hating her from the experience of her old power and her ugly ass design (subjective), but what is high skill about her?
@Pinkyc0rn332
Ай бұрын
@@matthewwhite1728 Micromanaging like knowing when to change the rotation of the drones to get a lock on stack or hinder, laser tagging which also goes with keeping track of every survivors amount of lock on stacks they have, and using your undetectable during chase or to jump scare survivors. Other things are skills that other killers need to succeed like mind gaming and whatever.
@spiritupgrades
Ай бұрын
7:48 Nerf: At the start of the match, his power starts on cooldown if Chucky', Xenomorph's & vecna's powers are on cooldown at the start of a game, then his should be on cooldown as well
@Frost_Winterfall
Ай бұрын
Legion needs a lot more than just deep wound during Frenzy, for both side's sanity. Otherwise, make vault perks work in Frenzy (right now only a couple do), make base Frenzy last longer or increase the initial speed, make undetectable and oblivious work in Frenzy so stealth builds can be a real thing without needing Susie's. Rework a lot of the add-ons to give actual buffs the Legion can use (Joey's and Julie's might as well do nothing for you.) Make Frank's bonus effect of pausing the Frenzy timer base kit. There are so many changes to Legion that can be made that would make them far more fun to play, like, every match shouldn't boil down to; getting dominated by a SWF cause Frenzy is useless, multiple people DC'ing the second they hear your terror radius, people giving up on hook the second they go down, or dominating people that have little to no experience going against Legion
@Misjf_maple
Ай бұрын
Clown needs party bottle base kit
@TerperMerper
Ай бұрын
That ghostface aura reading power is actually a really good idea imo. I feel like a killer will be a getting that type of power down the line, if they dont give it to him or even myers.
@valentinemiller8680
11 сағат бұрын
Thank you for mentioning Spirit and Dredge the way you did. I have bad hearing and I'm so blind I can't even legally drive, and Spirit and Dredge are so hard for me to go against because of it, it's very hard for me to hear if Spirit is approach with her power and when Dredge uses his I genuinely cannot see a thing
@wokuneer7261
Ай бұрын
They should make each survivor slightly unique. Meg 1% faster but healing taking 2 extra seconds for her or recovering from exhaustion 3 to 5 seconds earlier. Bill ability to pick himself up with his recovering 10% slower from the dying state or his unhooking gives 5 extra endurance seconds. Claudette healing 5% faster. Jake sabotaging 10% faster. Nea items depleting 5% slower. Ace having 2-5% extra luck. David stuns on killer lasting extra 0.5 seconds or hindering killer 5% for 1-2 seconds after being hit. Quentin opening exit gates 10% faster. Jonah 1-3% bonus to repairing generators. Adam protection hits make killer recover from a hit 10% slower. Jeff hooks stay broken 10 seconds longer. Etc.
@crazybrain1572
Ай бұрын
I'm personally very interested in the dredge stuff. Your suggestion would make for a great Iridescent or purple addon. My suggestion would be something like: Reign of darkness no longer charges nightfall. Every time you teleport to a locker, it gets shrouded in nightfall in a 24 meter range for 20/30 seconds. you gain the undetectable status until the duration expires or you leave the range
@Infinite-style.
21 күн бұрын
For the nurse Instead of the can't blink for 60 seconds it would be that landing a successful blink attack will make her blink recharge 50% slower for 40 seconds
@akselijaasta1025
Ай бұрын
For huntress I wish she had different add ons as well. I was a bit confused at her changes I thought making her move at base speed once out of hatchets would of been better tbh as ik newer huntresses may not know to reload immediately and still try and chase, plus I my self have had times where even im Low on hatchets sometimes it happens. So I’d make soldiers putty basekit and give a iri add on based off her mask and it makes the lullaby much wider and terror radius much smaller. Idk how I’d change the other add ons exactly but some could use changes. Plague I’ve thought sense some times are smart enough to hold the power or even force the power to remove the power that way I thought she could almost do a ritual on a downed survivor who is sick and she has to then go to a pool and almost swap or even hold the power until she wants and and it only extends the duration of the timer by each pool. Also rework a lot of her add ons as well and maybe let some anti heal perks work to? Maybe what I want for her is a bit much 🫠
@alphaghostrider6495
Ай бұрын
I absolutely disagree with Myers and his tombstone add on being perfectly fine. I absolutely hate it. I don’t know why people don’t complain about this more. It’s not fair whatsoever the fact that he can instantly kill you, regardless of what hook state you’re in. Is not fair at all. I don’t mind the fact that he can instantly kill you without needing to down you but just make it like every other killer if you’re second hook, then he can kill you. Also I really hate that other add-on where you can have infinite tier 3 that also doesn’t seem very fair.
@vismattress5760
Ай бұрын
sadako can also mori lol
@CRollins1997
Ай бұрын
MM is a game ruining character for multiple reasons, your listed ones being part of them. He's just not fun to play against and has too many OP strategies. Whenever I start a new match and hear his chime I almost always leave the match right then.
@valeriebreidenstein8362
Ай бұрын
But then it's fair that he's the only killer in current DBD that can loose hia power entirely, just because he does so well at stalking and getting to tier 3, that he is punished for that!? Is that fair iyo? Also it takes an eternity til you even get enough stalk to activate either of those iri add-ons. Normaly you would need 5 stalk points for each tier (5 for getting tier 2, 5 for tier 3; survivors each have 10 stalkpoints), but with any of the iri addons you will need 200% more, which means you have to fully stalk 2 survivors til you even get to tier 3. And if you are unlucky you don't even get tier 3. Also tombstone makes you as slow as in tier 1, but with a gigantic terror radius. You need perks like Play with your food to even get the default movement speed. Also tombstone is easily counterable by jumping into a locker, vaulting or doing a generator, since with those actions the killer can only grab you or hurt you, but not kill you. If you want those add-ons nerfed, then Michael needs a gigantic buff/rework, since in his basic form, he is one of the weakest killers in the game, an easy D-tier.😢 Ao if you give Michael basekit Bamboozle and at least 2 stacks of PWYF basekit and enable him to kill downed survivors or survivors he grabs, then we can nerf the iri add-ons. But they are already not strong. And if a killer needs two of his best add-ons to even have a chance at winning, then he clearly needs a rework/big buff. Also the tombstone/fragrant tuft combi isn't strong at all, since it rarely even gets activated. If the survivors aren't dumb and hide behind objects, then Michael can't even get any stalk. Also that combi is needed for one of, if not the hardest killer achievement in the game: Evil Incarnate.
@valeriebreidenstein8362
Ай бұрын
And then what's fair with having a 3 blink nurse? Or a infite drones SM (since that's how she currently is, can set drones faster than you can deactivate them and the deactivated ones will be back on their place a few seconds later).
@alphaghostrider6495
Ай бұрын
@@vismattress5760 yeah but at least Sadako is more balanced because you can easily prevent it by using the tapes unless you’re an idiot and don’t see your meter going up
@wolfieboy4452
Ай бұрын
I really like your idea of having Pig’s ambush being an insta-down, but I agree that it’s a little too severe. Maybe an higher rarity add-on that makes the ambush an insta-down, but makes her crouch speed slower of something would work!
@max-power1023
Ай бұрын
Not my original idea, but make so that nurse's second blink cant go trought walls/floors/obstacles
@nickelfoolishthenon-dancin1186
Ай бұрын
I just think they should just remove 1 blink entirely
@max-power1023
Ай бұрын
@@nickelfoolishthenon-dancin1186 Thats also fine by me. But i think removing the ability to blink trought stuff makes it less cancerous
@yvng
Ай бұрын
i think it would be better to just buff the base legion frenzy speed to 140% and then remove the 5% increase per hit (but keep mural sketch). So basically legion would permanently move as if he had hit 2 survivors in 1 frenzy, 3 with mural sketch
@pomesa_
Ай бұрын
The ghostface suggestions made me so stupidly excited about how creative they are I actually choked on my coffee a bit, I wish you could suggest your ideas to bhvr directly lol
@matthewwhite1728
Ай бұрын
@@pomesa_ ok but azhy has a some pretty bad takes in this video
@lucky_shot5989
Ай бұрын
I think a nice rework for nurse would be to make blink go on cool down for 30 seconds if you miss or 15 seconds if you hit the survivor
@rtristan8572
Ай бұрын
7:44 Just bring back hugtech, it did nothing but make the game better. Half his skill ceiling came from it, and now he is clunky af to play as becouse you bump into invisible and oversized hitboxes all the time, and it made facing him a more deep experience, there was something to learn and master.
@xI_Fabi_Ix
Ай бұрын
Insane hag buff would be; if the hag teleports to a trap activated by a survivor, the trap stays. If a survivor wipes the hag trap tho, it's gone.
@lukejacobson9387
Ай бұрын
A change I would like for bubba is to have his chainsaw sweep meter somewhere better in the screen, I hate having to dart my eyes between the bottom left part of my screen to see when I have to extend the sweep and darting back up to the middle so I don't bump into something.
@patrickmclaughlin302
6 күн бұрын
For Nemesis, change his "speedy zombie" iri add-on to instead give you more zombies. Add a zombie everytime a generator is complete!
@arhardar6873
Ай бұрын
7:07 It should be noted for the longer chain that Slinger has a 32m terror radius to not make him stealthy. I know that sounds obvious, but Monitor and his add-ons can reduce his terror radius down to 12m, giving him a 4m range where survivors cannot hear him yet can be shot at. This was unfun to play against when he had a 24m radius, as it made him impossible to track through sound with the aforementioned combination. Having a longer chain brings back this problem.
@originalvox2530
18 күн бұрын
It was not problem to begin with.
@arhardar6873
18 күн бұрын
@@originalvox2530 Care to explain what it was then?
@MissionControlDRG
Ай бұрын
Spirit idea: For both killer and survivor they have a hud effect , a warble on every side of their screens. It spikes in the direction of someone based on if youd be able to hear them, if its up right corner both up and right sides spike when next to them. Stridor and iron will effect its strength and sensitivity.its like the voice thing in trickster teaser but all all sides kf screen
@RhysLloyd2611
Ай бұрын
As a Xeno main I'd change the tail to have a damage meter, missing attacks damages you tail making it fling acid instead which deep wounds but has much shorter range and drains your crawler mode, you have to go back into tunnels to heal
@rtristan8572
Ай бұрын
11:26 It is the assasin the one that applies deep wounds.
@ThedreadrogueYT
Ай бұрын
As for nurse: 1. I having one blink will likely change the way nurse is played as and make her 10000000x easier to play against and juke. 2. I think the spasmodic breath being basekit is ok. 3. It’s ok to have one killer that can teleport though walls
@The_WIll_OF_D99
Ай бұрын
I really dislike the idea of bringing back Light burn on Hags traps. For the most part there is a reason why this was removed. Wiping away in her traps armor fair cuz you have to step into them. And once you know the radius and you have a flashlight you make your traps useless. Especially against competent players like never bring this back....
@The_WIll_OF_D99
Ай бұрын
A decent amount of your changes would sound kinda garbage. Like Legion is still an extremely weak killer. If you are thinking of nursing the mend timer give them other tools back in return. But you don't. That doesn't make any sense to me.
@issacpack2295
Ай бұрын
@The_WIll_OF_D99 good players dont heal against legion so if you run slow down perks that require survivors to be injured it would work perfect
@AnimeGurlIRL
Ай бұрын
I personally think they should remove the Undetectable status during Chucky's Hidey-Ho, he's already really short so it's pretty hard to see him coming let alone hear him with how quiet his cackling is during it
@thedutywarlord264
Ай бұрын
They need to fix billy bug wich is crouch "tech " ..it happen because the chainsaw's hitbox is bugged and nemesis need a better power because hitting survivors 3 times and also giving them speed boost 3 times is crazy and tier 3 is useless .
@georgep2352
Ай бұрын
If ghostface can stalk from anywhere, he needs to be able to be revealed from anywhere too.
@wojtazjpl9220
Ай бұрын
Nemesis: give him ability from RE Resistance where he roar and can run with high speed. Eventualy make infected survivors lure nearby zombies or something like that. Skull Merchant: Delete
@tsamb
Ай бұрын
As a plague main, I think having generators stay infected forever would be extremely unfair to survivors especially when it comes to solo q and teammates cleanse every 30 seconds
@thehamburglar2420
Ай бұрын
Skull Merchant needs something that gives her a higher skill floor. Right now I imagine her room for skill being just a void up and down, since you can get insanely good at her but get lots of value even if you are the worst Bone Bargainer the world has ever seen. My idea is to make her more niche counter, which is crouching to dodge the drone lines, way more viable, by granting survivors 5 something seconds of scan line immunity every time they successfully crouch dodge a drone. I feel like if they added this though they would have to let the Skeleton Trader have some visual indicator that a survivor is immune to the scan lines. Otherwise the Scalp Vendor would have a very difficult time understanding when to drone or when to M1. The way that I really see it, the Cranium Saleswoman herself does not need to be changed, but what the survivors can do against her does. Maybe something like this will even appear in her 2025 rework.
@gamer47e17
Ай бұрын
You mind if I use some of those descriptors in a fanfic lol?
@SergeantSup
Ай бұрын
I love the idea of Pyramidhead applying Condemn with his range attack. As a survivor, it feels super easy to avoid the trails outside chase and even in chase it's rare to run into a trail Also, definitely agree with changing Nightfall, the darkness is more annoying than anything
@SourSyda
Ай бұрын
Billy on mobile is a nightmare. They let people use gyro there, which means he can curve around anything without add-ons
@ScalyFox
Ай бұрын
Knight's Assassin: - Will now: no longer yell nor have any indicators he's after you. *LIKE A TRUE ASSASSIN*
@sleepy1693
Ай бұрын
Iri stone should definitely be basekit for Trapper. If Skull merchants drones can reset themselves, then there’s no reason the trappers traps shouldn’t do the same.
@Theenderslayer69ttv
Ай бұрын
ghosties stalk range makes sense from lore. he doesnt want to be hidden. he thrives of being seen and the knowledge thats hes there so instead of uncapping his stalk rnge give him a speed buff and scream when he gets reveiled as a base kit.
@thatfishguy4991
Ай бұрын
With Vecna, I’d make it so that you can dodge the skeletons by crouching BUT a the skeletons have to fly more than 2 meters to injure a survivor. That way he can’t just spawn them on top of you where there’s zero counterplay.
@thelegendgamer9639
Ай бұрын
Then vecna skeleton spell is very useless other than elevation but most survivors can still Dodge that by just going to an open area
@Swissalamander
Ай бұрын
Pig fr needs a buff on how quick her traps activate (like 15 secs after getting off hook) because of the timer being so long, and it not taking that long to take the traps off
@VryScryVc
Ай бұрын
Maybe for trapper stepping into a trap has more punishment, so if you stepped into a trap it made you run a tiny bit slower and and also had the old leaping run.
@complimentarytrash5726
Ай бұрын
I feel giving the Hag's traps a weakness to flashlights again goes against the direction of the game because killers shouldn't get screwed over because someone randomly brought the item that counters your power, it would be like only being able to disable Trapper's traps or Skully's drones with a toolbox. On the topic of Skully, I don't think she's fine, and I say this as someone who plays primarily killer. She can place her "traps" while on the move with basically no slowdown and receives very good benefits for throwing down drones. Trapper and Hag need to stand still, set a trap, and hope they get value out of the very minimal area these traps cover. Pair this with how many effects the drones have on the killer and survivor and she doesn't feel good to play and even worse to play against. I shouldn't be mid-chase with a Skully and she starts going even faster because on the other side of the map someone ran into a drone, I get no feedback of this happening and it impacts my chase, not my teammate. Add on that she can get Undetectable, apply Deep Wound, Broken, Hindered, and Killer Instinct. The only positivity I feel I can give her is her iphone trackers is pretty cool and fun to use, but she still is the most frustrating and confusing killer to face due to everything she does and how easy it is to place her drones.
@101dnl
Ай бұрын
As a plague main, I don't think objects should stay infected forever. First off many of her addons interact with object infection time, so these would be redundant. It would also make the early stages of the game where you try to get everyone infected too easy. Just puke on every gen once and done. Survivors would have no counterplay against that. The infected objects are weakened is very interesting but it should be a very small amount for generators. From the midgame onwards all survivors are usually infected and thus infect the gens they work on. A big penalty like 15% would be way too harsh I think. Pallets and windows however usually don't get infected by survivors so puking on them which makes vaulting slower etc would be great and give her a bit more options than m1. And I would like to see her black incense addon changed. Aura reveal each time a survivor pukes is too strong in my opinion.
@pipeman2126
Ай бұрын
Rework for nemesis--give him a run ability to actually make him terrifying, like vecna with his fly and a grab ability that let's you slam them on the ground giving them less distance, kinda like how a wesker throws survivors and he starts recovering sooner, also a roar to call zombies-idk don't think this is balanced but I thought it would be cool😅
@darkwolf9637
Ай бұрын
For pig something that people don't really think about much is just how big a downside the lower camera is when crouched, it makes you miss way more that you would have normally seen. Also making her crouch a crawl instead like it was in the movie would a cool animation change Im pretty sure a super long time ago wraith actually did have basekit bloodhound while invisible. No clue why they removed it.
@HoppersMustache
Ай бұрын
Trapper has all of his traps at the start of the match but greatly increase the distance between them so you cant lock down an entire area. Add a dial like with Knight that allows him to select between 3 colors for his trap, a lighter one, a medium gray, and a dark gray Nurse: increase basekit speed but remove the ability to blink through walls with her second blink. Huntress: add on rework and make soldier's putte baskit and reveal locker auras when she has two hatchets Nightmare: combine his two powers and give him even more! Fake gens, totems, even fake survivors. Attempting to interact with any of them makes them burst into blood and makes you scream. Legendary Robert Englund skin with voicelines The pig: faster crouch speed, maybe increase the amount of traps she has for more slowdown? The clown: while invigorated, interactions are all 20% faster. Breaking pallets, gens, picking up survivors, vaulting, etc Demogorgon: remove teleport cooldown and make rat liver basekit Executioner: not sure how, but make trails more dangerous, and a way to remove them. Fix his cages so that they had bt, ds, etc. Reduce some of his animations so he can hit faster after putting down trail These are imo, the most needed improvements and most of it is quality of life update.
@RhysLloyd2611
Ай бұрын
Id rework the Nemesis zombies 2 ways, either have them spawn at the edges of the map and walk towards the nearest gen or dropped pallet, if the gen is unmanned but has repair progress the zombie breaks it and reveals the aura of the last person to touch it, same with pallets, if the gen is manned they hit like normal. Other idea is they spawn on hit during chase, so you land a hit and 2 zombies spawn 15m away and wander towards the person you hit. Take some inspiration from Knight
@cleebbb
Ай бұрын
Instead of pig being an insta down with her ambush, if she hits the character from behind. Pig grabs and the survivor like they would be doing a Gen or something. I think that would be unique and fun
@iiiDragzy
Ай бұрын
As a blight main, all I want for him is the hug tech back. It was the main form of skill expression and now it’s just gone-now blight takes practically no skill outside of basic game knowledge
@zoopdoop_games
Ай бұрын
One change I would love for SM is just that if you hack a drone it removes 1 stack of lock on. Thats it. I'll never complain about her again if they do that lol
@TheMetalRiot
Ай бұрын
Give Freddy a rework PLEASE 🙏 merging his abilities won’t make him any better 😔
@myaperson
Ай бұрын
I have an idea for xeno, make the fire turret work as a stun. It’s basically pointless cause they can break it before losing their ability and it doesn’t slow them down at all. So when they get hit with it they get a special stun animation of them breaking the turret with their tail and they have to wait for their ability to recharge, kind of like when you pallet stun a frenzying legion. Would actually make the turrets useful, would be a good balance to the tail and give survivors proper time to run
@elgrun2913
Ай бұрын
But the turrets already do that in a sense. Id you don't break you, lose your power and become litteraly just an m1 killer. If you hit them you essentialy get stunned since you get a longer hit cooldown. The main problem is that 80% of the time survivors just place them too close to the tunnels (usually literally right next to them) to get value out of them.
@metagamer1341
Ай бұрын
If Nurse was nerfed then Billy takes the top spot, not Blight. And I think most people agree that Billy is top 2 right now (faster, no cooldown, better zoning, and can secure hook stages that Blight could only make a trade)
@Chris-jl6vp
Ай бұрын
One suggestion for Max. Make his starting chainsaw sprint turn less sensitive. It's kind of nuts how moving the mouse a pixel makes you do a 90 degree turn. I'm no demoknight main or anything but I definitely think even Tide turner isn't that sensitive.
@ConquerorKiki
Ай бұрын
I agree with you on Myers, his add-ons may be OP but that's what makes him truly unique. I personally don't think they should ever be removed tbh, it's fine if you get an unfair match every once in a while, it's a game.
@lH3ll0.
Ай бұрын
I totally agree!! Lets bring back original keys while we’re at it bc its ok to have an unfair match once in a while
@ConquerorKiki
Ай бұрын
@@lH3ll0. Iri add-ons on a very specific weak af killer who desperately needs a buff is a lot more rare then an item on survivor which can immediately lead to a 4 man out
@lH3ll0.
Ай бұрын
@@ConquerorKiki nice so he should get a buff and also keep his very obviously problematic addons that can lead to a 4k in under 5 minutes? Also franklins exist which can remove the whole item
@ConquerorKiki
Ай бұрын
@@lH3ll0. *insert image of Twitter meme saying "Twitter is the only place where well articulated sentences get misinterpreted"*
@lH3ll0.
Ай бұрын
@@ConquerorKiki well this isn’t twitter. Hope this helps!!!!
@speetermaan
Ай бұрын
A really cool idea for nemesis zombies would to make them more threatening, to compensate they could make crates to spawn around the map which have knives the you can use to stun the zombies via a quick time event mini game, it’s very similar to the combat system in the RE2 Remake
@mrSlaym44
Ай бұрын
Here's my thoughts on a Trickster rework. Make those 3 addons that change his knifes basekit, but he can only use 1 type at a time and needs to switch them like PTB Knight if he wants to use another type. As for Freddy, giving him either a Z-block addon basekit or giving him Killer Instinct when someone wakes up would be a good addition, along as giving him dream pallets basekit.
@D.Y.L.N
Ай бұрын
Making blight the strongest is a w take NERF NURSE (blight main)
@spiritupgrades
Ай бұрын
You're still upset about the hug tech aren't you
@D.Y.L.N
Ай бұрын
@@spiritupgrades never used bump logic better😂
@spiritupgrades
Ай бұрын
@@D.Y.L.N if it wasn't thanks to that bump tech, people wouldn't care so much about Blight
@mikexmikex
Ай бұрын
Trapper should start with 3 traps, and be able to "reload" at lockers. I agree, his traps should blend in more with the map he's on.
@sunset4079
Ай бұрын
If deathslingers chain would be longer technically his miss cooldown would be longer too. Kinda like when you hit the ground or the sky with pinheads power. One takes a shorter recovery. But they then would probably buff the down time after the shoot
@Wezqu
Ай бұрын
I have been saying since Nemesis came out they need to give the Zombies second attack that happens sometimes. Like they do a lunge hit that could even make them fall to the ground. Survivors are too fine running close to them because they know they are not going to get hit because they are that perfect distance away from the zombie. This would make people rethink if they want to risk it. I would not also mind if they made them little bit faster.
@zubadub6700
Ай бұрын
In the video you mentioned assassin needing more to him since he has nothing and you mentioned that it should be something like deep wound from jailer, however assassin is the one who does that. Jailer is the one with long patrol and hunt times, assassin has fast speed and deep wound, and carnifex breaks stuff super fast.
@saihiko9967
Ай бұрын
I thought death slinger would have it so any survivor beyond 18 meters make the harpoon turn into a projectile and just damages them from range, but that could be an add on type change
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