I didn't like how Leo could force respect of her stance mixup after blocking her mid in T7. Here it's become normal in T8.
@dronnovik95
25 күн бұрын
Interesting. So how plus you think ff2 must be for it to be balanced?
@rickberny1424
15 күн бұрын
@@dronnovik95literally just one more frame, just +6. Right now, at +5, jab beats everything but hrs1 (and 1+2 hut that low sucks anyway) down jab beats everything but hrs3 and armor beats everything but hrs1+2, theres now counterplay or read to be had, just randomly switch between this options and lidias mixup gets flipped on its head to the point where the best option for her become just canceling to block. Instead at +6 everything tool in her stance makes sense and the counterplay becomes "layered" with winning and losing options, akeen to other stance characters like lars or reina, ill explain: at +6 hrs2 trades with both jab and downjab where you get more dmg (15 - 4) and get left at +7 in the opponet face, basically looping the situation, meaning hrs2 becomes the "stuff presses" option, beats presses loses to steps and block (-10), hrs1 beats presses and steps but loses to crouch and downjab, hrs3 beats steps, crouch and downjab loses to presses (i16) and block(-4), hrs 4 beats block and crouch loses to steps and presses(i22), the only problematic move at this point would be armor that beats everything exept hrs1+2 that, however, its garbage at ANYTHING ELSE, so i guess you'd have to buff it to be an actual good low to extablish the treat of it coming out end discourage the opponent from just armoring trhough everything. At+6 ff2 on block mixup remains fairly defender saided compared to reina, but gives lidia an ACTUAL mixup that the opponent has to engage in and not just mindlessly rock paper scissors between jab, downjab and armor
@thoraero
4 күн бұрын
@@dronnovik95 I don't have full knowledge on her entire stance moveset so I can't say specifically about her. But in general for a quick mid, the attacker should be at least on a slight disadvantage to continue on block. For example, an i10 jab should be able to interrupt her quick high, which forces her to yield turn, ss, or commit to a high-crushing move. On hit, of course, she can be as plus as she likes. In T7, we respected Hwo guy poke into stance by ssr block, as default (except the low high jail), and randomly, or on read, duck launched him. Here we don't even have the ss option. We are force into a fuzzy block or commiting to a powercrush. This is probably okay if she's locked into that stance and needs to commit to something as well. But she's not. I fell in love with Tekken 20+ years ago because the game was full of options defensively. Here I find her the worst design ever.
@dronnovik95
4 күн бұрын
@@thoraero well, she is effectively -2 on block. I10 down jab interrupts everything except jumping option. Ss right duck launch everything except same jumping move (though its hard to do).
@TheSidekickking
22 күн бұрын
Shes not strong the opponent you're playing against doesn't know how to punish her. Seen other player make her look weak.
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