Normal diffuse falls in a range between -1 and 1, lambert wrap puts into 0 and 1
@zikaura
6 ай бұрын
The contrast between the casualness of your voice and the quality of your work almost makes me forget how difficult game dev can be. I see the effort. Well done, sir 🫡
@NitramiuZ
5 ай бұрын
I'm constantly impressed by your ability to come up with easy to use solutions for productivity bottleneck I wouldn't even think of to fix. That decal tool looks soo smooth
@gnatinator
6 ай бұрын
We really need proper motion blur in Godot. Otherwise looks amazing.
@SanOcelotl
6 ай бұрын
im loving this godot dev logs
@abhijitleihaorambam3763
6 ай бұрын
Is the light baked or real time GI?
@forasago
6 ай бұрын
Fully baked, nothing real-time.
@abhijitleihaorambam3763
6 ай бұрын
@@forasago yeah i was thinking about it Godot sdfgi isn't even that good.
@forasago
6 ай бұрын
@@abhijitleihaorambam3763 I wouldn't even call it usable. I fiddled with the settings a lot and no matter, you can see the cascades scrolling along walls and floors as you move around, plain as day. Not sure what the intended use case is. Maybe games where the camera doesn't move.
@nowherebrain
6 ай бұрын
I'm not the only one looking forward to your ui improvements...or am I?
@leopeltola2934
6 ай бұрын
Great stuff! Would love to see a video/post on your lighting setup👍👍
@norpoop
6 ай бұрын
Your game so far looks absolutely gorgeous, it was great to see you talk through how your particles worked. Lovely video!
@tPlayerioT
6 ай бұрын
lol the example you used that you can put any text in there
@Tbjbu2
6 ай бұрын
what engine is this ? is this unity ? how does the ui look so good oh nevermind I see godot okay cool didnt know 3d could look so good there
@AlbertValo
6 ай бұрын
is this even godot anymore, jesus christ
@Tbjbu2
6 ай бұрын
the emojis lol
@rafaeltas3D
6 ай бұрын
looove decals! Awesome job
@jostasizzi818
6 ай бұрын
Now all he needs to do is a series of tutorials/courses to help us mortals to do our own open world game.
@michaelavrie
6 ай бұрын
could you talk a bit about high-level design using signals? I naturally started to write everything in script but I have a feeling that signals would be so much simpler
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