The antagonist factions in Requiem are the Invictus, Carthians, Ordo Dracul, Lancea et Sanctum, and Circle of the Crone
@marcusaurelius5149
7 ай бұрын
If you're worried about running a Mage game then here's something I did to create a stronger group dynamic in Mage: the optional rule of Group Paradox. The Paradox pool for the scene applies to all magic. Ergo, when Paradox Dice are accrued they apply to all casters no matter who cast the spell. As a result, Paradox could add up quickly and magic could become extremely dangerous to cast. I'd put the Paradox Dice in an ornate candy bowl in the center of the table. The visual representation escalated tensions, like a rumbling volcano that could erupt at any second. Players were more inclined to use magic according to their Paths and cast Rotes, thus giving everyone an exclusive role. Furthermore, group Paradox lent itself to deeper character development in the form of Legacies, where Paradox could be avoided altogether. Lastly, they were far more anxious to harvest reliable sources of Mana and make deals to get it. Group Paradox also changed the way players viewed spell casting. They were quick to punish recklessness because they all suffered from it. According to the fluff there's laws to punish reckless magic but they're rarely enforced because standard Paradox rules affect the individual. When the rules are tweaked then those laws make a lot more sense and players will be eager to put a stop to it to keep their house in order. My campaign lasted for several years, with characters fully developing their Legacies, fulfilling personal and mystical goals, and mastering their Arcana. Something to consider.
@wardsandwitchcraft
Жыл бұрын
Banishers are a cross between Mages and Slashers. Terrifying and definitely worth a spot on a future list!
@Theokal3
Жыл бұрын
Do they have unique mechanics ?
@wardsandwitchcraft
Жыл бұрын
@@Theokal3 Nope! They're just as terrifying as mages but their obsession is serial killing (typically other mages). It's a bad time! Banishers see magic as "evil" or "fake". Banishers happen when people are forced to Awaken so magic orders encouraging awakenings have lots of safe guards. Some of these safe guards include killing apprentices who seem like they might be banishers. Of course apprentices who survive that have even more reasons to become banishers.
@comyuse9103
Жыл бұрын
@@Theokal3 no, but the scelesti and the rapt do. the scelesti control paradox and the rapt create sentient spells.
@Woundface
Жыл бұрын
I wanted to thank you Corbin, for producing quality CoD content. I really enjoy easily digestible content such as tier lists, and CoD content especially is in short supply.
@cybirddude
Жыл бұрын
VII does not have a defined origin; the 1e sourcebook gives various options for their origins, including the option to have their existence be a scapegoat for people assassinated by Elders.
@lkriticos7619
Жыл бұрын
I like the Devoted as an idea because I think there's a lot of interesting emotional and narrative weight there. Because there's an opening for the Devoted to be someone the player characters knew. Maybe someone who they left behind when they escaped. Maybe someone who thinks that they talk the pcs round. I can imagine building a lot of itneresting scenarios using player backstories with Devoted. Whereas with a lot of the others the assumption is that these characters are strangers to the pcs at the beginning.
@expcake0007
Жыл бұрын
Cool video!! i hoped to also see some Left Hand mages like Banishers or Scelesti tho
@lincr.1988
Жыл бұрын
Please make one for Antagonists like the Strix, Huntsman, Pandoran, etc
@teodellorcio4590
Жыл бұрын
Seconded
@GaleGrim
2 ай бұрын
I would say the Enemy faction of the Sin-Eaters or "Bound" would be Reapers. Tyrants are a "splat but crazy and evil" type of thing. Tyrants are akin to Celestus mages in terms of narrative archetypes. Induvial bound who then do things that are morally screwed up. Where as reapers serve the Chthonic gods in a similar way to how Seerers sever the Exarchs. It would be easier to understand a "Krew" of reapers then a krew of Tyrants. But it's honestly not a good comparison either way. Their is also a more general antagonist term "Necromancer" which is "Any one who abuses ghosts regardless of splat".
@Theokal3
Жыл бұрын
I kinda agree about Loyalist; concept-wise they're interesting, but since they don't got any unique mechanics, they... aren't very interesting to use. Incidentally I have similar problems with VII - I never quite could figure out how to use them due to how vague they are and how they have little to no unique mechanics. I also agree about Slashers - I am a sucker for old horror movie concepts and I find Slashers very fun and interesting to play with, though it takes some craftiness and creativity to make them genuine threats to splats other than hunters and humans; unless I make them very powerful Scourge or have them fight tactically, they usually get stomped. Closest I got was a Legend who managed to almost kill a Mage by backstabbing him with a scythe - and then the mage turned him to ashes, but at least the player genuinely felt in danger. There's also the issue that Slashers often rely on investigation plots - which always makes me worry that they'll be easy to track down with supernatural abilities like Auspex or Postcognition^^' And yeah, Integrators aren't really antagonists (though they can play that role); incidentally, they're my favourite Agenda^^ I like them precisely because of how ambiguous they are.
@comyuse9103
Жыл бұрын
i disagree, loyalists are about as unique as slasher or the pure, imo. you are forgetting an important part; you don't get a mantle just by being in one of the four courts. loyalists would like get their own free companies or traveling bands on top of potential entitlements, which means the storyteller would create their own unique abilities for them. changeling heavily encourages mechanical creativity, almost to the level of mage.
@milov3154
Жыл бұрын
Being able to see infrastructure doesn't really come into how turncoats operate, because they're not being tricked by concealment infrastructure.
@whitewolfgaming8327
Жыл бұрын
why wasnt angles used as an antagonist for demon
@AwkwardGMCorbin
Жыл бұрын
Angels use a different template than Demons.
@Khrodeas
Жыл бұрын
Where Beliar's Brood? Where Banishers? Where Bale Hounds? Could name a few more...
@AwkwardGMCorbin
Жыл бұрын
Did the ones in the core book that I could find. And stuck to one per. But I’m curious about Belia’s Brood and Banishers.
@Khrodeas
Жыл бұрын
@@AwkwardGMCorbin 1e has a neat book about Beliar's Brood called Beliar's Brood. It should be fairy compatible. In 2e there is article about them in Spilled Blood. Haven't read the latter though. Beliar's Brood are vampires who abhore human side and wish to fully become beast, just not the mindless one. Kinda dark-satanic Ordo Dracul. Banishers have meaningful information about them in Mage 2e core book. Essentialy they're mages who hate magic with a religious zeal, and want to undo it entirely. They target both Pentacle and Seers, and are real niusance. The murderous one.
@paulll47
Жыл бұрын
A nice way to say not to play mage with players you don't trust🤣I get the feeling though, I never liked mage due to the fact that the characters can do anything and the ST can't really do nothing to stop them, really I don't get why people like that game.
@AwkwardGMCorbin
Жыл бұрын
Hopefully my future video covering the pros and cons of MtAw helps with that. It’s going to be big though.
@comyuse9103
Жыл бұрын
its _alright_ with _really_ good players, but by raw i kinda think it is a bad game. the way its magic system works means a player can do essentially anything on a single dice roll, which means the storyteller has to get very _out there_ to deal with players (forces, matter, and life won't work in this verge because that life-ish form is made up of pure tyranny) _and_ a player who is holding to a single theme (a smooth talker who awakens to learn mind magic? makes sense, right) essentially invalidates every part of their character sheet that isn't the magic casting stats or the resistance attributes (that smooth talker is now mechanically doing the wrong thing every time he talks instead of just casting a spell).
@neurohack9038
6 ай бұрын
No Beast?
@AwkwardGMCorbin
6 ай бұрын
They aren’t an antagonist faction 😅 Though they act like it. 🤣
@sciencey2858
Жыл бұрын
Cool.
@AwkwardGMCorbin
Жыл бұрын
Thank you! My patreons help pick it out.
@Tolkein40k
Жыл бұрын
No Beast?
@AwkwardGMCorbin
Жыл бұрын
Beast doesn’t have an Antagonist equivalent of Beasts. Closest are the Heroes, but they are either lesser mortal templates or full antagonists.
@Tolkein40k
Жыл бұрын
Night horrors conquering heroes does introduce the insatiable, which are the evil faction of beasts Overall, though, great video, dude!
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