Is there a version compatible with OpenGl 3.3? If there is how do I download that version?
@eatyourteacher
4 жыл бұрын
10:50 What is meant by "triangles"? Doesn't look like triangles to me.
@CityEngineTV
4 жыл бұрын
The triangles are part of the geometry. For examples, if we were to turn the building in the presentation into a wireframe model, then we would see that the building is made up of different triangles. Basically, the fewer triangles the better the performance. This is especially important when developing games for different consoles (e.g. mobile devices vs. PC vs. game console etc.). Here is some more information about triangle count best practices: developer.arm.com/solutions/graphics-and-gaming/developer-guides/game-artist-guides/geometry-best-practices/triangles-and-polygons-usage I hope this helps you! :-)
@tianlongwang1868
4 жыл бұрын
@@CityEngineTV Hello, what is the URL of the large library? I want to get high-quality textures and textures in the large library.
@tianlongwang1868
4 жыл бұрын
@@CityEngineTV Can you build a library of high-quality texture models like Epic's "Unreal Market"? The current Cityengine's own models and textures are still very backward, and they are not PBR. I mainly want to use Cityengine for game development. I hope that Cityengine's asset level will at least reach the level of the game "Watch Dogs 2".
@gussycat1317
3 жыл бұрын
@@tianlongwang1868 you are joke, those libraries cost thousand and thousands to build. also a lot of time if its not clear. make a model and export it to unreal ..easy..
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