my first attempt at a deity game, Montezuma was my neighbor... I somehow managed to live to turn 27.
@xan76est
4 жыл бұрын
LOLX :)
@snalgae
4 жыл бұрын
I don't know why, but my 1st attempt was the most succesful.
@TorneraFoda
4 жыл бұрын
@@snalgae maybe because It was your first time you were more cautious?
@TorneraFoda
4 жыл бұрын
@@snalgae Happens alot with new games to me
@ryanwaasdorp
4 жыл бұрын
Bruh Montezuma always attacks me, even if I give him my luxuries.
@meheh2427
6 жыл бұрын
What's weird is when France gets mad at you for having no espionage, but your in the ancient era...
@joehoe222
6 жыл бұрын
you're*
@DivyenduKashyap
6 жыл бұрын
Origins
@jipzip2968
6 жыл бұрын
sometimes this is the opposite for me. I get the "i see you're practiced in the art of..." and all that in like the classical era and its like i dont have spies
@trickstertrackster7195
5 жыл бұрын
Just send delegations.
@nightbladexxx
5 жыл бұрын
It's the same with Tamar. She gets mad when you learn the tech to build walls, but gives you no leeway time to build them. She just expects you to have them. Minor annoyance that just isn't logical.
@gustavogrosch
6 жыл бұрын
On Deity: "Montezuma just plain don't like you"... and u are screwed
@DarkSkay
6 жыл бұрын
Fortify warrior(s) on a forested hill within your borders, if you can. Rush archers and/or walls. Later conquer the world with your handful of vet4 units :)
@ironseguin9838
6 жыл бұрын
Gustavo Grosch you would be screwed if the AI actually attacked you once war is declared. Played a game the other day on deity and literally for no reason, two civil declared a joint war on me. Neither one of them attacked me and I was able to conquer the closer civ which was Brazil while the ally civ which was Russia stood by and watched. After I took down Brazil, Russia begged for peace and offered me everything he had. Total joke....
@mikeybohunicky2696
5 жыл бұрын
He was right next me. I built a big army and he became a declared friend. I was really surprised
@Devoodie
4 жыл бұрын
"Man why do you have something THAT I DONT. You're done in three rounds....."-Montezuma
@goodnandnotgoodisgood551
3 жыл бұрын
I just finish a deity gameplay and be destroyed by stupid AI's overpower unit. And then look for some video like this.
@fredblues7175
6 жыл бұрын
Harold has gone to war with me on settler for not having a navy.
@inaki5989
4 жыл бұрын
This reminds me of a mobile game called “the battle of Polytopia”, where of the game modes was about conquering the whole map and being the last civilization standing. On easy difficulties, the Ai will have no/little amounts of troops, while in the harder modes, behind the fog (which u can only remove by placing units next to it) there were literally infinite horsemen, as each turn a city can only make one, I used a unit that killstreaked more than 8 per turn sometimes, and they still had like 5 left to kill it, and 8 more to die, and they had like 2 cities! I feel like the difficulty should make the Ai smarter, not unfair...
@RSGiraffe
4 жыл бұрын
I was introduced to polytopia when my friend thought civ vi was to complicated so he found a simpler version
@inaki5989
4 жыл бұрын
Samuel Ray I was introduced to Polytopia when, I found it in the play store xd
@kharekelas4259
5 жыл бұрын
I really hate that civ AI always use this kind of cheating to create difficulty to players. Totally unfair and they need to work hard on ai logics than these.
@ignazioacerenza9881
4 жыл бұрын
I honestly don't know why difficulty isnt more a matter of governance. Not sure why the lower difficulties don't just make the cpu pick techs at random and higher following the optimal build order. That's the first difficulty curve.
@zedudedaniel
4 жыл бұрын
Ignazio Acerenza Primarily because the AI is really bad. If they did it like this, Deity would be average difficulty and everything below that would be guaranteed wins.
@CarKiller92
4 жыл бұрын
maybe they dont want to have 5+min turn times to simulate the harder AI. It's already pretty damning on a lower end PC to simulate turns on standard/bigger maps after 200 turns.
@tonydalton939
4 жыл бұрын
@@CarKiller92 the ai is total shit. No excuses
@jangohemmes352
4 жыл бұрын
@@tonydalton939 AI is impossible to code for a complex game like this without having it take minutes to process. Yes excuses
@melange78
5 жыл бұрын
It is weird that the developers have coded the forward settling into the AI without including forward settling as a casus belli. It is just a boring design choice to make up for a stupid AI.
@Milennin
4 жыл бұрын
Just started playing this a week ago and wanted to find out how difficult Deity is in a 1 vs. 1 on a tiny map, no city states, no barbarians, no tribes, no turn limit and only Domination win condition enabled. Needless to say, I got my butt kicked into orbit at around turn 20 or so...
@ryanwaasdorp
4 жыл бұрын
City states: *exist* AI on Deity difficulty: It's free real estate!
@aruspexxviii6675
4 жыл бұрын
yeah that’s really fucking annoying. I’m pretty sure they spawn with walls now, but when high tier city states get captured like geneva or ngazagarmu it makes me want to restart the whole game.
@michaelliggett4604
4 жыл бұрын
I usually play on immortal and it's the same, if I play with 12 city states theres usually only 3-5 left by turn 200
@Neseku
4 жыл бұрын
Especially if they’re around Germany AI
@ryanwaasdorp
4 жыл бұрын
@@aruspexxviii6675 relatable. I had a very annoying Alexander as my neighbor in one game and he immediately conquered four city states just to declare war on me the very next turn :/
@Duke_of_Lorraine
6 жыл бұрын
So bad that they have to artificially buff the AI to create difficulty instead of making it smarter. Compare that to Age of Empires II where the AI becomes a killing machine at higher difficulties without any need of cheating.
@treecat
6 жыл бұрын
real time vs turn based
@Duke_of_Lorraine
6 жыл бұрын
Doesn't change how the difficulty is made. The devs of AOE2 could easily have made a stupid AI that cheats, but instead made it fair and smart (lower difficulties being made by dumbing it down). And yes with a perfectly automated timing but for a turn-based strategy game the AI could still plan long ahead instead of, for example, not focusing on any victory, as well as using better combat tactics. The Civ devs should focus on making the AI deadly by itself instead of making it only fit for an easy mode and difficulty being artificially made. They should at least try.
@yyyaaa3928
6 жыл бұрын
Funnily enough the strategy games where i saw AI getting smarter with difficulty were all real time strats. Even in total war games i think the AI gets smarter along with cheats in battles (real time) but only gets cheats in campaign map (turn based)
@joehoe222
6 жыл бұрын
RTS is an advantage for the AI, because of quick timings of the AI. You don't have a reaction time of close to instant and for example monks do a constant spam when converting in a group. That's because of the same time reaction. It's a totally different story in civ 6, where fast building and timing doesn't work, because of TBS, instead of RTS. It takes the biggest advantage away and makes AI programming way more tough.
@curfuffle7420
5 жыл бұрын
Galactic Civilization II(TBS) had unlocked more advanced algorithms as you turned up the difficulty and locked other ones if you turned the difficulty down, effectively allowing the AI to plan farther and more accurately ahead on higher difficulties. RTS games just had scripted build orders.
@brucelee6415
4 жыл бұрын
I like when norway gets mad at me for not having a navy when I've not even researched animal husbandry yet
@Detroit-gx5nd
3 жыл бұрын
Right, you haven't even researched water yet and they hate you
@alpacawithouthat987
3 жыл бұрын
@@Detroit-gx5nd It's hilarious when a civ gets mad at your for lacking something that they also do not have. One time a civ told me my army was weak despite me having a stronger army than them
@Max-hl1zt
3 жыл бұрын
Wow, I’m having difficulty on King but I’ve been watching your vids to brush up on core mechanics. Tried Deity a few times, and now I understand why I get crushed so quickly.
@tine7105
6 жыл бұрын
I feel one of the biggest problems in Civ6 AI is the denouncing due to different governments. Even playing on prince or king difficulty, you meet a new civ and the next turn they denounce you for having a different government and since you can never please everyone, even though you'd like to play a peaceful game, it's really annoying. And they just keep denouncing you since the turn they meet you to the end of the game and there's not much you can do about it.
@arthena2130
6 жыл бұрын
And they keep declaring war and then you take a city form them and give them there peace and still the rest of the civs denounce you for warmongering, like it was not even me that declared the war. If you go to was you should be prepared to louse but no the AI gets no losses form declaring war and you can't even beat them if they do it, if you don't wanna go a domination victory...
@ironseguin9838
6 жыл бұрын
Tobias Ahlin I've always said that there should be a mechanic in war where if another player, AI or human, attacks your civilization and you are able to hold them off and go on the counter attack, any city you take should have no warmonger penalty or a severely reduced warmonger penalty. After all, you were just protecting yourself and trying to ensure the threatening civ that attacked you would no longer be a threat. Basically once a war happens in civ 6 and a city is taken, the civ taking the city is denounced as a warmongering asshole and is never traded with fairly.
@milosstojanovic4623
6 жыл бұрын
Exactly, warmongering is stupid and idiotic.in.this game, they attack me then i dont want to accept their peace treaty, and others say i was warmonger and denounce me :@
@curfuffle7420
5 жыл бұрын
This will be fixed with the 2nd expansion! :)
@diegoadriandlc5273
6 жыл бұрын
I love this type of videos, and it makes me sad how this game was ruin for me because the Ai was su dumb an stupid, unliked civ5 where at least you had somewhat of a simulation, to be a leader of a civ, in this game that is gone. I hope they fix it, before they throw civ7 at us.
@TheSaxyGamer
6 жыл бұрын
I hope so as well, ideally in the next expansion.
@LazyDev27
4 жыл бұрын
I'm sure it'd be easier to make a deepmind ai for this than it was for starcraft 2. It'd be dope. For those who are unfamiliar with the AI look up Alphastar starcraft 2. It's beast. It adapts in real time and makes all kinds of crazy decisions.
@DrZaius3141
6 жыл бұрын
I'm fairly certain that all your "other obeservations" are due to the AI knowing it's stronger than you. They just know they can bully the player. Also, the AI is pretty much the worst part of Civ. Every Civ! When I play on Emperor, I have a rough start (me no like domination), but a much too easy late game. Deity would have the late game I like, but I can't get there. Basically, once you survive the first 100 turns, it just gets easier and easier. But also fiddlier and fiddlier.
@theorange1729
5 жыл бұрын
Played oh King once, *GILGAMESH* declares early war on me and I beat the crap out of him...😒
@Mauritanian1960
4 жыл бұрын
Main problem is that there is nothing to compensate for late game when there is a good chance you own a good chunk, or in some cases, a whole continent. You have so much resources at your disposal that wars become trivial to win in pretty much any difficulty, unless there are very few players left, which is unlikely since AI v AI wars rarely result in a nation being eliminated unless the map is small. The only real way to add that sort of challenge at all is to have few players on a large map, but that just ends up taking from early difficulties. I know that most strategy games like Civ 6 have very easy late games simply because you have a large amount of resources at the end of the game, and most of the time the AI doesn't match unless you make them.
@Wasserbienchen
5 жыл бұрын
For me personally, being new to any kind of strategy game resembling civ, it was very nice to start at settler just to get familiar with the systems. It wasn't that I was struggling to win, I was struggling to know what to do, so having a game in which I could orient myself and simply try out a couple things and see what is what was nice. Then, every game I raised difficulty. Currently I play at King, though Emperor is proving more challenging as I still don't have a solid grasp on the early-game. I only just learned (the hard way) what war weariness was when I got declared war without being properly prepared for it and then deciding I want to revenge-conquer their (five) cities. It's nice to know exactly why I've been having so much difficulty with the early game on Emperor, so thank you.
@labossymane4690
6 жыл бұрын
Another amazing video! I have been playing and lately been winning games on immortal difficulty (Science, Domination, and Culture). But I’ve tried deity and it’s super hard! XD I feel like the only way you can win on deity is a science victory....
@labossymane4690
6 жыл бұрын
My domination victories were not easy, especially if I were playing with 7 other civilizations. Every turn counts. But I feel like culture and domination would be too hard for deity, would you agree? Also, about to tune into the live stream on twitch!!
@TheSaxyGamer
6 жыл бұрын
Thanks! I think that science is definitely the easiest on deity, with culture being a close second. I think the hardest is probably religion because for the most part the only thing that matter with religious victory is raw faith output, which the AI will almost always win in. Thanks for tuning into the stream as well!
@countluke2334
4 жыл бұрын
I think the AI good patched a bit. I remember that originally they would just throw their military at you no matter the costs, but since the last patch they always withdraw and change wounded units with fresh ones if they can.
@wasdwasd609
4 жыл бұрын
I'm on Prince difficulty and I'm getting nuked by Germany in 1500AD. Why I came here wtf.
@DavidM-hz6rd
4 жыл бұрын
i don't see how that's remotely possible.
@ok9_5788
4 жыл бұрын
@@DavidM-hz6rd probably it's only for the memes
@TurtleLover69527
Жыл бұрын
I like to play on deity and quick game speed and I noticed recently that the starting differences and production/gold boosts make the AI’s advantage on marathon game speed wayyyy more significant than on quick. When rushing settlers, I can usually get to 3 cities by the time the AI has 5 on quick, whereas the AI had 9 on marathon at the same point. Pretty crazy disadvantage to overcome.
@cpt.honklerof3rdkekistania400
4 жыл бұрын
I play on settler because I play games to relax and have fun not break my computer
@guccilibrarian4728
4 жыл бұрын
I knew deity AI got +80% gold bonuses, but +80% production too!?!?! Thank God the AI is stupid, or we'd never have a chance.
@GoldfishEmpire
4 жыл бұрын
When I saw the "they just plain don't like you" denunciation on another youtube video, I thought that was a mod. (I thought the text would replace the "denounces you" text that would appear sometimes).
@phantomfighter5424
6 жыл бұрын
SG, Thanks for another great breakdown. I really like the easy to follow slides and breakdowns of different aspects of Civ 6. Question - will you be doing one of these videos on Alliances? I would love to see some of those slides breakdown what each type of alliance does for you (and your ally) and how long it takes to get from level 1 alliance to level 2 etc.
@TheSaxyGamer
6 жыл бұрын
Thanks! I certainly could do one on Alliances!
@bundleoffuck2986
5 жыл бұрын
I can’t even survive on mobile lmao
@chilliout177
4 жыл бұрын
Picking the right level - a balance between fun and detailed strategy - is tricky. I find that Emperor is too easy (you can almost pick your victory with any random civ), yet Immortal is a breathless race that really depends on a very good starting location and careful moves for at least the first 200 turns. Survive that (and have decent science) and the AI becomes so predictable and easy to beat for domination or diplomacy.
@Zanathal
6 жыл бұрын
Thank you for these vids bro
@TheSaxyGamer
6 жыл бұрын
No problem!
@mitiamed
6 жыл бұрын
the AI is the biggest disappointment in the game. Civ 5 was so much more challenging
@ironseguin9838
6 жыл бұрын
Dmitry Medvedenko the agendas make zero sense to me. They were a good idea in theory but were just poorly executed. Play deity, meet Rome at turn two because for whatever reason, the AI spawns super close to you. Rome is happy to make your acquaintance. Turn 3, Rome is angry because you only have 1 city and he hates small empires. Turn 4, Rome has denounced you for being small. A few turns later, Rome has declared a formal war against you and never actually sends units to you.
@milosstojanovic4623
6 жыл бұрын
@@ironseguin9838 that happend to me, he declared war.on.me.with 2 cities and i until.that.time.had 5 cities 😁 most annoying thing to me is that i just play peacefully, and most of the AI players just plain hate me.from different ridiculous reasons, or back stab me.
@marouaneh175
5 жыл бұрын
@@ironseguin9838 I think this thing started with CIV Beyond Earth Rising Tides, you get respect from other colonies/civs depending on how well you do in different areas, like science and production and energy (gold) and military, and you lose respect if they don't like what you are doing. Colonies/civs also approve if you have good relations with other colonies they like, and disprove if you maintain good relations with their enemies. It was intuitive enough, because you get reminders every turn, in the form of messages from other leaders telling you exactly what they like or dislike, and every colony has a clear simple agenda. But yes this raised some stupid situations, when a colony that favored having a weak military, declared war on me for having a strong military, and never sent a single unite to attack because I had a strong military.
@ironseguin9838
5 жыл бұрын
Marouane H I can understand that certain civ's like certain things and when you do the things they like, they in turn like you for doing so. The only problem with it is when playing on higher difficulties, the ai will automatically start with the bonus techs and culture policies with their two cities which by default give them more culture and science per turn than you get with your one city. It wouldn't be a problem if an ai civ who liked culture and science watched you for say 30 turns before telling you that your science and culture output is lacking and they don't like it. That would work because then it would give you an opportunity to get your science and culture outputs up so that you can make the ai happy and maybe start a friendship with them. It doesn't happen like that though, turn 3 you meet a civ who likes culture and science, they are making more than you because of their two cities. Turn 4 they tell you that your people are starved for culture and research and then turn 5 they denounce you for having no culture or science. In Civ 5 it would take some serious shit to make an AI civ start to hate you. You would have to attack city states under their protection, be a warmonger, go against their proposals in the world congress, have a different ideology than them, basically anything that would paint you as a despicable leader would make them denounce you and then possibly attack you to stop you. In civ 6, it's just pure nonsense, I've had games where I meet a civ, they send an envoy which I accept, then I send one back which they decline, then the very next turn they denounce me for literally no reason because no reason was given, or they denounce me and the reason is, "they just don't like you."
@Christer2222
4 жыл бұрын
Civ 5 had the same issue with difficulty. The AI never got smarter. They did however become more or less aggressive with each difficulty.
@AJAXDelta
5 жыл бұрын
Wish I could have found this one earlier, super helpful.
@stressedumbra4944
4 жыл бұрын
I bought this game 2 weeks ago and i'm simply hating the difficulty aspect. It's the same bullshit like Skyrim. They dont even think about increasing AI, they just increase the stats of the enemy. That's not fair at all.
@MrMeddyman
4 жыл бұрын
And it went for free last week oooof
@competetodefeat4610
4 жыл бұрын
Yeah because we all want to wait 5+ minutes for each turn to process for the AI's....
@bigfudge2031
4 жыл бұрын
I knew you were going to mention Norway as soon as brought up the agendas.
@fredblues7175
4 жыл бұрын
Is this true with the new DLC? I was playing Rome on prince. Lautoro (However you spell it) came in with 2 spearmen and 1 knight, wiped out my legion and crossbowman in a surprise war. I had 1 more of each close by, but they blew through those and took out the 1st city 3 turns later. I think the game glitched though. because I had all my remaining crossbowmen and legion meet him at the 2nd city, a bunch of his knights magically materialized among my troops and you can guess from there. I decided to play Matthias and make sure "shirtless boyfriend" as Jon (MaTN) calls Lautoro, was in game for vengeance, dumb I know. Genghis and Alexander were on my 'island' (as Civ still does not know Archipelago). Genghis gave me an early game surprise war. I was able to fend him off by levying a city state and spamming spearmen, buying and making them to near bankruptcy. After the war I rushed the black army, which seems to keep him and Alexander behaving. Still playing this 1, so we shall see.
@Sgriffith610
4 жыл бұрын
I use a Mod that beefs up city stats st the beginning of the game so they dont get steamrolled. Now the Diety AI ignores them and tries to steamroll me.
@redvorno
4 жыл бұрын
But hey! At least the AI is equally dumb in all difficulties!
@gxratty4561
4 жыл бұрын
It is impossible to domination win at deity. I tried but i had to swap domination to science victory.
@z7onix7z
3 жыл бұрын
What happens when one player picks settler and everyone else ( including AI ) is on king ? does it matter?
@amaurystengel
4 жыл бұрын
I knew the AI got some bonuses in higher difficulties, but I had no idea how big those bonuses were and what type. Those Eurekas and production yield really messed up my strategy.
@paradoxine6287
2 жыл бұрын
I'm just sticking with Prince or King. Thanks.
@joelbento3599
4 жыл бұрын
Everyone is gangsta until out poland wins a faith victory without warning.
@billmurray9485
6 жыл бұрын
The way to win is to just keep on giving gifts to countries that want to invade you, works for me then they'll just just be my allies, this is on deity by the way.
@CoffeePotato
4 жыл бұрын
So I have a question that likely no one would give a flying crap about. How does all this apply in the context of Civ Rev 2? I realize it's a jank entry, and all of 2 people still play it (rounding up), but I always wondered how the AI could be bad enough to never expand past 2 tiles due to being programmed to never attack barbarians camps, but also somehow pull off a full science win 20 turns into the game. It's a fascinating train wreck of a game.
@IdleMango
6 жыл бұрын
Great breakdown! Any idea how this translates to multiplayer where human players often select different difficulties?
@TheSaxyGamer
6 жыл бұрын
Thanks! I don't believe that difficulty ratings have any impact on multiplayer games, so long as there are all human players in the game. If a player disconnects, the AI that takes over for them will be of the difficulty set at the start, and any AI added to the game will gain bonuses/penalties in regards to which difficulty they are set at. Aside from that though, the only time difficulties will have an effect is when someone is playing below prince difficulty, as they will still receive the given player bonuses for each difficulty. Prince-Deity for players are effectively the same in multiplayer though. I admittedly don't play much multiplayer though, so I'm not totally sure how correct all of that was haha
@operative7954
4 жыл бұрын
I've been stuck in Emperor for ages. Seems the right difficulty for me. I've noticed on Immortal these bots can get walls so pretty darn fast that early domination rush is pushed back. Also, as someone who plays post-victory, the A.I. sure is dumb. What's worse, they'd just spam GDR in the expansions which is really just sad. The power creep is just sad.
@FazeParticles
6 жыл бұрын
i like a challenge. i prefer king. anymore and it's absurd.
@relyks8645
5 жыл бұрын
@George Bran Yeah, but anything higher than King and the bonuses are just a bit too good for the AI. You can still win, but it doesn't ever feel fair.
@thexamlop
5 жыл бұрын
@@relyks8645 It's fair because the AI is retarded and the game is still way too easy on deity. Just have a plan and try to win, the AI doesn't do that...
@nightbladexxx
5 жыл бұрын
That's why I play Emperor for my games Immortal and Deity just get stupid as you are just playing the ancient era trying to get out of the pit you're in. Want that ONE ancient era wonder, foooo getta bout it. Montezuma spawns near you, foooo getta bout it.
@firestarplays
5 жыл бұрын
@@nightbladexxx and I can't even beat settler :/
@nightbladexxx
5 жыл бұрын
@@firestarplays add me on steam, nightblade, and I can help you out
@lorenzomastropaolo9644
3 жыл бұрын
Please could you speak about difficulty in multiplayer game? What happens if we all set deity instead of prince? What happens if different people set different difficulties?
@julianhana1
6 жыл бұрын
I don't really get why they aren't balancing this spawning. They always instantly declare war if they are spawned next to you. If you remove one player from small/standard, then either you or another civ will get really big
@Hawkington21
6 жыл бұрын
Was wondering if barbarians are also effected by the difficulty change since I always felt that I would see more spawn faster in deity or is their spawn rate the same for all difficulties
@TheSaxyGamer
6 жыл бұрын
I'm not 100% sure, I want to say that they do indeed spawn more on deity, but I haven't been able to concretely confirm it.
@sasamichan
3 жыл бұрын
Im new to the game, been playing on Settler. The AI so fr does not attack other AI under any situation. They don't war with each other and they don't attack each other when Im in a joint war. Ive never seen an AI capture a city. I have seen them war and capture a city-state but Ive never seen them capture each other or take out each other. What's the earliest difficulty where that may happen? I also get in to situations where they go to war with me but never attack, where they settle worthless land just to have it, where half of them will be behind me in technology and the other half will be head nd where they run past me with strong unit, but don't use it or where they attack with scouts rather then troops. Curious if these habits ever change. Im looking to have a little more challenge with out getting my but kicked. or at least to see the AI actually fight each other and even take cities.
@pdraggy
6 жыл бұрын
What I have never understood is why did civ get rid of the UN?? That was the only reason to keep city states around (Diplomatic victory). Now I guess you may get a suzerain bonus, but it's not really better than taking it outright.
@tgk789123
3 жыл бұрын
Has they been a change in how aggressive the game is now on Prince difficulty, a week ago I won a Cultural V and enjoyed it. However now I’m struggle on Prince to get going at the beginning.
@Xenryth
4 жыл бұрын
How does difficulty work on multiplayer?
@nicowordenweber7476
4 жыл бұрын
QUESTION: How does the difficulty work out in a multiplayer game? My friends want me to play at king or emperor, but I don't see how it would effect me without hurting them even more...
@mattday3968
4 жыл бұрын
played rome with prince cake walk/ played japan with emperor(as the title for monarchs) and didnt get destroyed but could never keep up
@davidsanderson2960
3 жыл бұрын
How do you change difficulty level on ps4?
@andrejmilenkovic7558
5 жыл бұрын
video is nice I was wining games on prince so easy so now I play on king and its still pretty easy
@lytnx5455
4 жыл бұрын
I'm struggling on chieftain
@2gtomkins
5 жыл бұрын
Do starting bonuses for the AI change with map type? Specifically, on archipelago maps, does it give some galleys in place of some of the warriors? Does it give sailing eurekas in preference to others?
@flyingpotatoes9444
4 жыл бұрын
How does it work online? Like if one player has diety and another has chieftain? Does it just balance to whatever the middle would be or does it take the highest or what
@syncout9586
4 жыл бұрын
Aw man, I thought as difficulty increases, AI makes smarter decisions. Apparently not, they just get boosted
@saigesmart4167
4 жыл бұрын
Is the AI that bad that we can beat them when they start with three cities, have extra money, production, and advancements?
@kazomazo6646
4 жыл бұрын
A Question related to creating units and building. In every turn i noticed that you can choose to build something so in first turn first let's say you click on a worrier that need 4 turns to be ready. Second turn i clicked on a slinger needs 5 turn to be ready so does the first worrier training process stops advancing or both keeps going and everyone will be ready and appear when completing there amount of turns ?
@mateussilva635
4 жыл бұрын
There can only be one thing produced by each city at a time. The production of that turn goes to whatever is selected only.
@kazomazo6646
4 жыл бұрын
@@mateussilva635 Thanks dude for the info. Do you know how can i put settlers in the boat ?! I tried linking them together but no luck ! Cheers
@mateussilva635
4 жыл бұрын
@@kazomazo6646 You must research a technology to allow units to embark, I think it was Shipbuilding. You also don't need an actual ship, like a Galley to do it.
@kazomazo6646
4 жыл бұрын
@@mateussilva635 I discover that after playing this game for 8 Hours straight yesterday 😆 but thanks for the info. It's actually a complex game for sure ! It is lika a puzzle you need to understand it to be able to build the full picture the most efficient way ! I start playing it 3 days ago 😆 how about you?
@mateussilva635
4 жыл бұрын
@@kazomazo6646 This amazement is what makes me love Civ and keep coming back to it. There's always so much intricacies to explore. I suggest you read the in-game Civilopedia for both gameplay and historial reference. I've spent hours doing that alone haha.
@Scree1972
4 жыл бұрын
I Just Want to know how to change the Difficulty Setting - THAT'S IT!! As i Can't Remember, i haven't played this game for almost 2 Years.
@theepicmanhahaha9616
6 жыл бұрын
Do you have a stream schedule or do you just stream randomly?
@TheSaxyGamer
6 жыл бұрын
Mostly just randomly whenever I have some extra free time. I try to stream on Saturdays and Sundays, but even so those does are a bit inconsistent.
@theepicmanhahaha9616
6 жыл бұрын
Ok, thanks
@Hoowler
4 жыл бұрын
So if I wanna play an easy multiplayergame with my friend on settler for us. what difficulty do i put on the ai to make it as easy as settler?
@TechPriestFred
4 жыл бұрын
You can easily do Prince or King on Multiplayer
@wesleysmith95
3 жыл бұрын
I just started playing the game and started playing on immortal as I love challenges. I got my ass whooped on turn like 247 🤣
@humanatee4062
4 жыл бұрын
I just dislike this way of difficulty cause they get to much bonuses early and to little late. You just turtle till you finally have caught up and than when you're caught up you out-develop them in seconds. Early warfare for that reason is not possible and late warfare is to easy. Would really like them to be not given so much advantages early and bit more bonuses late. So if you play well you can compete with the AI at all stages of the game. Civ 5 had the exact same issue.
@RSGiraffe
4 жыл бұрын
This comment section is a goldmine for comedy
@jeremiahsmith9109
3 жыл бұрын
Imagine mansa musa deity
@ironknights7196
3 жыл бұрын
I am okay with dumb ai but actually on deity they became more more smart and actually a science civ went for a science victory and not religious
@gabrielandy9272
2 жыл бұрын
they are not smarter they cheat more its different.
@aliveyetundead
4 жыл бұрын
I've played and won on Immortal difficulty with some civs. If you are wondering... it doesn't mean I'm good at the game, it just mean I'm a masochist. Sometimes I still play on Immortal, but only with some really op civs, like Australia or Georgia (yes, I do think Georgia is op due Tamar's ability to frustrate AI's aggression). I am pretty much playing on Emperor. Anything higher than this is just pain. The AI snowballs really hard and sometimes (most of the times) it can be really frustrating, even though you still, and probably will win, and just makes you angry, not having fun. Prince I think it's just too much easy. I'm currently playing with Kupe, to learn him. It's like taking your dog to a walk. I'm a whole era ahead in science, two eras in culture, I have suzerainy of, like, 5 city states and in Industrial Era I still can found a religion if I want, since only 3/4 gp were taken... I think they should use some kind of machine learning to design smarter AI instead of giving them bonuses. I know civ vi is a game too complex for a computer play it using strategy, but but recent machine learning experiments with games as complex as, are giving excellent results, like those bot's that won a DOTA match against top level professionals. It's worthy to give it a shot. I hope the developers are thinking about this technology.
@ed6077
4 жыл бұрын
Giving AI tons of number bonuses isn’t good design
@fliper2011
5 жыл бұрын
So... is it possible to win on deity?
@albertsign8575
5 жыл бұрын
Felipe Ussery legends say it is... But I'm sceptical
@americanwild7834
5 жыл бұрын
Thanks Bro 👍
@patrickmork
4 жыл бұрын
So let's stop calling it AI because clearly it's not. Developer needs to steal some solid AI engineers from Google and build a real gaming engine
@illegalsmirf
4 жыл бұрын
Really obnoxious is how I would sum up the entire game
@khuongle2400
5 жыл бұрын
prince is too easy. King is acceptable. Emperor is a bit of challenge if u r fuked up in the early game by barbarians or neighbors. Immortal start to get ridiculus when u took over some of their city but they still can keep up with u in the tech tree. Deity is even more ridiculus, i always play through the early game until i got to modern era and start using cheat engine and try to end the game fast but i cant.
@andrejmilenkovic7558
4 жыл бұрын
if someone know some good mods for improving AI reply please
@PhoenixStriker1
4 жыл бұрын
Personally, I really like Real Strategy (AI) by infixo. It makes the AI generally smarter while also keeping the starting bonuses, so you can play on King and feel challenged by the decisions made rather than the starting bonuses. AI+ is also a popular mod on Steam, but I haven’t used it extensively so I can’t speak to how it really compares to Real Strategy, although I will say that AI+ is multiplayer compatible. There are also a good number of extensive extra mods which can lightly enhance the gameplay and UI of the game.
@andrejmilenkovic7558
4 жыл бұрын
@@PhoenixStriker1 tnx
@RealRaven6229
3 жыл бұрын
Is there any good mod to make the AI actually have a brain?
@Freelancer604
4 жыл бұрын
Civ went in the toilet after civ 4. Cant even provide a base line of difficulty without magically enhanced production and other bonuses
@Fluigueu
4 жыл бұрын
dumb AI seems a common problem in 4X games
@funkwolf
6 жыл бұрын
Difficulty is a flaw in the design for the game. There should only be Casual and Classic or something where there no bonuses but the AI plays smart. Maybe one day...
@TheSaxyGamer
6 жыл бұрын
I totally agree, I suppose it's just an inherent issue for devs to have the game be complex while still trying to make it playable for the AI. Maybe one day it'll get good enough to the point where it is indeed just smart AI on high difficulty.
@funkwolf
6 жыл бұрын
Yeah! Because Ive beat the game on Deity various times but I feel torn because on deity i feel like im not building a civilization the way I want just trying to meet the victory requirements (if I don't straight up die early on) and I have more fun on easier difficulties such as Emperor but i feel dissatisfied because it feels relatively easy. Also Deity feels a lot more about getting lucky than actual skill.
@MrMeddyman
4 жыл бұрын
@@TheSaxyGamer with innovations like in tech like machine learning I would expect civ 7 to solve that problem just by having the devs play the AI in thousands of games until it slowly realizes what is stupid irrational play and what works and then these bonuses can be done away with
@eightninety.
4 жыл бұрын
Cheapest and laziest difficulty setting. Why is this game even 60 bucks full price. Its fucking 3.5GB download for fucks sake... then devs went for live service dlcs wow thank god got it for free
@richiechau5092
4 жыл бұрын
Just saying while the difficulty may seem unfair it's really not. You have a brain and they dont
@friedrichnietzsche883
4 жыл бұрын
Lazy devs! Ai cheat is stupid and boring!
@eugenio1203
5 күн бұрын
“Just because the ai is still pretty stupid” Me losing at level king:😐🫠
@kyle_medina
5 жыл бұрын
I just want the balance of Prince but the activity of Emperor.
@benjaminjones8782
4 жыл бұрын
B e a n S
@alverygrissom2544
4 жыл бұрын
Same
@wonkydingo6388
4 жыл бұрын
Yes
@54321jcc
4 жыл бұрын
Right, why can’t they just make a better AI?
@kaneconqueror6560
4 жыл бұрын
Yeah, having the difficulty be due to ai optimization would feel better than have cheats.
@jarodnickerson3623
4 жыл бұрын
AI declares surprise war on me so in retaliation i start exterminating his city’s and everyone’s acting like I’m the bad guy denouncing me left and right, my name forever tarnished :(
@MrEueu89
4 жыл бұрын
This can't be any further than the truth
@jensjelstrm.6592
4 жыл бұрын
The amount of relatable this is wow..
@the64thcucumber
4 жыл бұрын
That sounds like war crimes though
@golfer435
4 жыл бұрын
Yeah, been there. Trajan declared a random war on me, I took two of his cities in response and am just now getting diplomacy back
@betheGOAT
4 жыл бұрын
The point is to take cities but give back in peace deal
@bleflar9183
4 жыл бұрын
Come on, i just started downloading civ 6 30 seconds ago, and the algortihm already knows it.
@la7127
6 жыл бұрын
Plus four settlers wouldn’t be that bad if the ai didn’t spawn six tiles away
@arthena2130
6 жыл бұрын
I have that problem every time, I started removing 1 player every time I start a game and still I can't seem to spawn anywhere where I have some space and get denounced for settling city a as close as I can to my capital...
@milosstojanovic4623
6 жыл бұрын
@@arthena2130 me also, depending from how.much enemies i have and who are the enemies, i always rush do destroy.at.least one.enemy as soon as possible, to be able.to have enough room for.expansion, and most.of.the.time i dont play with religion or.culture victories.
@MidlifeCrisisJoe
5 жыл бұрын
It's somewhat manageable if you raise the tech level to start actually. Because then you get some free settlers too.
@bigbackman3609
5 жыл бұрын
i play in small map with 8 players and only then i will spawn next to an enemy
@mrgor24
4 жыл бұрын
If they're gonna do difficulty this way they should make all of these values changeable so you can set up your own challenge
@tf2keller398
4 жыл бұрын
Agreed, although the engine might not be able to handle sliders or they just don’t care about it.
@razor191919
4 жыл бұрын
@@tf2keller398 most likely they don't want the average player to know the ai is just as dumb on the lowest as it is on the highest difficulty.
@Belfor09
6 жыл бұрын
Seriously? That's... stupid... What the hell man? 80% production? I really wish they will develop something... I dunno... SOMETHING BETTER. Something. Anything will be better than this because AI without cheats in this game is a complete joke. 1.) he sees your army. When he's fairly close to your capital, he will attack when you don't have units 2.) When he sees that you exceeded certain treshold in army strength - he will never attack. Playing on deity is not hard. It's just a chore. Oh you wanna this wonder? too bad buddy, You're 20turns away from the Chichen Itza tech but I already built the wonder because +80% yay! Deity and all bonus games are crazy bad and they strip down the overall experience of getting something good for your civ.
@gilgabro420
4 жыл бұрын
Improving the Ai isn't easy... you would need millions of matches that the AI plays against itself. It's definitely possible to do something like that but civ is really complex. I got into that for my programming class and I looked into civ6. And I gotta tell you it would be a total nightmare to program something like that. It would also cost a fortune but that's mostly because the game isn't optemised for this. That the game isn't real time isn't the problem but setting a good framework for this evolution is difficult.
@slander8643
4 жыл бұрын
@@gilgabro420 Your assuming they would train the AI in an algorithmic way. Not a programmer by trade but my knowledge of the subject suspects there is an easier way to improve the AI, although doing it to the tune of 7 difficulties does sound like a difficult task.
@gilgabro420
4 жыл бұрын
@@slander8643 you could manually code the ai to place science districts at mountain ranges but not to get the obstacles out of the way beforehand to puch for a wounder. Or to ejust the strategy if they can't get a specific victory type. And you also couldn't program them to follow a certain strategy like securing land by forwardsetteling. I'm absolutely certain that such complex behavior can't be programmed. You'd need an ai that evolves like evolution for something like that but ai can't reach that level with our current technological state. Give it 5 or at max 10 years and we might see such an ai.
@danielferni7376
4 жыл бұрын
@@gilgabro420 Well is possible to programming something like this, but you need to invest a certain amount of money and time. If you want something dinamically that adapts itself then you'll have performance issue, if you dont have a good cpu. So it isnt a mater of 5 or 10 years.. You reached turn 200? You saw how many units need an order? Now immagine that for every ai need to be calculated what to do in response of what you done in your turn. Maybe they need to change strategy, maybe they need to declare war to another ai and so on :D and this will be very problematic for your performance
@gilgabro420
4 жыл бұрын
@Ronan Devlin well I only have limited expirience in that regard but I'd say that the civ team already would have fixed it if it where easy. The civ AI isn't really an AI... I looked into it and it's programmed in a pretty basic manner.
@IzitAllGoUnder
6 жыл бұрын
As a career software designer, the most glaring issue is this engine needs a major overhaul. It still contains logical paths that have been present since Civ 4. Rather than making the AI more intelligent they just feed it more resources, as Saxy stated, not to mention AI ability to see what you are doing and react when they don't have line of sight, in order to let it cheat even better. This just gives you the impression that the AI is intelligent when, actually, all it's doing is cheating on every turn.
@MoonLiteNite
6 жыл бұрын
I havent even hit play on the video and wanted to see if anyone already pointed this out. But yeah, that is generally how it works nowadays. But research shows, having a cheating AI, or bullet soaker makes the AI seem better than they actually are. I remember with halo2 they did a beyond the scenes thing and they actually talked about that as part of their QA for the game's difficulty.
@ironseguin9838
6 жыл бұрын
IzitAllGoUnder the game would be much better if the AI was actually smart and didn't just have bonuses to make it seem harder. Civ 5 is sort of the same way, once your army is big enough, you can play the defensive game and even attack quite easily even on the higher difficulties. I've seen so many times where the AI has numerous chances to attack properly and they don't and it just ends up being a giant mess of units which you can slaughter and then go on the counter attack and completely eliminate them from the game.
@ktcd1172
6 жыл бұрын
I never played Civ I in any versions, but the "AI just cheats harder, not gets smarter" situation has been that way at least since the original version of Civ II came out for all the increases in difficulty. This was especially obvious in Civ II where you could see exactly how much they still needed to complete some project, whether unit, building, or a wonder. I would not seriously expect that to ever change in a future Civ game any more than I would expect that Gandhi would refuse to use nukes once he has them available to him.
@miceliusbeverus6447
6 жыл бұрын
Iron Seguin Well, you can call me dumb, but I remember that in Civ 4 playing on Immortal I witnessed properly balanced stacks built by AI (and huge) which were a deadly threat to my civilization. Also in Civilization 5 (Immortal) they were able to build quite strong armies and there was one guy I could never hope to defeat (Assyria), just I remained absolutely loyal to him throughout the game and he did not stab me in the back when I was reaching the diplomatic victory... The game looks best when it is played on a big, random map... and no back-loading of course... If you can still easily win then on every occasion, good for you...
@ironseguin9838
6 жыл бұрын
Micelius Beverus the first few times I played, as soon as an AI had that "covets lands you currently own," thing under their relationship with you, it usually meant that they were attacking unless I built up a bit of a military in that time. To counter that, I would send a unit in between my borders and the possible threat as a scout to see if there were ever units on their way to attack. While that unit acted as a scout, I built up a decent size military with at least 4 melee units and 4 ranged units and it was more than enough to hold off the attacker.
@nathanskeen5865
4 жыл бұрын
Can we pls have more difficulty where the AI doesn’t cheat. I like balanced play with a challenge if that makes any sense
@fingusa
4 жыл бұрын
See the problem is that creating good AI takes effort and time, which most modern companies do not wanna do.
@competetodefeat4610
4 жыл бұрын
No, you can't have that. And you might think you want that but you don't... because then you'll be complaining about how it takes 5+ minutes to process 1 turn.
@Lucas-ns9hd
3 жыл бұрын
@@fingusa What do you think the running efficiency of an algorithm that takes into account every possible option and selects from the most optimal is?
@TheUlquiorraCifer
6 жыл бұрын
It's like pay-2-win but the AI isn't the one paying, you are.
@DrewPicklesTheDark
6 жыл бұрын
I wish it just increased the intelligence of them. They could have a second option for handicaps so you could put both at max if you wanted.
@zubzero304050
4 жыл бұрын
smart ai in a strategy game hmmm nah let's just give them an army bounce to pretty much everything
@onyxblack340
4 жыл бұрын
"15 gold is like 3 turns" *Laughs in Trajan*
@RSGiraffe
4 жыл бұрын
Imagine being Trajan
@onyxblack340
4 жыл бұрын
@@RSGiraffe you dont understand the art of the deal
@rickeybrown6263
4 жыл бұрын
To all the people saying that coding a "Smart AI" to fight against in Civ 6 is impossible all need to go play with the Vox Populi mod on in Civ 5. It is not impossible. Modders did it for Civ 5 and the AI is great.
@andyd4926
6 жыл бұрын
The SG, thanks for the analysis of difficulty! I knew AI is a jerk in deity, but was never sure exactly how much. I hate playing on deity because it always feels straight up unfair rather than just hard, and now I know why. I kinda wished you posted more often, but I appreciate the work you put into your videos, so I can't really complain. Keep up the good work!
@TheSaxyGamer
6 жыл бұрын
Thanks! I agree about deity, there are a lot of times when it just feels stupid and unfair. I think emperor is a good balance of challenge and fairness.
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