AKA I'm on a boat, ship, whatever you want to call it now that it's on land. During the early part of Battlefield 2042 I saw a lot of comments out there complaining that there were no close quarters or infantry focused areas on the launch versions of the maps. That and there was wide open spaces with no cover or destruction. I know I've brought this topic up before but there was a few things I wanted to mention. The launch versions of the BF2042 maps were similar to maps in previous Battlefield games, just a slightly larger scale or similar ( depending on the DLC map ). Those maps in previous Battlefield games also had wide open spaces, not a lot of cover, and minimal destruction but for some reason even though the maps followed the same design the previous Battlefield game maps were considered good but the BF2042 maps were bad. So either there was a lot of people who didn't actually play the previous Battlefield games or I guess they did and they are trying to change Battlefield to be like another game because the reasoning and complaints that drove the reworks for the maps didn't improve or make the game better. The map reworks just enhanced the existing issues and unbalanced aspects of the game that had been in since launch. Before going further since I'm already slightly off topic I'll bring up the other point I was trying to make. All the launch versions of the BF2042 maps had infantry focused or "close quarters" areas on them like the ship or area shown in the video. They were areas with cover ( easily destroyed, destruction ), tunnels, hallways, or just large building structures. They were places on the maps where it was difficult for vehicles to influence. They even brought one of these areas back as its own map, Stadium.
Take 3D Spotting ( yes even launch spotting, drones, AI, vehicle seats, etc. ), the infantry/Specialists weapons, gadgets, and the vehicle system and vehicles from BF2042 and put them on BF3 or BF4 maps and those maps become an unbalanced mess that makes them seem like they are poorly designed and a nightmare for infantry. A reminder this would also be at lower player counts so that unbalanced aspect between infantry vs vehicles and ground vehicles vs aircraft would be even worse. It wasn't map design that was the issue.
Should DICE have included an infantry only map at launch? Yes just so it would have acted like a daycare center for the game where those players crying about the other maps could instead spend there time 24/7 like they did in previous Battlefield games because they didn't want to play "Battlefield", they want to play COD or I guess COD without killstreaks or vehicles.
G428 Loadout: TV 2x, Wrapped Suppressor, LWG Grip, Standard Issue / Extended magazine
Side note or random thought, BF2, BC1 ( singleplayer ), and BC2 the US faction had the Blackhawk but in BF3 that vehicle type was changed to be the UH-1Y Venom/Huey. I was wondering if that was because there was a more Navy or Marines focus in that game or if they did it to make the silhouette or shape different from the opposing faction's transport chopper so it was more easily distinguished from greater distances. Considering they kept it as the Huey in BF4 when there was a third faction added to that game I'm thinking it was more for the shape difference reasoning.
Extra rant, poorly filtered:
Before the map reworks and Class system being tacked on balance was bad but you had more options and the vehicle spam wasn't as egregious, there were fewer vehicles available too so even though DICE never made any real effort to balance vehicles vs infantry or even vehicles vs aircraft you could still roam the map and only occasionally have to deal with frustration. Now though you don't really have options or a choice if you want to play infantry because everywhere ends up being futile if your team doesn't have any vehicle players. All that complaining and whining about the map size, nonsense about no cover between objectives, no destruction, all to get the map reworks that end up taking away the choice and options available to many types of players just to appease some vocal minority of players that can't be bothered to run twenty seconds, spawn a vehicle, use a vehicle on the map, or just spawn on the close quarter objectives/sectors that used to exist. It's like those players crying wanted to make Conquest feel like some COD game modes or Breakthrough or other small game modes where there is almost no downtime because they have short attention spans or are too lazy and can't be bothered to run to an objective. Although I do understand the attention span part, I have to cut out a lot of the in-between moments in videos for the same reason, however I don't think it's reason enough to ruin Battlefield games for.
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