Hey everyone, hope you enjoy this latest coding adventure! It’s quite a bit longer than normal, I maaaay have droned on about some things longer than was really necessary :P But if you make it through, I’d love hear any suggestions you might have about how it could be improved, or about things that I should try add. One thing I have begun experimenting with already is adding atmospheres to the planets, so will likely be covering that at one point in the future :)
@hiphyro
4 жыл бұрын
I’ve been waiting for this for so long! I love this because it reminds me of Outer Wilds and I love that game. Thank you so much. Also, for some ideas, maybe you could make an asteroid belt by generating lots of little asteroids of varying sizes, shapes, and colors, and making them go in orbit close to each other. You could also take the clouds from the clouds coding adventure and make them rotate/orbit around a point in the center of the planet and make them far away enough so that they are where they should be in the atmosphere. Perhaps you could even make gas planets by making the clouds larger and have them be varying colors. Lastly, maybe it would be cool if you could add a Hyperspace function to your ship which lets you travel to another solar system and basically reloads it so you can explore a new, fresh solar system. and by the way, congrats on 400k subs!
@alexanderbrouwer7695
4 жыл бұрын
U the GOAT dude, really I have learned so much from this channel, keep it up you make one of the best content on here!
@MrQwerty2524
4 жыл бұрын
Please don't stop with this project! Add the clouds that you did in your previous project. Anyways, you're an inspiration man, I really enjoy your videos!
@bootyhole
4 жыл бұрын
Amazing video
@ayushbhardwaj582
4 жыл бұрын
You can make the moons reflect some light from the Sun
@SgtRumpel
4 жыл бұрын
He's the only magician that can explain all his tricks and still it seems like magic :D
@Realience
4 жыл бұрын
I didn't know how to put this exact thought into words, thank you
@jakethewolfie119
4 жыл бұрын
Procedurally generated magic!
@sigilbaram
4 жыл бұрын
I think people are more referring to how the results have a certain magical appeal to them. Yes, it's just math, but he uses that math to create amazing things and he can tell you how he did it but that doesn't change the way the results make you feel. In a way it's almost more impressive that these things are the results of math, rather than sculpted and textured by hand. I think it also helps that he has good eye for color pallet selection, and/or a very good algorithm for color selection, since he was randomizing the planet and moon colors at one point, yet most of those color pallets still worked and where pleasing in that weird way that Sebastian's color pallets always are...
@dsi-films1264
4 жыл бұрын
@@Realience same lmao
@dsi-films1264
4 жыл бұрын
yay
@tomburns5231
4 жыл бұрын
"Collaborated with Stack Overflow" is the programming quote of the century.
@johannesk.5039
4 жыл бұрын
read that as he said it lol
@ryangonzalez8121
4 жыл бұрын
@@johannesk.5039 to answer that,we need to talk about *P A R A L L E L U N I V E R S E S*
@TheBelrick
4 жыл бұрын
I for one have gone from a pure coder to a coder that copies and pastes a lot of code from stack overflow. Sure i can keep reinventing wheels but that is inefficient. now i am more of a code assembler
@hazeltree7738
4 жыл бұрын
@@TheBelrick That's fair, programming seems like a job where it's a good idea to work efficiently, not hard
@TheBelrick
4 жыл бұрын
@@hazeltree7738 customers pay for end results. Not unique code that they never see
@drainbamage2542
4 жыл бұрын
Astronaut: wait... It's just a bunch of noise on the sphere? Sebastian Lague: Always has been...
@tweetyguy7347
4 жыл бұрын
Me: L
@lucasoliveirasaintrain4298
4 жыл бұрын
Wait, it's all just perlin noise? Always has been...
@lauriethefish2470
4 жыл бұрын
@@lucasoliveirasaintrain4298 OpenSimplexNoise ftw
@geb2
3 жыл бұрын
That's all life is ... and until now we were looking for "meaning"?
@demoman9797
3 жыл бұрын
This man could easily start another show, called "The Joy of Coding". Also he's like Bob Ross of programming
@ethancotton1549
3 жыл бұрын
yes, yes, yes!
@chatter2765
3 жыл бұрын
I definitely needed this.
@divBy0
3 жыл бұрын
Priceless observation!
@astrocatsoft
3 жыл бұрын
Why Bob Ross?
@divBy0
3 жыл бұрын
@@astrocatsoft Soothing voice ....
@unknown6656
4 жыл бұрын
"I then collaborated with StackOverflow ..." Ah yes, a classic move in computer science ;)
@SirLordSpam
4 жыл бұрын
imagine this combined with the portals to create a stargate like space station
@LioncatDevStudio
4 жыл бұрын
That's a dang good idea
@bamfyu
4 жыл бұрын
Imagine bringing the boids for the oceans, the simulated ecosystem for the lands and the cloud simulation into this
@russellbloxwich693
4 жыл бұрын
@@bamfyu I'm 99% sure he'll bring the clouds in.
@btCharlie_
4 жыл бұрын
@@russellbloxwich693 I'm almost certain he won't.... or not in the form as he showed in the cloud video. It was incredibly heavy on performance and to have _just clouds_ take up so much processing power isn't really sensible for a star system simulation. If it was something like an airship simulator or whatever then there might be a case for performance-heavy clouds as it'd be important for the game, but not like this
@NamePointer
4 жыл бұрын
@@russellbloxwich693 @Tomáš Karlík Yes he'll have to go through a ton of optimization, and I'm not sure he wants to, as it's not supposed to be the focus of the series.
@littelbro14
3 жыл бұрын
Whenever I feel like a competent programmer, I come here to keep my ego in check.
@faycalbenlarbidelai5586
3 жыл бұрын
bruh saame Im now deprrreeessed hahaha
@TinyDeskEngineer
3 жыл бұрын
You feel like a competent programmer sometimes?
@crptic9925
2 жыл бұрын
Your very lucky either way. I don’t know a single thing about code, I couldn’t even figure out how to use GAMEMAKER💀💀🌝
@martin_geuer
2 жыл бұрын
Oh boy .. his work is amazing. If he continues his work he will have a release even before star citizen.
@nq5044
2 жыл бұрын
@@crptic9925 Ah,I recommend trying to understand how computer work cuz that helped me,im learning python after python then java from java to c++. But you can go with c++,but it will be harder. I recommend python or java first I dont know java and c++ yet cuz i didnt master python.
@TriggerHappyRC1
3 жыл бұрын
Alternative title: Sebastian makes an Outer Wilds prototype. The fact that a single person can make something like this is still absolutely crazy to me.
@Ahris_aus_der_8._Dimension
3 жыл бұрын
Reminds me on Outer Wilds too. Beautiful game ^^
@sichacha9718
3 жыл бұрын
@@Ahris_aus_der_8._Dimension i see that, but i thought of 'no man's sky' when i watched this video
@bridgemaker6105
3 жыл бұрын
yea, i think he used the outer wilds hud for in the ship lol
@celestesimulator6539
2 жыл бұрын
@@sichacha9718 i mean, aside from the ui, "the two twin planets that orbit close to the sun" is clearly cut and dry
@pikpik_carrot3392
2 жыл бұрын
I was thinking the same god bamn thing
@Exxag
4 жыл бұрын
What is says: "Coding Adventure" What is really means: "No Man's Sky 2 - Devlog"
@TURPEG
4 жыл бұрын
Lol
@informitas0117
4 жыл бұрын
Universim
@LethalChicken77
4 жыл бұрын
Or "Kerbal Space Program 2 - Devlog"
@Hipocamp-Vives-
4 жыл бұрын
Thats just what I was thinking when I finished the video xD
@JordanMetroidManiac
4 жыл бұрын
People will be looking at this ten years from now, seeing how it all began... one guy just loves his math and code and actually did something with it
@iminni3459
4 жыл бұрын
"Collaborated with Stack Overflow" xD
@Hi_im_here
11 ай бұрын
How do you collaborate with stack overflow
@thegoldenatlas753
11 ай бұрын
@@Hi_im_here"copy and paste"
@Hi_im_here
11 ай бұрын
@@thegoldenatlas753 That's plagiarism, not collaboration
@mr.maccaman2
11 ай бұрын
@@Hi_im_herecommon joke that there is no plagiarism in coding. technically there is, but since coding is so insanely similar to pure math, gatekeeping an algorithm is like gatekeeping how to take a derivative. + not plagiarism if it's free use
@fatnose0
4 жыл бұрын
an atmosphere would probably make some of the planets look a lot better from the surface. This is by far my favourite series can't wait to see what you make of it
@NamePointer
4 жыл бұрын
Yes that's definitely something that could make things a lot more impressive than it already is, and this could probably be done with some post-processing magic
@MarkSapsford
4 жыл бұрын
Yes this, plus the clouds from a former coding adventure.
@bluekiwi42nd12
4 жыл бұрын
An atmosphere is what I was going to suggest to.
@JacobRy
4 жыл бұрын
And increasing radius. Mountains don't extend into space lol
@pb3dpb3d
4 жыл бұрын
I was thinking about that when I saw this comment...
@jameshughes3014
3 жыл бұрын
i absolutely love how you are visually showing the concepts behind how you are using your code. I suspect that you are making a whole generation of kids fall in love with math. Thank you
@neut_ro
Жыл бұрын
@TheNerdThatCodes same man. But I already love math.
@m.i.c.h.o
Жыл бұрын
I absolutely agree. Because I'm one!
@ProvencalG
4 жыл бұрын
Damn. Now you can add the ecosystem, boids and even the clouds you made. With optimization, and probably cutting some high performing cost details, this could contains so much of your past work! Well done, inspiring as always.
@SebastianLague
4 жыл бұрын
Thanks! Yeah will definitely need to figure out some good optimizations, but there's a lot of cool possibilities :)
@NamePointer
4 жыл бұрын
@@SebastianLague *arc-cos*: Is this like a personal attack or something? xD
@nielsbishere
4 жыл бұрын
@@SebastianLague for the planet heightmaps you could dispatch vertices on x and y compute axes and craterCount on z axis. If you convert a float to a unorm 32 with a min and a max, you could do atomic operations on them. This means your cache is way more coherent since every xy will read from the same crater until the z changes. And there won't be a for loop anymore. But since this is a one time thing it's probably not worth it (unless you generate with lots of verts and craters). Triplanar mapping is normally the heaviest part (especially with multiple textures like diffuse, metallic, roughness, etc.). But I haven't found a good way to get around this, except for introducing a seam or using procedural 3d textures. Or by reducing texture bandwidth and samples (like using rg32f instead of rgba8 albedo, r16f metallic, r16f roughness seperately. This does require manual unpacking and interpolation tho). This is an interesting series, keep up the great work
@acinaces343
4 жыл бұрын
Make a fund me for a huge computer to do it all
@59vibhusharma31
4 жыл бұрын
@@SebastianLague BRO WHY DONT YOU COLLAB WITH NASA THAT WOULD HELP THEM A LOT(I AM JOKING BUT CAN YOU ADJUST PLANET PARAMETERS THAT IT SHOULD MIMIC SOME PLANET YOU CAN MAKE AN EUROPA(WILL TAKE MONTHS TO MAKE SOMETHING THAT CUSTOMIZE PLANET GENERATION TO MATCH EUROPA CAN JUST USE SOME CHUNKS OF LAND MAYBE 2*2 KM WIDE ) AND THEN CAN YOU (WILL TAKE YEARS) MAKE SOMETHING THAT SIMULATES DNA AND THEN YOU WILL PREDICT WHAT KINDS OF CREATURES WOULD BE THERE(CREATURE MODELS DONT NEED TO BE REALLY ACCURATE AND GOOD LOOKING JUST TO GIVE US IDEA WHAT WOULD LIVE THERE)(THEY CAN EVEN BE SQUARES AND DNA CAN BE LIKE A RANDOM CHANCE FOR LONG LEG, ONE MORE PAIR OF LEG, BIPEDIAL POSTURE, BIG MOUTH, BIG SIZE, BIG TAIL, BIG TAIL FIN AND THEN YOU CAN JUST MAKE A 2D AND MAKE AN ANIMAL PLANET DOCUMENTARY
@celiacasimiro465
4 жыл бұрын
Why do I feel like eventually Coding Adventures is going to combine a lot of the features from the older Adventures, like the rabbits and foxes, from the ecosystem, e.t.c
@lietajucemaciatko383
4 жыл бұрын
Imagine if everything he has done is actually for one game and he combines everything like:Ok guys today I recreated real life in unity lmao
@MartianSantas
4 жыл бұрын
@@lietajucemaciatko383 we can see here the rabbits have developed space travel, and are about to fly to the fox planet
@lietajucemaciatko383
4 жыл бұрын
@@MartianSantas It seems like foxes aren't very happy about it and immediately slaughter them. Rabbits will have to find another planet to solve their overpopulation because of exponential growth
@PKMartin
4 жыл бұрын
Probably because that's exactly what he's done in this video - I recognize stuff that was covered in more detail in several previous videos (Perlin noise, how to make meshes of spheres, colouring terrain etc.), and I think he even said explicitly this project was going to be an excuse to combine things learned in previous projects. Now I'm imagining a collaboration with ThinMatrix to put complex ecosystems and procedurally generated towns on the planets...
@TheYuvimon
4 жыл бұрын
Put the Boids! In the water!
@crowdozer3592
4 жыл бұрын
at this point I'm expecting a "Coding Adventure: Conscious Artificial Lifeforms" soon
@maindepth8830
4 жыл бұрын
Ngl thst would be terryfying
@sartanko
4 жыл бұрын
"Coding Adventure: Creating The Matrix"
@_vallee_5190
4 жыл бұрын
Hes generating planets, this technology has already been used a million times before, it is complex but its not new.
@compugeniusprograms
3 жыл бұрын
15:41 "I then collaborated with Stack Overflow" - Every programmer ever
@jammingend3781
3 жыл бұрын
It's not stealing, it's collaborating
@compugeniusprograms
3 жыл бұрын
@@jammingend3781 I'm not arguing, i'm agreeing 😉
@Error_042
3 жыл бұрын
@@compugeniusprograms It's not your code, it's our code. 😉
@lepnoxicray7398
2 жыл бұрын
@@Error_042 r/suddenlycommunism
@mikul_
7 ай бұрын
I was just about to comment the exact same thing 😂
@VaradMahashabde
4 жыл бұрын
20:35 "It's all noise?" Seb with finger on del button : "Always has been"
@GymCritical
4 жыл бұрын
Varad Mahashabde this deserves top comment.
@Vr0sen
4 жыл бұрын
Underrated comment
@Bacony_Cakes
4 жыл бұрын
Sebastian, we all know you're making Spore 2. And we have one thing to say: Please do.
@creeperswaifu9026
4 жыл бұрын
30 th like
@Cozmonimbus
4 жыл бұрын
You beat me to it! I'm so ready for Spore 2
@MandMs05
4 жыл бұрын
Yes pleeeaaaseeee
@anonymoususer6251
4 жыл бұрын
Yeah, he should work for revolutionary games, he'd be a great help there, developing features for thrive
@animationspace8550
4 жыл бұрын
Thrive is already doing that, and already started on the cell stage which is pretty playable
@georgehall3692
3 жыл бұрын
MY favorite line out of this "Here is my code for this, which is many times longer and more convoluted than it needs to be, so nothing unusual there." Every programmer's life story! Great video
@Meg_A_Byte
4 жыл бұрын
These videos are actually several years old and it's just a documentation of how No Man's Sky was made.
@mewion6774
4 жыл бұрын
Outer Wilds, actually
@hunterbuns
4 жыл бұрын
Haha I literally had to look up the creators of Outer Wilds (Mobius Digital) to see if Sebastian Lague was on the team! Turns out he's not, but Hiro from the TV show "Heroes" is the founder of the company?! Man... I learn so much cool stuff from this channel.
@daliborin
4 жыл бұрын
@@mewion6774 this is better than no mans sky
@manuel8123
4 жыл бұрын
@@hunterbuns at the beginning the lock on the planet is the same as the one in Outer Wilds!
@Axelazo
4 жыл бұрын
"It's hard to get terribly excited about exploring a bunch of coloured spheres though" No Man's Sky players: Is that a personal attack or something?
@abbyalphonse499
4 жыл бұрын
Spore players: You have no claim, we were here long before you.
@Axelazo
4 жыл бұрын
@@abbyalphonse499 lmaooo I remember spore, it was fun
@nathanwise9271
4 жыл бұрын
Elite Dangerous 8 years ago: Height maps and different colours would be boring to explore so we shouldn't do that for planets Elite Dangerous currently: Nobody explores planets because it's just a height map and a colour
@robo1540
4 жыл бұрын
no you dont get it, sometimes they are shiny and have hexagons on them and other times they arent even the color they are supposed to be
@socketbyte5348
4 жыл бұрын
As a developer with like 7 years of experience, I really hope I'll get on your level someday. You're absolutely genius, thank you for these videos!
@ghriankashtagelenski6577
4 жыл бұрын
As a CS student this reassures me a lot haha
@otmanemj7453
4 жыл бұрын
good luck with that ,
@Retucex
4 жыл бұрын
Was thinking the same thing. Playing around with game engines is what got me in programming in the first place. But, now that I have a career as a developer, I'm just in awe with Seb's videos. It's insane.
@otmanemj7453
4 жыл бұрын
@@ghriankashtagelenski6577 i was thinking the same before i knew he's onyl 22 y.o ... he is a hard working passionate , i think he was learning and working with unity at least each week for the 7 years on youtube and every time he tried to do something he learn a lot i would love to hear how he did it so i can mimic or do more , but to think you can reach his level easly it's not going to be possible
@hatacoyama1246
4 жыл бұрын
@@otmanemj7453 You'd be suprised what you can be capable of when you put your mind to it ;)
@0hate9
3 жыл бұрын
obviously, the main thing the planets need is atmospheric refraction. it's super weird looking out at a perfectly black sky in the middle of the day from the surface of a planet. EDIT: oh, apparently you agreed.
@verified_tinker1818
4 жыл бұрын
"I collaborated with StackOverflow." I'm so stealing that.
@minticedteaenjoyer
4 жыл бұрын
"Do you think the world is simulated and the moon and planets are just procedurally generated?" "Impossible."
@spacesun8541
4 жыл бұрын
🙏🙏
@r3danchism479
4 жыл бұрын
4:46
@Th.Alchemist
4 жыл бұрын
2 years from now your titles are gonna be like "Coding Adventure: How I simulated the universe by accident again"
@hoboshoe
4 жыл бұрын
"What to do when your simulated organisms try to escape"
@polskiobywatel553
4 жыл бұрын
@@hoboshoe alt F4
@lucifugerofocale5847
4 жыл бұрын
Polski Obywatel *terminates the universe*
@balticpagan1495
4 жыл бұрын
ad a pandemic to distract them!
@settheshallow8913
4 жыл бұрын
@@balticpagan1495 Rewire the psychology of their main scientist who pointed it out during the pandemic, and now he is refuting his own logic
@Mixitrion
3 жыл бұрын
And im still over here like "LOOK MOM, I MADE IT SAY HELLO WORLD!"
@CommissarChaotic
5 ай бұрын
Im still getting there myself, the last peak i had was "Look brother, i forgot to disable movement of the ai when they die so theyre just wandering corpses"
@andrewhart9526
4 жыл бұрын
Sebastian in 2 years: Coding Adventure: Recreating Spore
@AndroidSLC
4 жыл бұрын
please yes
@Evoleo
4 жыл бұрын
Sebastian today: Recreating No Man's Sky
@Kasmuller
4 жыл бұрын
@@Evoleo kerbal space program?
@mrfluffynl7915
4 жыл бұрын
Won't be that hard to make it better too :P
@capjay45
4 жыл бұрын
Recreating: the last of us part 2 ... in vr my guy
@sabers31skip35
4 жыл бұрын
Me at first: “yeah, coding makes sense and seems really fun!” Me now: “... well frick”
@USBEN.
4 жыл бұрын
Same
@Indi_DevJames
4 жыл бұрын
Simple young grasshopper take time and make a simpler solution. Simple is just a matter of perspective
@isodoubIet
4 жыл бұрын
Sometimes, reading code is a lot harder than to write it. This is one of those times: you're seeing this quickly in a 20 minute video when it took the guy several hours or days. Also, keep in mind he's been using the time-honored tradition of copying and pasting code from other sources (such as the noise code). You don't have to understand a piece of code to be able to use it effectively.
@MartinToernby
4 жыл бұрын
And he probably has an IQ above 150. Great thing is that his humbleness hasn't eroded.
@niklasstahl98
4 жыл бұрын
@@MartinToernby He's obviously really smart, but lets not pretend that he's some genius because of these videos (not saying he can't possibly be one). This just takes a lot of dedication and creativity, anyone who with some coding experience can learn it if they want
@noova-art3876
4 жыл бұрын
Austronaut 1: wait. Its all coded? Austronaut 2: always has been *takes up gun*
@idbestshutup4424
4 жыл бұрын
No let it die pleaseee
@fractal5764
4 жыл бұрын
engliksh good
@igorjuszczak6289
4 жыл бұрын
ERROR: GUNS HAVE NOT BEEN IMPLEMENTED YET
@Xevion
4 жыл бұрын
australia nots
@Tomahawks360
3 жыл бұрын
*Codes gun*
@yunoletmehaveaname
3 жыл бұрын
This guy: creates something incredible Also this guy: "it could be better...."
@paulomarcio3133
4 жыл бұрын
I started watching this video like: "I'm gonna watch just a few secs and close this tab", and now I'm fascinated by this channel
@chimitrash2966
4 жыл бұрын
I mean I don't understand half of the video but I still watching until the end
@paulomarcio3133
4 жыл бұрын
I'm a programmer, I know how to deal with things I don't understand, I do this everyday, in the end I always master what I need/want
@lfbarni
4 жыл бұрын
you're welcome to the club pal
@CardboardBones
4 жыл бұрын
I know nothing of programming, but am in love with everything this channel does.
@mihirbendre5049
4 жыл бұрын
Same!,,
@Fikzy_
4 жыл бұрын
This looks stunning, I am speechless. Keep up the good work!
@SebastianLague
4 жыл бұрын
Thanks!
@reverse_reliefyt744
4 жыл бұрын
YES FINNALY PART 2 I HAVE WAITED FOR SO LONG THANK YOU CODING GOD
@cionnar
3 жыл бұрын
The Outer Wilds-esque spaceflight primed my brain to anticipate the sun going supernova at the end, would've totally made my day if it actually did. Still mighty impressive stuff tho
@s1nblitz
2 жыл бұрын
if it were to go supernova it would be red, since i dont think yellow dwarfs can supernova yet.
@thecousinwithaforesakentit1999
2 жыл бұрын
@@s1nblitz I don’t think yellow dwarfs can supernova at all, unless provoked by a certain space station in low orbit around the sun.
@thecousinwithaforesakentit1999
2 жыл бұрын
@@s1nblitz (it didn’t work)
@Zepalios
4 жыл бұрын
That's amazing. At the end all I was thinking of was Spore's planets!
@SebastianLague
4 жыл бұрын
Thank you :)
@t2hk_
4 жыл бұрын
Same.
@petarking66
4 жыл бұрын
Ah, memories
@lexingtonbrython1897
4 жыл бұрын
Same! I've been playing SPORE a lot recently, and was struck by the suggestion of creatures wandering around the planets! Wondering if reverse kinematics and the procedural texturing in the video could do plausible procedural critters.
@Wonrofccsreal
4 жыл бұрын
@@SebastianLague Sebastian Please notice me I want to ask you a question: for the procedural terrain generation, did you end the series, or are you planning on making more videos? I would only like you too make 1 more if possible, and that is procedural object placement.
@johnnyhoran9369
4 жыл бұрын
KSP planet artists: Exists Sebastian: Ima bout to end this man's career.
@pofiPenguin
4 жыл бұрын
well... lets not forget KSP is providing fairly similar visuals on a *much* more massive scale, which is pretty ridiculous considering how smoothly the game runs with all of that.
@fisheatsyourhead
4 жыл бұрын
@The Lavian 1992 called - they want their "year called" joke back
@cosmareanimates3542
2 жыл бұрын
"Hard to be too terribly excited over a few colored spheres" oh really? I've been more excited watching this series than I've ever been in my life, keep up the good work and i absolutely love this even with only colored spheres
@kusalg
4 жыл бұрын
some things you could add: * ambient light along with atmosphere on your planets * varied gravity by size * you could make your water bodies glow on certain colors to simulate lava or something radioactive etc * add a rudimentary chemical system, temperature, light and biome data and then run some evolutionary simulations on it to try and get some wacky life forms to inhabit the planet as flora or fauna (or somehow a combination of the two)
@knownas2017
4 жыл бұрын
And then hopefully release that as a game because that sounds incredible.
@irishbruse
4 жыл бұрын
Someone has been really enjoying outer wilds haven't they :)
@NinjarioPicmin
4 жыл бұрын
please don't call it THE ... people are already confused between Outer Wilds and The Outer Worlds
@prizmatik8696
4 жыл бұрын
@@NinjarioPicmin yep he confused me lmao
@irishbruse
4 жыл бұрын
@@NinjarioPicmin fixed
@SorchaSublime
4 жыл бұрын
i feel like this game is going to eventually incorporate everything learned in the series so far
@joepeters8746
4 жыл бұрын
we learned almost nothing. It is more like a showcase
@SamuraiExecutivo
4 жыл бұрын
@@joepeters8746 Look at older vids, there are many cool tutorials
@FlyingDominion
3 жыл бұрын
@@joepeters8746 perhaps Sorley De Cesare meant everything Sebastian learned in the series.
@andrewferguson6901
3 жыл бұрын
6:53 very interesting that your crater definition process has an emergent property matching the natural ones, that is, the mound in the middle.
@Jabrils
4 жыл бұрын
holy shit. its finally here 😢
@jmawuks
4 жыл бұрын
Sebastian: There's still some room for improvement for the moons Me: *Struggles do the same in Blender*
@benhardwiesner6963
4 жыл бұрын
Find or create a noise and a crater heightmap and simply sculpt the 2 onto a multiresed square that was casted to a sphere
@tinylord1691
4 жыл бұрын
I feel like there needs to be some atmospheric Rayleigh scattering so the backs of mountains aren’t so dark. Magical though.
@peteruelimaa4973
3 жыл бұрын
15:00 getting a strong Kerbal Space Program vibe here :)
@empty5013
4 жыл бұрын
I'd love to see some atmospheric shaders, generating a sky for each planet when you land. Another thing you could do to help your colors be a little less ugly and a little more realistic is perhaps randomly select the planets composition out of real world common molecules (iron, silica, limestone, copper, carbon, h2o) and generate colors and specularity based off the composition of a planet. Obviously that's a lot of up front research to get that data and a way to represent it, but I think once you've done the ground work it'll result in much more realistic and familiar planetary colors. these are just suggestions of course, love your work and super excited to see where you take it next.
@FlyingDominion
3 жыл бұрын
But 8 years later players will be looking up spectrum analyses for silicon to find the best planet to harvest for their galaxy conquering robot army.
@bessiebuddy7951
3 жыл бұрын
Well you called it
@nithincbabu8460
4 жыл бұрын
Soon, the beings inside these planets would start thinking..."are we living in a simulation?"
@knownas2017
4 жыл бұрын
And then someone starts coding space games on that planet, And upload videos to their internet... And someone comments on the video "Soon, the beings inside these planets would start thinking..."are we living in a simulation?"" and then someone replies with "And then...
@deformercr6680
4 жыл бұрын
@@knownas2017 Demn
@hulmaji1695
4 жыл бұрын
I seriously want to know. How long does this actually take Sebastion to code it and research? I mean this looks so overwhelming, I guess I couldn't even come up with a solution for how to code it and I'm always like watching with my mouth open
@random_idiot
4 жыл бұрын
He should make a livestream or something that shows his real-time process of doing an experiment like this.
@LaChips806
4 жыл бұрын
Yeah, that must have taken some looong time.. I tried to do exactly what he just did couple months ago, and gave up after realizing how much time and effort it would take. I just waited for his video. And I feel satisfied.
@Rugg-qk4pl
4 жыл бұрын
I'm hoping we can get a reply from him?
@HrPaschulke1337
4 жыл бұрын
Yesterday evening i had the idea of watching this video to relax and learn a bit about the topic. Quickly started to notice that the content will blow my mind and if i continue watching i wouldn't sleep but think of the code all the time and do researches myself. This is such high-class, just genius!
@MrKraignos
4 жыл бұрын
There's 2 months between first and second video. Plus take into account work/life balance, free time, his video editing skills, he might also work on something else...also his project is probs more advanced than he shows, he waits for enough content to make a video. Still pretty fast with all this in mind, not sure I would achieve the same result even with the 2 months *fulltime* :p
@rameshmadara1
3 жыл бұрын
1:27 That's how they did it in No Man's Sky. Amazing!
@Revv13T
4 жыл бұрын
Next time... Coding Adventure: Creating life Coding Adventure: Sentient AI
@serphon5784
4 жыл бұрын
you need an atmosphere (out now) for life
@m.helazior9932
3 жыл бұрын
@@serphon5784 This is the next video
@ankurranjankakoty8382
3 жыл бұрын
Underrated Comment 👀
@natefinkemusic
4 жыл бұрын
Sebastian’s videos never fail to make me want to learn to code. His projects are always so fun and interesting, and he explains what the code is actually doing in a way a non-programmer can digest. I love how he walks us through his problems and solutions. I thoroughly enjoyed this video!
@SPIKEASAURUS
4 жыл бұрын
I've been following you for awhile now and just wanted to say that you are my favoriite youtuber and very much appreiciate what you do! Your videos always give me so much inspiration for my own art coding adventures!
@duckworth-sc2
3 жыл бұрын
Im an aspiring software developer, and I hope to someday understand this as well as you do. Can't wait to get my feet under me and take a look at all those juicy articles you mentioned!
@fecu2394
4 жыл бұрын
15:50 _"I then collaborated with stackoverflow"_ What a lovely way to say you got stuck, asked for help and some nice person told you the answer. :)
@questwalkerko
3 жыл бұрын
The stack overflow community is surprisingly toxic
@fawazaljohani8447
4 жыл бұрын
Maybe the next thing to add is an atmosphere to the planets, the lighting in the planets could be improved a lot, the sky should be {color} (more room to play with (: imagine an orange sky with green sunlight or something), also the planets need to be scaled much much more but that needs optimization. and one last thing to say, if you intend to make this a real game with a gameplay loop and all, may I suggest making it a strategy exploration game, we have ton loads of first-person exploration games, but just imagine if you could create a colony or something, control all of you species, gather resources, build, manage, fight ... etc and perhaps instead of being an infinite game loop, maybe the goal is to build a giant ship to escape the solar system and go back home, and to build it you need to harness the sun power, which needs a lot of work, I don't know man it's just the endless possibilities and I have to only watch but you will have to do all the work (: cheers man as always amazing content
@S-K.
4 жыл бұрын
Great ideas, I could definitely see this become a badass strategy game, involving various gameplay elements such as technological advancement, resource gathering, and working to cohabit the various ecosystems in your world without destroying them. Could make it really difficult to sustainably develop your planetary system without destroying your planets, for realism, of course.
@l0k048
4 жыл бұрын
yeah great idea, it would be cool to if the game has a bad or good ending, which the players will chose, the good ending was to adapt to ecosystems and live in a sustainable way, or the bad ending, where to build the ship the player chooses to use all resources without caring about the planet, making it uninhabitable, and escaping to another planet with the resources, until he builds the ship
@fawazaljohani8447
4 жыл бұрын
@@l0k048 I didn't think of it that way (duh humans) but that really gives it more depth, greate point of view
@jarredallen3228
4 жыл бұрын
"a strategy exploration game" Sounds like the kind of game that Spore's Space Stage should have been.
@d2undead22
17 күн бұрын
Multifractal noise is amazing; I created an entire landmass, including mountains and valleys and hills and plains, using multiple multifractal noises, without needing biomes.
@Jakub1989YTb
4 жыл бұрын
And there will still be people saying, they won't ever need math in real life.
@TheAsj97
4 жыл бұрын
And since 99.99% of people will never program anything, how are they wrong?
@jumpander
4 жыл бұрын
Well, is that real and daily life if it is not your job?
@FolkerHQ
4 жыл бұрын
or do you need math for virtual life :D
@RagafragaMuffin
4 жыл бұрын
fr, I underestimated the amount of math that went into these programs. I guess I never thought about it that hard before, but it's really exciting
@nugget4814
4 жыл бұрын
Well, maybe they will, but I doubt they can remember everything.
@tag666kill
4 жыл бұрын
IDEAS: 1. Clouds/ Atmosphere 2. Rivers 3. Vegetation 4. Wildlife 5. FRICTION 6. Comets W/ tails! 7. Asteroid Belt 8. Lagrange points 9. Sun Radiation (closer = hotter) 10. Planet Rings 11. Different Types of Sun/Star 12. Foot Prints
@sinon1889
4 жыл бұрын
**Stolen**
@Bacony_Cakes
4 жыл бұрын
More Ideas: Volcanoes Spaceship Building using Unlocked Parts (Like KSP) Normal Radiation Biomes Gas Giants (could use the super cool warped noise) Going inside Gas Giants and having your spaceship be flung around and crushed Alien Civilisations (With different personalities and body types ranging from "human but it's feathery and a bird" to "something out of microbiology") Little Fragments Of Storytelling (A flag left on a barren moon, the remains of a spaceship in an asteroid belt, ruined cities) Megastructures AI Spaceships Space Animals (Like Nebula Whales from CGP Monsters) Space Combat Obligatory Portal 2 Easter Egg Spaceports Grey Goo Death Robots Space Book Of Space Things (Similar to the PVZ Almanac or the ETG Ammonomicon or the Spore Sporepedia/Collections Tab) Totally Not Spore Creature Editors Floaty Space Gas Cloud Stuff Black, White, and Brown Dwarfs Black Holes of DOOM! Unbreathable Atmospheres Tornadoes/Hurricanes/Cyclones Lava Oceans Sandworms Satellites (As in the metal cubes full of stuff) A- Aurora Borealis??? Distant Galaxies Oort Cloud Knockoff FTL Travel (Have to unlock the drive first) Cities And Colonies On Planets (Explodable) Rover Robots Planet Rotation Forward Facing Sprite Grass The Pulsar Gang Binary Systems Protoplanetary Disks Missions Cool Star Effects (Sunspots and Prominences) Boid Fish and Food Chains Protostars Solar flares that can murder you
@phanirithvij
4 жыл бұрын
@@Bacony_Cakes lol. I can only like.
@paolo8339
4 жыл бұрын
@@Goferek5 indeed a beautiful game named reality :)
@WeirderChimp
4 жыл бұрын
@@paolo8339Or, Star Citizen.
@ashwinmods9576
4 жыл бұрын
Beautiful work Mate, After adding so many layers, we finally made the Onion :D Can't wait to try it myself, specially that "using noise as an offset for noise" technique, That almost simulated the Jupiter surface for me.
@SebastianLague
4 жыл бұрын
Thanks! Yeah I thought about trying to do some sort of gas giant with the warp noise, but to make it animate nicely I think it's probably necessary to do a fluid simulation. Maybe there's some tricks I haven't thought of for faking it nicely though. Would like to experiment with this at some point!
@kjpg7413
4 жыл бұрын
Also called Domain Warping!
@ridlr9299
4 жыл бұрын
Sebastian: "That's pointless" Me: "Actually there are an infinite number of poi-" Sebastian: "d i d I a s k"
@noob_ukko2771
4 жыл бұрын
what
@judewaide8328
4 жыл бұрын
@@noob_ukko2771 lmao ur name goes off the right hand side of my screen
@noob_ukko2771
4 жыл бұрын
@@danrayson thanks
@simply_aman
2 жыл бұрын
That mess at 8:46 was actually perfect texture for the moon
@gamedevgoose9887
4 жыл бұрын
This is insanely cool :D keep up the incredible work Sebastian, your spherical worlds are works of art.
@SebastianLague
4 жыл бұрын
Thank you :)
@zahhym
4 жыл бұрын
@@SebastianLague You replied to the comment before it was made..
@NinjarioPicmin
4 жыл бұрын
For anyone that finds this even mildly interesting you just HAVE to check out Outer Wilds. It is one of the best games to come out last year if not the best, and Sebastian Lague was obviously highly inspired by it for this video series.
@spacesun8541
4 жыл бұрын
🙏🙏🙏🙏
@kintrix007
4 жыл бұрын
These planets orbiting around each other close to the sun, and one called the fiery twin... I see no resemblance here.
@spencerruston406
4 жыл бұрын
This series is giving me a lot of Outer Wilds vibes and I really like that.
@Ro_Gaming
3 жыл бұрын
As someone who loves planet exploration games; you've probably made one of the best planetary games in existence up with astroneer and no mans sky.
@RadleyBO0
4 жыл бұрын
This is definitely giving me some Outer Wilds vibes. Would be cool to toy with scale a bit for some larger planets, although those would need to have higher levels of detail to match the larger scale. Regardless, this was all incredibly fascinating and I love your ideas! Also, as an artist, I might recommend that you look up some basic color theory and get some simple color schemes going for your planets. Not saying it can’t be random, but looking up different types of color schemes (analogous, complementary, monochromatic, etc.) might help you achieve more aesthetically pleasing planets/moons. Could even be cool if you randomize the type of color scheme for each planet/moon for more variety.
@caidenkesler3945
4 жыл бұрын
Yeah the intro seemed like a straight recreation of Outer Wilds.
@jondw
4 жыл бұрын
My thoughts exactly on the Outer Wilds part
@dcisme5594
3 жыл бұрын
that's a massive insult considering OW is an alphabet abomination and nothing more
@ChaoticLifemaker
3 жыл бұрын
I think he said outer wilds was the inspiration to start this. Also the twin planets with the fiery twin is just straight up the hourglass twins.
@R.P.G.
4 жыл бұрын
Honestly I want to make a game myself and I don't know where or how to start but you are definitely shedding some light on it and you make it enjoyable.
@corporatecapitalism
3 жыл бұрын
Maybe start with a few basic KZitem tutorials so you’re prepared if you want to go into it in like college or something
@chandrashekhah7488
11 ай бұрын
@@corporatecapitalism, @R.P.G. what software did he using and which language
@simonwhitfield4487
3 жыл бұрын
An extremely interesting video that taught me one very important lesson that I had forgot - the more I listen to someone knowledgeable talk about complex mathematics, the more I involuntarily yawn (even though I am extremely interested!), and the more all my joints hurt and, subsequently, the more I have to fidget and stretch to try and relieve the aches. I haven't felt this way since math lessons at school many, many, many years ago! It's like inverse ASMR! Thank you for the trip down memory lane.
@PolyRocketMatt
4 жыл бұрын
Sebastian Lague makes coding adventures Fast Forward: Combines everything in one episode :O... This is sooo satisfying to watch
@EasyAs3141
4 жыл бұрын
You may want to check out the 1997 paper "ROAMing Terrain: Real-time Optimally Adapting Meshes" by Duchaineau, Mark, et al. It describes an elegant solution to subdividing triangles and has a lot of really nice properties like there never being gaps in the mesh, really fine-grained control over triangle budget, and the ability to adjust LoD not only based on distance but also on the level of surface detail (e.g. a large flat plane automatically uses fewer triangles).
@Kyun9432
4 жыл бұрын
I love the change in people's imagination and desire to explore space structures, especially under the effect of Outer Wilds.
@AdrianoxLive
3 жыл бұрын
Wait... What if our universe is just some guy on KZitem messing around with code for a really long time?
@theattic0098
3 жыл бұрын
@Frederick Kellett heh
@ZachTheHuman
3 жыл бұрын
*reads internet comment sections* “Yes, hello? I’d like to file a bug report...”
@Dylen
3 жыл бұрын
well it is actually more likely than any other theory
@thewend59
3 жыл бұрын
Ah - but we are bigthink.com/mind-brain/are-we-living-in-a-simulation?rebelltitem=4#rebelltitem4
@subzeroelectronics3022
3 жыл бұрын
It’s like that Star Trek NG episode when they trapped their enemies in a simulation but then realized they couldn’t prove they weren’t in a simulation themselves
@andrearoveroni
4 жыл бұрын
"Avengers Endgame is the most epic crossover ever" Sebastian Lague: "Hold my Unity Engine"
4 жыл бұрын
These planets need some atmosphere, it feels really weird without one :D
@mkevz
2 жыл бұрын
Check his newer vids :D
@GaryMcKinnonUFO
4 жыл бұрын
Some beautiful noise functions there, this makes me want to code again, i remember doing the Mandelbrot set in BASIC in the 80s, that took a long time to render! Some of the tools available today are amazing.
@dan7777
3 жыл бұрын
I'm surprised you're allowed near a computer haha
@GaryMcKinnonUFO
3 жыл бұрын
@@dan7777 :)
@_pastras
2 жыл бұрын
Your mind is absolutely insane. 90% of the worlds population will never know how to do any of this. Congrats to you. I hope one day I can have the freedom in my mind that you do.
@devonkeith6860
3 жыл бұрын
Watching you make this was actually insane and super inspiring.
@gabriele18gamba
4 жыл бұрын
I'm coding a game with a friend in our spare time where we are merging something like this with marging cubes (Cubicity had a nice package for this, for free). Using Runge-Kutta (actually its adaptive Dormand-Prince a more advanced one) for gravitation and space gravity toolkit for graphics. We are trying that to get a nice solar system generator. I then modify that to get a nice gravity turn and rendez-vous generator that I'm using in my Thesis. Would be awesome to share the project here when done so everyone can have it or maybe we will do a free unity 3d package. Would be an honor to have one of your video talking about it and adding feature when done :D btw the project was inspired by one of your video 6 years ago (Faux Gravity). (all the project is multiplayer too which make things harder)
@knownas2017
4 жыл бұрын
Ooo, sounds interesting!
@zacariaskujo5351
4 жыл бұрын
Create a discord server for it
@gabriele18gamba
4 жыл бұрын
You guys are really that interested in the project? The only problem could be that the development is slow cause I have University and my friend has his things too. But eventually you guys could be interested in some video or just a discord server for update on it? (my profile image is from the project btw)
@knownas2017
4 жыл бұрын
@@gabriele18gamba If you'd create a Discord server, I'd join it! And... I think a slow development time is superior than a rushed project. Just look at *EA!*
@sicklymoonlight
4 жыл бұрын
go for the quality, don't rush it
@NFSCsapat
4 жыл бұрын
Imagine this guy being the creator of No Man's Sky:But cooler
@eitantour8059
4 жыл бұрын
This would have to go a looong way to be cooler than No Man's Sky
@5Andysalive
4 жыл бұрын
@@eitantour8059 Not really. NMS is cheating. What you see from space has nothing to do with what the planet up close is like. You're not "seemlessly" close in. There is basically a fancy loading screen inbetween. The Matrix-ish shimmering is arguably worse than a little cut ould be. In Elite, Space Engine, even in cheap indie games Emyprion and Space Engineer that is much more elegant. The tiny crater you see from space at any distance is the very crater you can land in. Seemless in the first two, a bit less seemless in the other 2 games. I always felt this part of NMS, it's most famous feature actually, got WAY more praise then it deserves. Even at the time and certainly nowadays.
@ChrisNinjaEagle
4 жыл бұрын
Actually No Mans Sky is good now.
@NFSCsapat
4 жыл бұрын
@@ChrisNinjaEagle Is it? :D When did it became good?
@nanni5230
4 жыл бұрын
@@NFSCsapat It happened awhile ago, they updated the game more, the usual. Basically they released the game 3 years too early
@kentlofgren
3 жыл бұрын
I don't understand how one can be this talented. Thx for sharing.
@DevonParsons697
4 жыл бұрын
All these comments about No Man's Sky... y'all need to play Outer Wilds
@cerebral3591
4 жыл бұрын
I still haven't beaten that game. I know what I need to do, but I can't bring myself to try it. I also see the clear inspiration from Outer Wilds.
@Guffy1990
4 жыл бұрын
@@cerebral3591 "Inspired by the (incredible!) game Outer Wilds." - The Description.
@raidermaxx2324
4 жыл бұрын
space engine is the best!
@gajbooks
4 жыл бұрын
@@Guffy1990 I liked that game. If you've played the game the influences are pretty clear, from the planets down to the velocity indicator for them. One other side note is that Kerbal Space Program uses the "square sphere" technique, and also some of the slope shading techniques, although they are used in statically generated textures at large scale.
@Helperbot-2000
4 жыл бұрын
minecraft with galacticraft installed is the best space simulator smh my head
@IdoN_Tlikethis
4 жыл бұрын
"Inspired by the (incredible!) game Outer Wilds." i like
@BestMentalism
4 жыл бұрын
this is how we should learn math and physics in school
@bryan3dguitar
4 жыл бұрын
I totally agree. Being able to change all the parameters and then to visualize the result in 3D would be a great incentive to learn Math and Physics. Much better than simply memorizing formulas. And with a VR headset, a sense of "distance" might make the visual result quite something to behold!
@TheMangazixy
3 жыл бұрын
they would not understand a thing ^^ maybe it would have work for u, but I'm sure that for everyone else, it would have been a lot harder ;)
@SpeedySpee
3 жыл бұрын
This could be a service, not necessarily code but sort of psuedo code for maths where people can learn about this and have it have something happen, this would add a motive behind learning and not make students feel like they are working all this out for the outcome to be say a number or an equasion
@SpeedySpee
3 жыл бұрын
@@TheMangazixy I totally disagree, it would teach them and give an actual outcome and visualise it
@xtdycxtfuv9353
3 жыл бұрын
i agree. i hated math in school but now geometry and algebra are my favourite.
@bramweinreder2346
Жыл бұрын
I have a suggestion that can probably bring this thing further. Your planets are still rounded cubes. With evenly distributed vertices, it is essentially made up of hexagons. Every hexagon can be subdivided into more complex terrain, and procedural textures can add more detail than your code ever aspired. Basically, working with hexagons you could not only make water, mountains and grass, but also decide if something should be ice, desert, vegetation, rocks etc. It adds more diversity and a sense of climate. Moreover, you could make your very procedural and detailed planets into strategical maps.
@ChicagoDude
4 жыл бұрын
Plot twist: Sebastian is a developer for No Man’s Sky 2
@miguelmalvina5200
4 жыл бұрын
Dont search for the multiplayer experience.
@2k7u
4 жыл бұрын
Plot twist: Sebastian is a developer for Kerbal Space Program 2
@erickshoesmith9202
4 жыл бұрын
This is actually the development story for astroneer
@nextProgram
3 жыл бұрын
This is exactly like the game I dreamt of making when I was younger. That's so cool
@wouhou1626
3 жыл бұрын
funny to find u there
@nextProgram
3 жыл бұрын
@@wouhou1626 howdy
@wouhou1626
3 жыл бұрын
@@nextProgram i didnt understood im french but ill take that as a compliment
@wouhou1626
3 жыл бұрын
@@nextProgram btw i do rly like ur videos
@nextProgram
3 жыл бұрын
@@wouhou1626 Haha it just means hi. Thanks, I appreciate that!
@nulcow
Жыл бұрын
These planets look great! they remind me a lot of Spore. In fact, my motivation to make a game similar to Spore is what makes me watch these videos to learn about the methods that are used for things like planets and procedural animation.
@stephengoodlet9288
3 жыл бұрын
this guy: making some really good planets and explaining it me (has no idea what's going on): MAGIC MAN MAKE PLANET WITH WORDS
@wortwortwort117
4 жыл бұрын
This looks just like outer wilds I am in love with that game
@qifeetrying
4 жыл бұрын
After 2 years: Coding adventure: I accidentally created Spore
@rererere96
4 жыл бұрын
YESSSSSSSS, i was searching for someone commenting something about it!
@loganb2198
2 жыл бұрын
The guy that mined for almost 30 years for no reason really struck a chord with me. I am now questioning my entire existence.
@pe1900
3 жыл бұрын
22:32 sebastian: talking about stuff he could do next player: *literally boiling alive in lava*
@KeenanWoodall
4 жыл бұрын
Amazing video, as always ♥
@SebastianLague
4 жыл бұрын
Hey Keenan, thanks I'm happy you enjoyed it! :D
@Grubble1
3 жыл бұрын
How could anybody dislike this?! This is one of the most amazing things I've seen on the internet.
@amogus-bk4qn
3 жыл бұрын
Programmers who can't do the same.
@waterfawl9673
3 жыл бұрын
I've never witnessed somebody explain something so in-depth, yet I don't understand a word of it
@thepuzzlemaker2159
3 жыл бұрын
"Wake up sheeple, that's no moon!" /Brilliant./
@opinetree
3 жыл бұрын
Dyson sphere?
@UCWjF-rlGGWBHxEPLGJXZBoA
4 жыл бұрын
You could try using an inverse smoothstep function instead of the Acos function at 16:43. iquilezles.org/www/articles/ismoothstep/ismoothstep.htm Edit: Also, for the level of detail chunk transitions, you can have each mesh be joined along the edges. Here's how. This is a plane example below. A number 1 means it is the edge. A number 2 means it is one vertex away from the edge. 11111 12221 12021 12221 11111 So, we can remove all of the 1 vertices on the higher LOD mesh and replace them with the nearest even/odd point vertex on the adjacent lower LOD meshes. Then, simply join the 2 vertices to the 1 vertices.
@codez857
4 жыл бұрын
me - Debug.Log (shit im a genuis) him - making moons and planets procedurally me - *:(*
@kintrix007
4 жыл бұрын
Compiler: "shit" is not declared in the current scope. Operator expected at line 1. "im" is not declared in the current scope. Operator expected at line 1. "a" is not declared in the current scope. Operator expected at line 1. "genuis" is not declared in the current scope.
@kylebrofloski6315
4 жыл бұрын
@@kintrix007 gotta use quotation marks lmao
@minecraftmadlad3593
4 жыл бұрын
@@kintrix007 knowing what errors mean is quite the flex
@marcelh7864
4 жыл бұрын
@@minecraftmadlad3593 Like if you seriously wanna get something done with code you have to understand the basic errors my dude. Also is it really Operator in C#? I would have expected somethin along the lines of "unknown identifier..".
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