damn didnt know youtube actually recommends somthing good these days
@LOLmomentsandfails
7 жыл бұрын
lmao right
@eliasgallegos3058
7 жыл бұрын
I'm so happy i found this!
@J1428753
7 жыл бұрын
They always have, It's just more fun to complain and bitch about stuff (same old :\).
@Carolina_Housing_Solutions
7 жыл бұрын
only if knows you deserve it! ;p aka you search for interesting stuff.
@johnheikens
5 жыл бұрын
i did this too. perhaps you will find this interesting: kzitem.info/news/bejne/lYqgsJ6nkoObYJw
@furby201
7 жыл бұрын
What if after some time a colony could send out a couple people on a ship so they can control other continents and islands?
@robinsimek8137
7 жыл бұрын
I also had an idea like this so they can make boats and stuff like that I hope he finds your comment
@sophiacristina
6 жыл бұрын
And peace treats and threats that would make wars that would decimate lot of those cells.
@awildfilingcabinet6239
5 жыл бұрын
Melvin fuck off, no one wants your political bullshit here
@somnia3423
5 жыл бұрын
@@Melvin420x12 nobody wants you here
@Melvin420x12
5 жыл бұрын
A wild Filing cabinet What politics? I’m talking about the cells.. Can’t even talk about a simulation idea without people hating on you and brining up real works politics. Jesus man
@yelizarmatsko6206
7 жыл бұрын
Here's a suggestion: make each of the land pixels have an agriculture value. If the agriculture is high, it will increase the reproduction rate of a colony. If agriculture is low, reproduction will be slower. I think this can theoretically create deserts where not many people can survive and capital cities with a lot of individuals.
@mistycgc8492
6 жыл бұрын
Good idea!
@dwarfganon6900
6 жыл бұрын
They should have militaristic and wealth variables as well, and land should have random value
@Kitulous
5 жыл бұрын
and the value should be determined using perlin noise not randomizer, because the adjacent lands should have nearly the same agriculture value.
@kamm6001
4 жыл бұрын
i know this is from 2 years ago but maybe have a randomly generated perlin noise thing, and it turns land greener/tanner, the more tan it is the more deserty and reproduction is slower and also traveling is
@willmungas8964
3 жыл бұрын
@@kamm6001 also make inhabited land spaces become more agricultural up to a max limit above the starting point, and Make it become more desolate when people fight on or near that spot
@iBot.
4 жыл бұрын
"child.isDiseased" this is code would be kind of hard to explain to someone
@jamescook7525
4 жыл бұрын
What? Child.isDiseased.
@bing2517
4 жыл бұрын
not really
@oogabooga2581
3 жыл бұрын
the naming convention is good in programming, but from a medical perspective it would be poor bed side manner
@wilddoggo9756
7 жыл бұрын
Extremely interesting, I ran the game for about 6,000 years.
@wilddoggo9756
7 жыл бұрын
noice
@wegvS
7 жыл бұрын
So... How is living in the 9th millennium?
@threadsnakegaming
7 жыл бұрын
This has lots of potential! Please do more to add on to this!
@threadsnakegaming
7 жыл бұрын
Joseph ?
@targitausrithux2320
7 жыл бұрын
ThreadSnakeGaming he is saying someone in Reddit or an entire sub Reddit will add a shit ton of stuff to the program.
@spiderartmc3912
7 жыл бұрын
Paint.net master race
@Nugcon
7 жыл бұрын
Microsoft paint master race!!!!11
@xel_los
7 жыл бұрын
SpiderArtMC bad paint master race for those of us who cant art
@123TeeMee
7 жыл бұрын
with the mods you can get you can do anything
@tron7_
5 жыл бұрын
@Rajmund Csombordi mario paint master race
@illuminticonfirmed6248
5 жыл бұрын
paint.net master race
@Drakefance5
7 жыл бұрын
Ha... i know nothing about C++
@perpetualsystems
7 жыл бұрын
Neither do i, i really want to learn it eventually tho.
@abijo5052
7 жыл бұрын
Meh C# master race
@darthvador3699
7 жыл бұрын
Daniel Wikes Pretty sure C++ is master race.
@RandomGuyyy
7 жыл бұрын
C++ master race
@csgamer11
7 жыл бұрын
C masterrace :P - Made my one
@hxllside
7 жыл бұрын
How dare you do the work of the almighty. All those tiny people on your computer screen are now riddled with disease because you think you are GOD. This is BLASPHEMY!!1
@alexanderfortier5488
7 жыл бұрын
DEE JAY REE DOO, he doesn't think he's a god. He IS a god.
@Nugcon
7 жыл бұрын
God is lazy so Hopson he did what he can do ;)
@genericusername4206
7 жыл бұрын
The NuggetBacon I see u everywhere (especially 2b2t videos)
@mistycgc8492
6 жыл бұрын
Its a game
@SkyenNovaA
5 жыл бұрын
@@genericusername4206 *The oldest anarchy server iN MiN eCr af t*
@neroangelo1464
5 жыл бұрын
KZitem's compression ruined your video
@clemdemort9613
6 жыл бұрын
would be really cool that if a colony is taking over a whole continent it has a slim chance of fracturing into multiples colonies keeping the simulation going...
@trinityy-7
3 жыл бұрын
like china?
@darkcisum3384
7 жыл бұрын
I didn't fully see how it works, but when you iterate over all the pixels, how do you make sure to not take into account previously changed pixels? Say 0,0 moves to 0,1, but your next check is 0,1, which has been changed just in the last step. Other differently asked, do you create any biases by iterating top to bottom, left to right or do you get the same results if you'd reverse it (bottom to top, right to left)? Quite a neat project! Too bad video compression doesn't like it as much.
@Hopsonn
7 жыл бұрын
Changes are saved into a new vector, which is then std::move 'd back into the main one. Iteration direction is random. Sometimes it will go top to bottom, sometimes bottom top lop, left to right, right to left etc Thanks! and yeah it is shame about the compression :(
@darkcisum3384
7 жыл бұрын
Ah, I see!
@longbutsweet
7 жыл бұрын
perhaps iterate in a more random fashion? I could clearly see the patterns of how the data is being processed. (i.e. the result is not circular). i.e. array of all pixel indices (0 to w*h -1) - randomize array, then iterate with the randomized... for each frame...
@blackyusylvean
7 жыл бұрын
Wow, that's a neat system ! I'd love a part 2 with more stuff added ! I mean, it's satisfying enough to see a colony take over a whole continent but the "strong enough people can swim" rule can make it even more satisfying by having a colony take over the world AND kill the smaller colonies that think they're safe on their isolated island ! =D Also I saw a clever idea in the comments : sometimes a person could start a revolution in their colony under certain circumstances, but I saw you reply to that one so you know the stuff. Also, I'd love it if there were more things that could be edited in the configuration, such as the average number of people per starting colony, maybe the overall speed (by changing the length between years), maybe also some console commands that would allow you to kill an entire colony, or increase/decrease the strength of every member of a colony by a certain number, things like that. But the simulation is already cool and I'm jealous. =D
@Hopsonn
7 жыл бұрын
Good ideas! Thanks :)
@blackyusylvean
7 жыл бұрын
You're welcome ! Also I was thinking about something. There might be an oversaturation of swimming people from stronger colonies (which could make it almost too easy to invade islands and isolated continents with their low average strength) so I thought about a rule like "for every year spent swimming, the colony members see their strength decrease by one. If it reaches a certain threshold (can be a configurable pre-determined constant or a calculation based on the average strength of the colony), then they'll drown." Do you think this could work ?
@Hopsonn
7 жыл бұрын
Ah yeah, that is good :)
@Nugcon
7 жыл бұрын
I think colonies should build boats based on how high their strength rather than swimming.
@guppy3463
7 жыл бұрын
That dragon quest music :D
@JartaYT
5 жыл бұрын
Honestly it was such a nostalgic experience
@Cyamond
6 жыл бұрын
this isn’t technically cellular automata, at least, not the deterministic kind. there is a concept of “move randomly” in this, a deterministic cellular automaton would think “this is beside me, therefore i turn into this” it’s a cool concept though, great job
@johnjackson9767
4 жыл бұрын
If the randomness is seeded, then surely it's deterministic.
@willmungas8964
3 жыл бұрын
@@johnjackson9767 but it’s not cellular by neighbors
@terner1234
7 жыл бұрын
did you ever think about making neural network videos?
@flobuilds
7 жыл бұрын
star of duty this would be soooo nice. I hope he will do this 👍🏻
@terner1234
7 жыл бұрын
SchuchtiLP thanks
@atrumluminarium
6 жыл бұрын
This might be to taxing on a pc to incorporate NNs but on a small scale it might be awesome
@PanCave
7 жыл бұрын
Very interesting! What about peace? I mean the system could easily be changed, so that war causes a lot of death and not only for the people at the borders. Then it could be more valuable for colonies to stay in harmorny with some other colonies, rather than loosing thousands of people in a constant war. Also I would make it so that colonies are claming land. That means a pixel is for instance red, if there is a person and light red, if there is no person, but this pixel was claimed by the red colony (because it is inside the borders).
@aidensmith6277
5 жыл бұрын
Wow... looks like something like this would make a good smoke generator...? The way different colonies ripple through eachother looks like a cool effect.
@darktjeAI
6 жыл бұрын
// rekt best comment on your code.
@edg6779
7 жыл бұрын
GG youtube compression
@till8413
7 жыл бұрын
I like the background music :D Good work :thumb_up:
@TheVopi
7 жыл бұрын
What is it
@wegvS
7 жыл бұрын
It reminds me of the Dragon Quest OST, but I could be wrong
@utryping
7 жыл бұрын
^ You're right.
@TheVopi
7 жыл бұрын
Smoke Weeb Every Day so you know which song?
@utryping
7 жыл бұрын
um one of the songs is The Sun Gathering Village
@shoulders-of-giants
7 жыл бұрын
A more acurate human map has Africa/Europe to the far left and America to the far right. That is how we spread.
@skudilidoo2092
7 жыл бұрын
Dude the DK soundtrack.... You are a god
@Kitulous
5 жыл бұрын
drift king? donkey kong? danya kashin?
@krakor92
5 жыл бұрын
@Kitulous It’s « Stickerbush Symphony » from Donkey Kong Country 2: Diddy’s Kong Quest
@V0TION
5 жыл бұрын
KZitembitrate fucked this up big time
@aem5smruasn
7 жыл бұрын
yea when i programmed something similar i used a bell curve for the childs "mutation" (mine was iq but same thing") that way it was more likely to be similar to the parents and less likely to be high or low anyways fun video.
@Hopsonn
7 жыл бұрын
That's actually pretty clever :)
@bluescanfly1981
5 жыл бұрын
Just subscribed. This is really awesome.. One idea would be to give each colony unique characteristics such as aggression, creativity, resilience etc, and watch them duke it out.. oh wait, been playing too much Civ4 lately
@r.e4161
5 жыл бұрын
0:27 « Whether they're alive or dead or not » What's the « or not »?? Some kind of half-life half-death? Zombies? I want to know
@Adam-wo9ol
7 жыл бұрын
In my first game none of the islands started off with colonies on them so they never got inhabited. I think after A certain amount of time or some other trigger the colonies can "invent boats" and start travelling across the small distances of ocean, but only small amounts of people at a time and if they find an enemy they continue to send more and more people until they rule the island of the island send people to their mainland and take them over. It would also be interesting if there were revolutions so that once a colony owned a isolated piece of land they wouldn't always own it no matter what, another colony could pop up and try taking it over. Then in my second game one colony started on an extremely small island and stayed there for the entire game. Also no one spawned on north/south america so the only populated continents were europe, asia, africa, and australia. and none of the islands got populated except that one which has a population of 40 and a strength of 45. I'm not criticizing your game I think it's great. I'm just giving you some suggestions on how to make it even better.
@fairextl
7 жыл бұрын
Have you thought about making a neural network to simulate evolution?
@cyrilpujol2047
7 жыл бұрын
you should make the colony id to be a float and to let it change (slowly) via mutations, thus a colony could split into two. a cell would consider someone to be an ennemi if the colony id is too different from his. this will let the things evolve even after conquering a hole continent
@fortitude120
5 жыл бұрын
add morality, technology, work ethics and weather conditions
@robinsimek8137
7 жыл бұрын
make it so they can make boats or something like that edited: I HAVE A MORE EPIC IDEA THEY CAN MAKE ALLIANCES SO THEY WONT ATTACK EACH OTHER ALSO THEY WOULD HAVE A CHANCE TO BETRAY THEIR FRIEND (sorry for using capslock but I just felt like that needed to be written in capslock)
@CharIie83
7 жыл бұрын
boats would be epic, maybe theyd need a culture rating to invent one?
@robinsimek8137
7 жыл бұрын
good idea
@robinsimek8137
7 жыл бұрын
just saying if someone wants to make this type of game with what it would be better or maybe someone is starting out so he can try using our "cool ideas"
@loganpaul2137
7 жыл бұрын
If z color is in x square for y turns, then x square becomes a part of w country
@CharIie83
7 жыл бұрын
Hopsons: Empire Automata
@CongaYT
7 жыл бұрын
Interesting~! I'd like to see the ability to swim across sea~
@LittleMikeStarCraft
7 жыл бұрын
This is a very cool simulation. Yku should make them build cities of there is a large enough population.. Roads and shit.. Boats to get across bodies of water. I could watch you simulate and tweek values all day long. Very cool.
@charlesadams8669
7 жыл бұрын
Furness Prime dwarf fortress, get it
@charlesadams8669
7 жыл бұрын
Terraria Heaven I agree so much with that statement. That's the only thing from really getting into it.
@damienk777
7 жыл бұрын
This is a really interesting project!
@lukegleason
6 жыл бұрын
HOLY FUCK THAT DRAGON QUEST MUSIC MADE ME SPAZ OUT THAT SHIT WAS MY GAME FUCK YEAH
@lukegleason
6 жыл бұрын
I LOVE YOU
@suprafluid3661
4 жыл бұрын
Was that dragon quest music?
@PlebBora
5 жыл бұрын
Greenland: No Data
@Nugcon
7 жыл бұрын
I don't understand anything in these but I somehow enjoy these videos, probably because i like seeing people doing great things.
@tomoyaokazaki9915
3 жыл бұрын
Oh so this is how the earth was built
@TheSaycap
7 жыл бұрын
it would be cool if they where able to go throw water but unable to reproduce and also a posibity of dying to represent something like an accident or something like that, so they cant travel between islands
@neetsk
7 жыл бұрын
here before 10k views :D
@sh_pie
7 жыл бұрын
How do you load this? I've been searching for awhile now, but I can't figure out how.
@robinhodson9890
7 жыл бұрын
"Races" change and merge over time though; they don't expand, run up against each other, and halt. They also like mixing a lot, and your map lacks boat travel and mountain barriers.
@TumbleGamerTK
7 жыл бұрын
What if the colonies some how define there own countries and defend their country
@xavierrodriguez2463
6 жыл бұрын
they wont lol
@TumbleGamerTK
7 жыл бұрын
What about making people sometimes want to be a pacefist and run away from fights
@superius2829
7 жыл бұрын
You should make roblox, im 7 btw. Just kidding fuck roblox. :^)
@Hopsonn
7 жыл бұрын
@Adventurer32
7 жыл бұрын
I can't run it after I download it, it says im missing like 3 different files.
@TheNinjaDwarfBiker
7 жыл бұрын
Very nice! Add straights between continents and islands (Like 1 pixel bridges) so it is possible to conquer the world! Also I don't like the disease thing, in the last clip you showed us, yellow looked almost nomadic and it is very weird! Good job tho!
@HitodamaKyrie
7 жыл бұрын
Personally, I think a neat feature would be land value. Specifically rivers and mountains. Say something like river locations give the population there a strength boost, while mountains give a significant strength loss.
@deneb_tm
7 жыл бұрын
I made a C# version of this that crudely implements boats as well - there's about a 0.8% chance per person of being able to cross water (implemented via a 'tech' property that is anywhere between 1 and 108% of a person's strength), movement speed and aging are increased while on water, breeding is disabled, and they move in a fixed direction. Runs at like 10 fps on my overclocked i5-2400 though, and I've kinda got the problem with patchy colonies that you had, not sure what to do about it though.
@ghos7bear
7 жыл бұрын
Out of nowhere youtube recommended this. All hail youtube randomly awarding views to random videos!
@JimGiant
7 жыл бұрын
There is a lot which could be done with this: 1. The strength difference is a little silly, perhaps the higher the strength the higher the probability of a negative mutation? Selective pressure would still ensure civilisations who are at war more regularly would be stronger than civilisations which aren't, just not by 2 orders of magnitude! 2. Civil war as ComteJaner suggested, you could have list of colours and new civilisations pick a colour which isn't already in use. 3. Travel by ship. Maybe give people next to water a 1 in 100 chance of going by ship to another land mass. Make them move half as slowly and have the max travel distance proportional to strength and have the journey weaken them.
@SkyenNovaA
5 жыл бұрын
I was thinking about doing something similar to this in Java. Will Java's comparatively slow speed be a problem? I have a Ryzen 5 2600x if that helps at all.
@oklol496
7 жыл бұрын
ssecond
@pedroocm
7 жыл бұрын
You can create a code that makes the parts of the colonies which are surrounded by other colonies weaker, so that there is no colony inside a colony
@technologies4me999
6 жыл бұрын
Very nice! I'm going to write a Langton's ant example in Javascript now. Keep up the great videos!
@mihailjianu9
7 жыл бұрын
So cool :o. I really love your videos, man. Keep up the good work.
@Johnybogo
7 жыл бұрын
This is so awesome! It's videos like this that make me want to program! I am currently trying to learn C++ and C#. Thank you so much for the awesome video and inspiration!
@jimhalpert9803
3 жыл бұрын
How you doing?
@Johnybogo
3 жыл бұрын
@@jimhalpert9803 Im in college now, did a lot with C#, had to do a lot of Java for computer science classes and I'm now finding a new passion in Database.
@storerestore
5 жыл бұрын
Very cool! It's not strictly a cellular automaton, though. With cellular automata, each cell has one of a finite number of states that for each generation is dependent on a neighborhood of that cell in the previous generation. So you can know given only a cell's current state and the states of it's neighborhood what state it will have in the next generation, and you never need to model the individual behavior of agents. This looks more like a large scale multi-agent system or maybe even a fluid dynamics simulation. Reminds me of the fire graphics effects of yore.
@glennismade
6 жыл бұрын
So, its basically a genetic algorithm based evolution simulator? you tracking fitness through the generations and repopulating a population pool with the survivors? or? not a bad idea.
@tr7zw
7 жыл бұрын
Few small things: Hide dead Colonies, add that too large Colonies get some debuffs(longer to reproduce/get stronger more slowly or so), so it becomes easier for multiple colonies to stay alive next to each other.
@WildAnimalChannel
7 жыл бұрын
I remember doing something like this on the Spectrum. Wasn't as good as this though.
@AniSky759
7 жыл бұрын
So eventually every single person on the planet will be diseased? Is there no way to get rid of disease, or am I missing something? And does disease have a negative effect such as decreasing strength over time, or does it not really matter? Edit: Okay, watched the rest of the video and that answered my last question. Still not clear on the other two, though.
@evyatarbaranga5624
7 жыл бұрын
great video!!! i will be happy if you would make part two
@Zekronz
7 жыл бұрын
Dude, LogDotZip featured your "Creating Minecraft in one week" video!
@mackycheese3582
6 жыл бұрын
How did you get such a good framerate with so many colonies and people? I did this in Java/Processing and with that many people it was like 10 FPS.
@Kitulous
5 жыл бұрын
did you try P2D renderer or the standard one (JAVA2D)? P2D increases the FPS substantially. also the reason is that C++ is much faster than Java.
@ChupachuGames
7 жыл бұрын
You should make a mountain texture that grants an attack penalty/defense buff that makes mountains really good to hold onto, making nations have a stronger survival chance and giving them better separation and whatnot
@vsweetbread
5 жыл бұрын
Warning: detected "Microsoft comporation GDI Generic"... The prongam is working, but window is white. How I understand, I mustn't deleting GDI.exe.
@zejewbear
7 жыл бұрын
Really cool project. I'm playing around with the simulation now, and noticed one kind of weird pathology. Regardless of the settings, you generally get "roving bands" of abnormally strong groups (~5000 pop, Avr Str ~420) walking virtually unopposed through a larger but weaker dominant force on the landmass (~120k pop, Avr Str ~280). These little bands seems to kill each other then they meet, and often just eventually run into the coast and die. I'm aware this is still under development and may change in future versions. Again, really cool project. You might find the work of Cederman on ABM in International Relations interesting.
@undefinedbhvr
7 жыл бұрын
I have a suggestion for a game, however this is a long one. This is a direct copy and paste from an idea I had a while back. It's probably going to take a while to make, and since I don't know coding yet, I decided to suggest it for you. It's a bit long so bear with me on that; First Person Shooter Wild West Theme Small town 10 buildings? 6 randomly generated in location, one bank, 1-2 bars, 3-4 shops, others are decorative and non important. Graphics: 2d(could be 3d but would take longer) top down perspective, simple. Town Design: Shops, Bar, Bank are able to be entered, other buildings are decorative. Goals: Game ends when everything in the town is robbed or Robber is arrested by Sheriff Robber: Starts in hidden cellar, random spawn in map, only available to robber. Items are a lockpicking set 10 uses, allows robber to hide in a house 1 min maximum, and a pistol Sheriff: Starts in bar, has a pistol and cuffs, can either cuff or shoot robber. Cuff is instant win, shooting requires shooting robber 3-4 times.
@pixl237
7 жыл бұрын
Can you do langton's ant? (but with your own rule ^^)
@stumbling
7 жыл бұрын
Instead of having them swim across oceans, how about having the sea-level rise and drop?
@JS_SN_UQAU
7 жыл бұрын
Nice! Here's some suggestions for you: *Civil War* Not everyone is going to be that faithful to their country. You could make it so that a person has a 1% chance of starting revolution. Thus, gigantic empires which are unmatched won't form, and isolated lands won't develop tiny strength values. *Resources* _Food_ would increase strength. _Wood_ would allow people to build shelters and boats. Both would be randomly spawned around the world, and spawn every 5-10 seconds *Shelters and Boats* _Shelters_ would range from teepees to houses to buildings. They would reduce the likelihood of disease. _Boats_ would allow movement across waters. Hopefully you read this and take this into consideration! 😀
@ItaliaForumHD
7 жыл бұрын
I did not understand how people recognize that the "blue" of the image is the sea and green the earth :/
@SteveSims
4 жыл бұрын
Thank you for not using MS visual studio. I use code::blocks too.
@loopyzach7537
7 жыл бұрын
Hey, the EMpire.exe thing keeps crashing. The black box that appears says 'Failed to create texture. Invalid size (0x0)' Edit: Nvm, i got it. I had one file missing that I was supposed to add on too.
@MrTurbo_
7 жыл бұрын
Didn't take me long to decide to subscribe
@timothynguyen1989
5 жыл бұрын
I wish there was a python tutorial on this. I’m a Python coding noob and don’t know much about c++
@PhilippTiefenbacher
5 жыл бұрын
Game Engine based on cellular automata: www.kickstarter.com/projects/evocell/evocell/
@TheMrSzony
5 жыл бұрын
You forgot to write music names in description
@chriswashingtonbeats
7 жыл бұрын
It's call seeing waves of disease sweeping the different nations, much like waves !
@seditt5146
6 жыл бұрын
Cool, I am working on something similar but I was using Darkbasic as a prototype lang so I hit a wall with performance. forum.thegamecreators.com/thread/220765 .. Atleast on my system, Others have reported much higher FrameRates but it uses 3d objects and a simplified Trigger Neural Network to define how it reacts when it sees another object, Mates, Walls, Enemys and food, It only takes about 10 minutes on my system before its obvious that the creatures have learned to control themselves and move towards food and mates and away from walls and enemys. If they bump into a wall they go forward and I found this happens because they only way they can hit a wall is backwards because whenever they see it infront of themselves they go backwards. IDK Its pretty cool but I had much greater plans for it but am being limited by the Language I have it running under at the moment. Will prob port it to VC++ soon enough. You should consider mating and some form of sight IE allow them to see what is ahead of them by so many squares only in the direction they are facing. It would be simple and relatively fast to add some sort of Neural Network or AI from that point on
@void7805
7 жыл бұрын
please upload more interesting videos like these!
@TheSteckifranic
5 жыл бұрын
That’s so fucking cool, dude. I’ve just about completed a similar project using Python and pygame, just on a smaller scale due to pygame’s limitations on performance.
@uncannysnake
7 жыл бұрын
I would love it if you made it more complex, as in trying to see what happens when you add different things. More diseases, food (food value of an area goes down if it is too overpopulated), etc ALSO: Make genetics dependent on two people who have to meet. (Also a possibility for additional diseases) And eventually you could drop the colonies mostly and just make a beginning set of a thousand people over the world with vastly different parameters, people being better fit to the south or north, to environment, etc. So it could eventually develop into a bigger humanity simulator (Fighting would happen as colonies with similar characteristics form automatically and people who have too different characteristics/parameters begin to fight while people with near enough characteristics mate)
@SnareX
7 жыл бұрын
Maybe add experience like slightly increase strength when they win a battle?
@SpaghettiEnterprises
7 жыл бұрын
Super rad! This simulation is actually surprisingly insightful. Have you considered recording statistics? Also, it'd be cool if you added a click event that wiped out everything within a certain radius, or a random natural disaster effect that did this automatically. I agree with some of the commenters; that there should be a random chance for people to spontaneously change colors. Potentially scaled with strength value?
@J4ap0on3es
7 жыл бұрын
Hopson! please, I don't copy what you do, I try to understand, but english isn't my language, so I ask: could you please write in the screen a resume of what you are doing or put legends or talk slowly hehe, sorry to ask, but I have some difficulties with you speaking so fast ;-;
@monomii2841
7 жыл бұрын
One last thing I think you should do, make nukes that kill all cells in a certain radius on impact and then leaves a circle of radiation that automatically mutates any cells in contact.
@lythd
6 жыл бұрын
4:35 : *Facebook* Portsmouth Freshers 2017 changed the name of the group University of Portsmouth Freshers 2017 to University of Portsmouth Freshers 2017/18
@Kruuzx
7 жыл бұрын
It would be cool if you could modernize the map and ferry routes to make colonies jump continents. For that to be a good idea you would probably have to make a penalty for traveling, like for example make traveling weaken colonies (because of weather conditions in the ocean and limited food supply etc). you'd probably also have to make the routes one way tough so you wont have stoppage in the paths. Also one thing that came to mind. If you make the paths just like grass. That would mean that only one colony could occupy at the time which also would make a stoppage, because the colony would only pass trough in a single file. I think you would have to make colonies travel there in one step/turn if that make sense.
@acrid8952
7 жыл бұрын
Would there be a way to outline each country, then make a class Country with values for their regular statistics. Because in the simulation currently, every place in the world is the exact same. Russia and Greenland are obviously colder than, say South America, so it would make sense if they caught more diseases or died from hypothermia there, but were more resilient to it naturally. In the same way, extremely hot countries would have a risk of heatstroke. It would also be cool if there was different diseases. Like one would be extremely lethal, killing anyone it infects by lowering their strength, and one that just slowly speeds up their aging.
@dnetne5508
7 жыл бұрын
I started learning C sharp I think like a month ago,and I watched like 2of 20 videos and I quited but now I will try it agin,due to you!
@clearz3600
7 жыл бұрын
Nicely done. I'd add a few sliders to let you dynamically control the values.
@ikariim
7 жыл бұрын
I think you could also create mountains and deserts which are more difficult and arduous to traverse, maybe making people die slightly earlier, or making them move slower and reproduce less. Also, maybe each round a civilization has a low chance of developing better weapons or travel making their strength higher and moving faster.
@metatechnocrat
7 жыл бұрын
looks very promising. You should rename it "Cellular Empires make improvements on it then copyright and trademark it.
@davidrubow8784
7 жыл бұрын
You should add mountains and deserts which a person needs higher strength to live in I.e. mountains are grey or brown and your strength would be reduced by 25% Or the strength values will have to be a certain minimum strength I.e 500 strength is required for mountains
@appa3535
7 жыл бұрын
why'd you delete the carribean
@Hopsonn
7 жыл бұрын
Some of the island were too small
@screamingfungus_
7 жыл бұрын
Appa 2 many pirrrrates
@kauvii
7 жыл бұрын
Next video you should try to make a Langton's Ant automaton! The rules can be found online. Love your videos, btw :)
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