Coding in the Cabana is a series where I attempt challenges from my garden cabana in Brooklyn, NY. In this episode, I explore the beauty of Worley noise. Code: thecodingtrain.com/challenges...
🕹️ p5.js Web Editor Sketch: editor.p5js.org/codingtrain/s...
🎥 All videos: • Coding Challenges
References:
🗄 Worley Noise: en.wikipedia.org/wiki/Worley_...
📓 A Cellular Texture Basis Function: www.rhythmiccanvas.com/resear...
📘 Book of Shaders - Chapter 11 Noise: thebookofshaders.com/11/
📕 The Nature of Code - Spatial Subdivision: natureofcode.com/book/chapter...
💾 saveFrame() (Processing Reference): processing.org/reference/save...
Videos:
🎥 Coding Challenge #98 - Quadtree: • Coding Challenge #98.2...
🎥 Coding Challenge #24: Perlin Noise Flow Field: • Coding Challenge #24: ...
🎥 Coding Challenge #114 - Bubble Sort Visualization: • Coding Challenge #114:...
🎥 Coding Challenge #143 - Quicksort Visualization: • Coding Challenge #143:...
Related Coding Challenges:
🚂 #24 Perlin Noise Flow Field: • Coding Challenge #24: ...
🚂 #28 Metaballs: • Coding Challenge #28: ...
🚂 #98 Quadtree: • Coding Challenge #98.1...
🚂 #114 Bubble Sort Visualization: • Coding Challenge #114:...
🚂 #C5 Marching Squares: • Coding Marching Squares
Timestamps:
0:00 About Worley Noise
1:13 Coding Random Noise
3:29 Adding a Set of Points
4:57 Calculating The Distances
7:25 Coloring
8:10 Animating The Points
10:28 TWorley Noise in 3D
14:00 Optimization Possibilities
14:49 Conclusions and Goodbyes
Editing by Mathieu Blanchette
Animations by Jason Heglund
Music from Epidemic Sound
🚂 Website: thecodingtrain.com/
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🎥 Coding Challenges: • Coding Challenges
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🔗 p5.js: p5js.org
🔗 p5.js Web Editor: editor.p5js.org/
🔗 Processing: processing.org
📄 Code of Conduct: github.com/CodingTrain/Code-o...
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#worleynoise #cellulartexture #tesselation #distance #p5js
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