I prefer CWC 2 from what I have read. They brought more chrome into the game based on historical facts which I find very valuable. The 1st edition is solid, but it is a little too abstract for my tastes. I want to see some semblance of reality in my games. LAWS for example should have a really short range, especially if using the standard scale of 1 stand = a platoon. It is just a defensive measure, so in open country tanks should be able to navigate them. No game can be a simulation, but a good game produces historical decision-making IMO. Although we house rule that hits are permanent and increase the save values of everything as well as introduce a saving throw of 3+ for infantry. This makes things feel more realistic while not changing much of the mechanics, and Infantry are then very reliable and take a long time to get rid of. I have found that this helps increase the usefulness of infantry as Tanks have a harder time sticking around to get rid of them, especially if they are in cover.
@Mike-pq8yu
2 жыл бұрын
Solid Review!
@westburywargamers223
6 ай бұрын
I really like CWC2 but then I've never played CWC1 and don't feel the need to.
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