An anecdote from real-world training: "proximity negates skill. The closer you get to them, the less it matters how much better trained or equipped you are." Any random civvie-street punk can pick up a rifle and defend a doorway from three meters away with zero training or experience and have an even chance of wiping a squad of the most elite killers on the planet. The best thing to do then is to not go through the chokepoint they are defending and either create an unexpected avenue of entrance or simply bring the building down on top of them.
@run2u520
2 жыл бұрын
Generally, I find that the key to winning any urban engagement, especially if you have superior firepower to the defending enemy is to level the structure and finish off survivors in the rubble. Of course, this doesn't work 100% of the time since some buildings are just too big to be effectively brought down by armor or artillery, so rocket launchers such as the rpg, smaw and panzerfaust in CM:SF2 will generally work pretty well against enemy infantry concentrating in a house or floor.
@usuallyhapless9481
2 жыл бұрын
Definitely seems that clearing a building is a lot easier once it stops being a building.
@MadraktheRed
4 жыл бұрын
I’m so glad I someone else knows the FISH&CHIPS acronym, you never could tell how much cadet instructors were pulling your leg
@ssoooss2125
3 жыл бұрын
9:01 That poor building didn't deserve the amount of ordinance spent to absolutely vaporize it
@sullybiker6520
3 жыл бұрын
The worst buildings for me - and they're often objectives in CMSF2 - are the deep and tall ones. You can easily lose a squad moving from one cleared room to the next, and sometimes the fire is from floors above and below. It's a difficult problem to solve. The temptation to clear with artillery is so strong. The point about the streets is really vital; for the same reason you've got to be careful about groups of buildings. You end up in a cross-fire so easily, and go from "I AM KING OF URBAN WARFARE" to "OH GOD ALL MY GUYS ARE DEAD" in about ten seconds.
@CharlesvanDijk-ir6bl
4 жыл бұрын
Russian tactic in Stalingrad AFV (T34) for the top floor AFV (SU122) for the bottom floor infantry does the mercy killing. Australians in Binh Ba (6th June 1969) did something similar. Centurion with the 105 mm breach the wall with HE followed by Cannister Shot, Infantry took care according to rules of engagement. For some reason, these tactics work too in all the Combat Mission games.
@KaB__1
4 жыл бұрын
Your videos made me grab CMSF2 and I love it, keep doing them!
@rsraiderscdc6855
4 жыл бұрын
Thanks again for this video and the CM Basics playlist. Very useful for newcomers and veterans on this title!
@usuallyhapless9481
4 жыл бұрын
No worries man, thanks for watching!
@DrewShotsFan
4 жыл бұрын
UH, you continue to provide very watchable, but more importantly, informative videos. Urban Warfare is the scenario that is the least appealing to me, and therefore the one that I am the least experienced in. This video will really help me to investigate and explore urban warfare with more enthusiasm. And everyone loves fish and chips. I just hope my pixeltruppen don't become mushy peas 😊
@willv3462
3 жыл бұрын
This is some of my favorite content on youtube! Thanks man, this stuff is really well presented.
@Thomathan
3 жыл бұрын
Man you put so much effort into your videos I really wish you had more viewers. Just found the channel and it’s a gold mine.
@nbr1rckr
4 жыл бұрын
FISH&CHIPS... I like it. Saw a "private video" in the basics playlist... Had a feeling it was something like this :p
@usuallyhapless9481
4 жыл бұрын
Yep, well spotted ;)
@HentiSenpai
4 жыл бұрын
Great informative video like usual Hapless
@hamishneilson7140
3 жыл бұрын
You use a lot of very good and accurate technical terms in your videos, did you ever serve in the military or have you just picked it all up from reading forums and so on? Either way, I'm impressed with how well you explain a lot of things. Your MG theory video was actually excellent, might have to send that to my section as a good explanation with visual examples. We're the weapons det for an infantry platoon, so it's important stuff for us!
@usuallyhapless9481
3 жыл бұрын
No, I never served or anything. Just pick it all up I guess.
@hamishneilson7140
3 жыл бұрын
@@usuallyhapless9481 Honestly that's pretty impressive! Usually people that "just pick it up" are good enough but have little gaps in understanding of application and so on, especially in terms of use of ground and technical terms for weapon systems/their applications, but you seem to have an excellent handle on both!
@hmabboud
3 жыл бұрын
Oh my God!! Finally!!!! I’ve been waiting for a looong time for the fourth session. Please don’t be late again
@gogogomes7025
4 жыл бұрын
I've just tried the Piccadilly Circus scenario, i didn't go very well, but your video really gave a nice perspective on how to aproach it. Massive firepower is basically the only thing i learned from the american campaing, but creative navigation might just be what i needed to try.
@Daz30
4 жыл бұрын
Great video. I hope you do more on this topic and including how to best deal with preventing your men using balconies with fencing opposed to those which have actual cover. The forums have some advice but some are quite involved. For a new player this can be frustrating. But i guess the best practice is to use ground floor or avoid those types of buildings. The other thing is some campaign missions are time based and you are forced to not take your time through a town, any advice for this situation?
@jht5225
4 жыл бұрын
Thanks for another amazing video. Love it. Please keep it up. Is it possible to maybe do a video about movement orders in specific examples. Kind of like a combo of this and you’re infantry movement video. Maybe that’s a muddled idea. Anyway. Thanks again great video!
@celladoor_uk
4 жыл бұрын
I really struggle once in buildings. One enemy usually ends up killing 5 guys, even though they have superior fire power. I assume I should take things slower. Currently lost easily 20 guys on one of the last scenarios on the British campaign. Hopefully I will have enough left for the rest of the scenarios. I am well into Damascus now, fingers crossed I can see it through after this last shit show of a battle. I would definitely love some more help videos on some different urban scenarios. Thanks for your hard work man, keep it up! :)
@AR-GuidesAndMore
10 ай бұрын
Use Breaching Units to enter, when the Wall goes boom, the enemy inside usually braeks. Plus you arent forced to use the doors.
@georgeofazgad2176
4 жыл бұрын
Two questions: 1. In the event where you have to storm a building which movement order do you use ( walk, hunt or assault). 2. How to deal with infantry equiped with long range anti tank weaponry in defensive positions (buildings or trenches). These guys (dont know what they are called but they use an at weapon that needs to be deployed first) are probably giving me the most headache as they can vaporize a stryler or immobilize an abram in one hit at a long distance before you properly set up a base of fire. And you cant rely on recon to actively spot them due to thier small unit size, they also seem to constantly move from building to building alot. A good example is this single unit set up in the final tutorial (usually located in the central building of the town but tends to move a lot). Which effectively prevents me from moving up my strykers just from its mere presence. Anti tank infantry is my biggest fear
@norwegianwiking
4 жыл бұрын
Personally I use quick and assault in MOUT. Quick is used to breach into a building, as I want them to get in fast. Assault is used if I want them to bound up to the outside of a building, then switch to quick to get them inside
@georgeofazgad2176
4 жыл бұрын
@@norwegianwiking Which orders make them more effective when they are inaiwde the building? E.g. moving from first floor to second floor when there are enemies on the second floor
@usuallyhapless9481
3 жыл бұрын
1. Usually quick. Hunt is very risky (the pixeltruppen will stop when they spot an enemy, potentially in the middle of the road), Assault has the same problem because the TacAI decides how long it's bounds will be and doesn't understand that stopping in the open is bad, Straight-up Move is a little slow for my tastes: I want to get to the building as fast as possible. 2. Sounds like you've discovered the AT-14 Kornet! ATGMs like that are absolutely the boogey-man for NATO for exactly the reasons you describe. Solutions generally rest on spotting it first (Javelin teams are good for this because they have thermals, but can still be very tough) or spotting the launch signature and killing the operator before the missile hits (also tough with extra risk). Keeping trees between you and potential ATGM teams can be a good idea (the missiles might be intercepted by the trees) and staying hull down is almost always worth doing.
@georgeofazgad2176
3 жыл бұрын
@@usuallyhapless9481 how to hull down properly? Still too used to wargame where long range weapons have a relatively high chance to miss. In combat mission everyone seems to have pinpoint accuracy Also how to properly use sniper teams. As scouts or shooters?
@callyfow9397
3 жыл бұрын
@@georgeofazgad2176 On the topic of Sniper teams, both, as they come they make good scouts and the cost to make them elite is quite low making them good shots, usage wise they can be either or whenever you need them to, provided you've positioned them well ofcourse
@kirkyoung4147
3 жыл бұрын
Thank you so much for helping me understand this fantastic game!
@jhudrickwrayterrado8791
Жыл бұрын
Watching this because i'm stumped on what to do with the Baker 1-1 Scenario
@HolgerHendel
4 жыл бұрын
Thank you!
@radkin6913
3 жыл бұрын
im glad you released another one cant wait to see what it instores today! But im having a problem since im a nooby I have decided to play atgm ambush and I am struggling so badly I need help anyone got any ideas!?
@usuallyhapless9481
3 жыл бұрын
Watch this space ;)
@zogger5281
4 жыл бұрын
Nice! Thanks!
@arthurbalourdos4212
4 жыл бұрын
Great stuff, thanks!\
@Termanater97
4 жыл бұрын
Thank you ! For the video, I love playing Shock Force 2 but urban combat seems very hard to tackle with
@usuallyhapless9481
4 жыл бұрын
Hope it helps man!
@Termanater97
4 жыл бұрын
@@usuallyhapless9481 It will! Thank you for the videos I find myself coming back to these vids all the time and everytime I watch them I get motivated to play more and challenge my tactical thinking. A very great job for making these helpful videos.
@lunarrocks4165
Жыл бұрын
9:01 when youre not worried about collaterals
@kashk42
4 жыл бұрын
This video was, lets just say, "needed". New player here, doing pretty well in the campaign, but the damned canadian campaign with it's two starting MOUT maps keeps stumping me. I "win" in the end, but keep taking way to many casulties so it counts as a "minor loss" instead, because I just keep assaulting buildings way much. Slowly learning the hard way.
@usuallyhapless9481
4 жыл бұрын
That Canadian campaign is tough, especially against insurgents who are too crazy/stupid to realise they're beaten.
@konebrieber2390
4 жыл бұрын
do the developers of CM have a roadmap of new engine, new content, new game ect?
@usuallyhapless9481
4 жыл бұрын
Not particularly. In order at the moment I think we're looking at the next Red Thunder Module (Eastern Front late '44 to end of the war), followed by some kind of Black Sea (possibly Marines and VDV) or Final Blitzkrieg module (Commonwealth Forces most likely). It's a very small team.
@celladoor_uk
4 жыл бұрын
@@usuallyhapless9481 Man, it has become my favourite strategy game of all time. I can't wait for Black Sea and the WW2 ones.
@dimazaharov8565
Жыл бұрын
Hi! Hope you will answer this one, if possible. How did you called up that context menu, when you ordered Stryker to open up? I know that it might be there for some of the mouse settings, but so far it only works when you have your mouse over a unit/icon, and in the footage you clearly howering your mouse over the road away from Stryker while calling up this menu. Hoping for an answer!
@usuallyhapless9481
Жыл бұрын
Spacebar ;)
@dimazaharov8565
Жыл бұрын
@@usuallyhapless9481 Thank you!
@taylormueller1654
11 ай бұрын
2 questions: -how do you split a squad into 3 groups instead of 2 and -without an assault button, what movement order do you give a split team that's about to enter a house in combat?
@usuallyhapless9481
11 ай бұрын
1. Squads are organised into fire teams and can only split down to the number of fire teams they have. So in SF2, a regular US Army infantry squad with 2 fire teams can only ever split into two elements. A MOUT organised squad- under a separate formation- has 3 fire teams and can split into three elements. 2. Whatever movement order gets them inside fastest. It's generally more dangerous out in the open.
@taylormueller1654
11 ай бұрын
@@usuallyhapless9481 thanks, though I have more questions that I posted on Reddit and didn't get an answer. First is regarding the advice people (and you) give to attack and destroy enemy positions from afar when possible "even if I have 5 Strykers firing hundreds and hundreds of rounds at an enemy house, there always seems to be guys still laying down on the ground in cover, and they may be killed eventually, but then you have another house that needs tons of rounds, and another, and eventually your Strykers run out of ammo before you're able to complete your final objective. This was particularly bad in mission 3 (CMSF2), which took repeat after repeat to win, and even then I only managed a major victory with 11 men lost." My other question is, how do you isolate buildings when there is (often) no way to isolate building due to many of them being outright defensive lines or the location where you need to be in order to isolate them is under heavy enemy covering fire. Then, and this is a big one, "Units who cut corners unto other streets, or getting into houses that look down the street, so that they can lay down cover fire for the advancing squad that'll be moving down it, well, they immediately get cut down because they're the first one providing cover down the street (and thus don't have someone covering them themselves). These covering squads usually near instantly become annihilated by massed fires, and IFVs/Tanks get hit by an RPG".
@wgrundmeier
4 жыл бұрын
Does this game ever model civilian in urban areas? That's what makes it harder to follow your firepower tactics in real life.
@kashk42
4 жыл бұрын
Closest thing is certain insurgents DRESSED as civilians, who just get a bonus to their ability to not be spotted, so no. The game "abstracts" civilian population with a civilian density setting, which can increase or decrease that bonus.
@usuallyhapless9481
4 жыл бұрын
It doesn't make it harder to use firepower-based tactics, it just makes it morally and ethically questionable. That said, in some mission NATO will be penalised for excessive collateral damage.
@Phvpark
3 жыл бұрын
this is why IRL the army warn the population about a attack before hand, and it shows why collateral damage is inevitable.
@KGramgram
Жыл бұрын
I've been following the series along for a few days now, putting my prior & video knowledge into gameplay of Black Sea, however I'm still stuck on a particular scenario, its the one where you're playing as the Russian forces that need to assault a town square that is heavily defended by Ukrainian infantry and Armour (including BMP's and a tank), since you are quite experienced with the franchise I wanted to ask if you have any specific tips regarding that scenario? Because it basically has become my first "wall" in the game. Still, thanks for making this series, it has made my experience with CMBS much smoother than it would have been if i just dived in.
@usuallyhapless9481
Жыл бұрын
Thanks! I don't have anything specific for the "Going to Town" scenario (pretty sure that's the one), apart from that going over the bridge is a terrible idea. Urban warfare as a rule is generally messy whatever you do- but it's worth remembering that not all scenarios are created equally and sometimes they are more... about the experience than challenges to complete ;)
@KGramgram
Жыл бұрын
@@usuallyhapless9481 Thanks, and yes "Going to Town" is the one i'm having issues with. i just skipped it for now and decided to do the medium sized one where its infantry vs infantry and your in command of US forces advancing towards a entrenched apartment block. it was heaps of fun and I don't think it would've went as well as it did if i didn't watch this video. (only 7 dead, 15 wounded with a Russian surrender after i flanked them and was moments from blasting their remaining buildings with engineers.)
@LDZMarder
4 жыл бұрын
MOUT also know as nuke it from orbit just be sure. The last place you want be second only to jungles.
@usuallyhapless9481
4 жыл бұрын
Honestly, nukes would make CM a lot easier in general
@d.c.6065
3 жыл бұрын
Not if there's a "preserve" objective... ;)
@Spider-Too-Too
4 жыл бұрын
first, you install multicam camoflage mod for US troopers. second, you win
@usuallyhapless9481
4 жыл бұрын
2007 is a bit early for multicam right? :P
@mikkykyluc5804
3 жыл бұрын
Or a tank round! Or heavy artillery fire! Or a thousand pound bomb! *mushroom cloud* Had me in stitches there, good stuff comrade! When you're forced to storm a building that might have a straggler enemy or two in it, do you prefer Quick or Assault, and why one over the other?
@usuallyhapless9481
3 жыл бұрын
Quick over assault: the assault command automates the fire and movement of fire teams without regard for the terrain, so they could end up stopping in the middle of a road or something like that. Much better to micro it with quick and pauses.
@dogukan127
4 жыл бұрын
fucking love these videos
@chrisdiaz4876
Жыл бұрын
There is a game called Graviteam Tactics. Imagine this game but 10x better.
@stardekk1461
3 жыл бұрын
@Usually Hapless can you Dropbox link me your CMBS HD Pack ? I've seen some of your older videos on CMBS and I see they have some sort of Different models and environment and I can't find anything similar in CMMODs 3\4 .
@usuallyhapless9481
3 жыл бұрын
They are Kieme's Black Sea Mods. Unfortunately, I think all the links are defunct and even compressed there's about 1.5gb worth, which is far more than I can fit in my Dropbox. I think there's a link to the vehicles here: community.battlefront.com/topic/136042-link-for-kiemes-bs-vehical-mods/
@koolasskiller8440
4 жыл бұрын
i know this is gonna sound stupid but how do i go about installing these mods into my game?
@usuallyhapless9481
4 жыл бұрын
Download, unzip if necessary and then put them in steamapps/CombatMissionShock Force 2/Data/Z. You might need to make the Z folder.
@koolasskiller8440
4 жыл бұрын
@@usuallyhapless9481 man thank you it works your the best
@Roman9441
2 жыл бұрын
Many feature i don't have in CMSF i use to play
@tychokort
3 жыл бұрын
Will you do a German CM campaign?
@usuallyhapless9481
3 жыл бұрын
I have an interesting Kampfgruppe Engel playthrough that I need to make a series on. It is WW2 Normandy rather than modern though.
@yamyeeter1185
2 жыл бұрын
I cant help but wonder how these tactics and doctrine would apply to other realistic fps games I enjoy, like Squad or Post Scriptum. Would they work? Surely they would right? After all, those games push realism as much as they can, even going as far as to have punishing suppression mechanics to simulate nerves under fire. However, the ability in those games to respawn and have a near constant flow of reinforcements makes me question it. Not to mention the lethality of PvP games seems astronomically higher than games like combat mission (and real life as well I suppose). Its just too easy to pop out of cover, and headshot that MG pinning your squad while he reloads. After all, you cant program a fear of death into the games, and it's just too easy to be accurate. I'm curious what any of you guys think? Would real life tactics and doctrine work in a game like Squad or Post Scriptum?
@usuallyhapless9481
2 жыл бұрын
That's a video in and of itself! My take would be that games like Squad and Post Scriptum might be visually and audibly realistic, but a lot of the key components of modern warfare are either absent or overriden by (what I would say are) questionable design choices.
@yamyeeter1185
2 жыл бұрын
@@usuallyhapless9481 I'd have to agree with ya there. Then again, I can't say I've ever seen anyone try, or rather, anyone _achieve_ the level of organization and dicipline required to pull off these tactics, but maybe that's just cause they dont work. Your average Squad/Post Scriptum players arent soldiers after all haha. It's an interesting idea though.
@doubleemcastillano464
3 жыл бұрын
Tip #2, when crossing roads ( danger areas), there should be a man or two posting security to provide cover fire so you all don't get schwacked rolling across the street like you guys did. Though you said you are on single player so idk if this is something you'd be able to do in game alone.
@doubleemcastillano464
3 жыл бұрын
These guys need dispersion when not behind cover or entering or occupying a building. Put a few meters between you and the next man in your fireteam. A grenade or grenade launcher could smoke all of you. Also, someone emplaced could full auto you all with much less effort than if you were spaced out.
@holoween8103
4 жыл бұрын
Good video but i think youre overly simplyfying to the point of misrepresenting the basics of how to fight. What youre showing here and to some degree already last video is an engagement sequence of find, fix/destroy, move into rubble. This works if you have massive firepower superiority and a cooperative enemy but with either of those being absent you run into problems. Showing a "proper" engagement sequence of find, fix, flank/isolate, destroy would have better represented what to do and not to do in urban combat. that said im still looking forward to the next one
@usuallyhapless9481
3 жыл бұрын
I am over simplifiying. Apply massive firepower => occupy rubble against a cooperative enemy is the ideal situation and one that new players are most likely to encounter playing the scenarios and campaigns. What to do when you don't have the firepower and the enemy doesn't hang around to get pasted is obviously a lot more complex, so I want to get the basics down and then make things more complicated.
@karlhungus545
3 жыл бұрын
@@usuallyhapless9481 Yes, this is where I'm at. I'm experienced in CM (been playing since the first day in 2000), but this still tends to be the case, especially in the WW2 games where your firepower advantage is negated, especially when playing as the allies. That, and the difficulty targeting things in places like narrow hedgerows. I recently had a single sniper squad (with an MP40?) take out almost an entire platoon and a greyhound in a narrow street flanked by hedgerows because I wasn't able to get the targeting line on the actual spot and the dummies couldn't see him until they were getting mowed by MP 40 spray (Crossroads battle in the Courage and Fortitude campaign). A single shot from a Stuart that somehow magically spotted them from 40m finally killed it. Very frustrating.
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