Interesting use of nuclear power stations by the opposition. Someone snuck a spy in at the end, don't know who. I would of gone for the tech shops & oil derricks early on too. Thinking long term in this game, once the ore is gone you can out spend them. I don't think any of the players on the losing team played badly, in fact they counter attacked a few times even when the tide turned. Notably green did so & yellows sergeant tank raid was clever...gg.
@ambiancegameplay1946
7 жыл бұрын
I agree, but I'll usually give the other team a little more time to defend to be fair before bringing on the fun overwhelming armies haha makes it more wild, but in general I'll of course go by how the match is feeling, sometimes quick or even quicker if the other team happens to be very skilled for sure! And yeah, they came out playing way stronger than expected towards the end all the sudden... At that point it was time to get it into gear and finish them solid before they try to somehow come up with something haha. & Thanks!
@carpanthers4ever
7 жыл бұрын
Am I the only one who feels like prism tanks are a tad OP? I mean all they have to do is find one angle of approach not guarded by grand cannons and they'll melt perimeter defenses from outside of their range and punch through to your construction yard or nuclear reactors and game over. At least apocalypse tanks need to get close to you before wrecking your shit
@ambiancegameplay1946
7 жыл бұрын
Well I did tad boost the Prism's speed haha but they're pretty weak for the price generally, then again, the way I made this map is intentionally for more money to have bigger crazy battles like this lol. Overall, the playing field is just as even for anyone. Apoc tanks did get a speed and health boost mainly for Vs Rocketeers & Prism overloads, Kirovs are 2x faster too. Defenses are also 2x powerful and half price to make them useful whereas they're usually always skipped, lots of balancing. Prisms in general I agree, are pretty OP at times haha.
@chuckyolives2000
7 жыл бұрын
good game purple and green were so good
@6Monto
7 жыл бұрын
good match just a tip: learn to walk with Shift + ctrl with your tanks
@chuckyolives2000
7 жыл бұрын
Ricardo Montoya why?
@6Monto
7 жыл бұрын
ur units will move to that point and will automatically attack hostile targets
@MathStringInputOutpu
7 жыл бұрын
You could use more way points. If you sent your rocketeers to destroy the oil refineries with waypoints, by the time they finished, you could have had the moment to do some macro at home, such as train another army of rocketeers.
@ambiancegameplay1946
7 жыл бұрын
I agree, but I also had to take interesting ways and side turns to try to avoid as much Anti-Air as possible plus not sure what it is but the Rocketeers don't attack as consistently and move around some unless I'm continuing to click on attacking a target - The Derricks being so important, didn't wanna take any chances and it helped strongly lead to the win haha. On my 1.5 Version here, Anti-Air Turrets are buffed, they're half the price and attack slightly better with increased armor... Which is very balanced, as in normal maps people never use them or they get destoryed overly quick. Aside from that, thanks for the reminder though because sometimes I don't think to use waypoints for some reason, but they are a major thing for sure!
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