If anyone has any questions don't hesitate to ask, I read and answer all comments 👍
@lgl0088
Жыл бұрын
How do you get the basic figure to sculpt out the idea of how it’s posing? Can you put a link or something for the download
@MWSculpts
Жыл бұрын
@@lgl0088 You can get ideas for poses all over, I like to use Pinterest, check out my anatomy board here pin.it/4KBKnJs and I have a section for poses there too.
@Austin-ik4rk
Жыл бұрын
I parented all the limbs in the arm according to how you listed in the comments, but when I try to rotate the bicep while the forearm and hand move, the bicep isnt rotating about the shoulder. Should I be moving the origin of this bicep up to the shoulder? if I do that it makes all the children move as well. any insight?
@MWSculpts
Жыл бұрын
@@Austin-ik4rk yes what you will need to do is unparent the forearm and hand, then move the bicep origin then parent up again. Also you could just move the origin then reposition the children 😊
@elainecrawford5585
5 ай бұрын
I don't know if you still read these comments, but you are a godsend and I adore these tutorials. Thank you. Thank you thank you thank you!
@MWSculpts
5 ай бұрын
Yes I do! Thank you I'm glad the tutorials are still useful 🙂
@slowstartpokemon8652
24 күн бұрын
Excellent tutorial, nice calm pace and nothing taken for granted
@trevorpearse3668
7 ай бұрын
As someone who hasn't done any modelling since the days of 3d Studio Max, these videos have been really helpful for me. Thanks!
@JackCase
2 жыл бұрын
Good tip on moving object origins, I've only ever known how to do it by snapping it to the 3D cursor after snapping the cursor to some part of the geometry in edit mode.
@MWSculpts
2 жыл бұрын
That's great, something I skipped on the video (just to keep things snappy) is you can right click that checkbox and set a keyboard shortcut to make the origin even easier to change
@sakamoto399
Жыл бұрын
You don't know how happy I am to have found your channel. I hope your videos get the attention they deserve.
@MWSculpts
Жыл бұрын
Thank you! I'm glad you are enjoying the videos 🙂
@digitaldungeonssean371
4 ай бұрын
This is awesome! I wanted to get into digital miniature sculpting, and this tutorial is accessible
@ashrendar7173
2 жыл бұрын
Gonna watch this a few times because that was a lot of info but thank you for doing this I've been wanting to learn how to sculpt my own minis for a while and I think I'm finally gonna take a crack at it
@MWSculpts
2 жыл бұрын
Great hope the series is of some help towards your goals :). If you have any questions along the way just let me know and will try to help out 👍
@orcd0rk
2 жыл бұрын
Your tutorials are so approachable, thanks for your work. Truly appreciate how simple you make everything.
@blank557
Жыл бұрын
Huzzah! I learned this! Bad grammar on my part, but I don't care. I was so intimidated by Blender, I thought I would never get it. I almost gave up. Thanks for putting together such an excellent tutorial! I now know enough to start learning more.
@MWSculpts
Жыл бұрын
That's so good to hear! I'm glad that this gave you the start you need, Blender is great software 😊
@annakirner9174
2 жыл бұрын
At min 5:49 -- my arm isn't rotating with the shoulder, just the shoulder sphere rotates. I've watched and rewatched, and completely started over twice... but can't seem to figure out what I'm doing incorrectly. Thoughts?
@MWSculpts
2 жыл бұрын
Ah yes as I rewatch this I see the confusion here. If you start from this point kzitem.info/news/bejne/sI-cp3yQcZ-bdo4 (5:02) you can see how these objects get parented together. If you select the bicep object then shift select the shoulder sphere, then hit control+p and parent up. Once you rotate the shoulder sphere the bicep will rotate too. Hope this clears things up.
@user-lb8sl6ry5t
Жыл бұрын
Good job, mate! Thanks of lot!
@jenkessel4758
2 жыл бұрын
Absolutely love your videos, I can't wait to have a go at Blender. Thanks so much for sharing your knowledge 😊
@MWSculpts
2 жыл бұрын
Great to hear, go for it! Any questions let me know I will try to help 👍
@jenkessel4758
2 жыл бұрын
@@MWSculpts you're a sweetheart, thank you!
@mythosstudios4940
2 жыл бұрын
Question will this series also cover how to actually make a model for beginners like the last tutorial series cause I find it neigh impossible to find anything that covers that stuff for 3.0 that isn't a 2 hour long video or requires me to buy something else
@MWSculpts
2 жыл бұрын
Just planning on covering the armature build for this one. So just going to refine this further, may only be 2 or 3 parts. However planning out a anatomy basics series at some point so the combination could help you get there. If you check out the sculpting a miniature series I have done that might help a little, granted it's not for complete beginners, or short 🤣
@ashinisam406
4 ай бұрын
Kindly don't mind if my doubt is too silly. The upper part of the body isn't connecting with the lower body and how could the mesh be printable as a miniature ??
@MWSculpts
4 ай бұрын
Hey you're right once you have finished your character you will need to combine the objects to make print ready. I have a vid going over the process here kzitem.info/news/bejne/laWq03WckGN6YKg
@ashinisam406
4 ай бұрын
@@MWSculpts Thankyou for your response
@DaveVedder
Жыл бұрын
When you parent the hip to the pelvis, you use "Object (keep transforms)" instead of "Object" like the rest. Is this super important? Also, thanks for these, they are amazing!
@MWSculpts
Жыл бұрын
Well spotted! Just taking another look I think it will be perhaps because I had already parented the hips to the chest (not sure :D). Either way, you can use the 'Object' option for parenting, but if you find that the child object 'jumps' to a new position after the operation, that's when I use the 'Object (keep transforms)' option as it will parent up and keep the child object exactly where it is. Just for a little more info on this, once your objects are parented up and you scale, rotate and move a parent, you arent actually doing it to the children it is just a relative change. So you will find when you unparent a child it will snap back to its original scale, rotation and position unless you use keep transforms. Hope this helps.
@carloseduardoramosdesantan2386
Жыл бұрын
Hi Martin, looking at you looks like it is so much easy, do you have any tutorial for make this footage that you use for the minis? and how to make it tranparent? I am just starting following your channel and seens to me that I got to the right place! Thank you for sharing this
@MWSculpts
Жыл бұрын
Hey Carlos yes it is easy once you know how! I have been wanting to put together a tutorial around the process of creating a decent render of your creations and simple animations like the turntable. Keep an eye out for this in the future. Under Scene > Film there is a transparent checkbox and if you render out in a format which supports transparency like .png you will get that effect.
@LadyArcticfox
Жыл бұрын
i cant seem to get the axis to appear, and i have restarted it, when i press Z it comes up as the shading tool. I cant seem to figure out what is going on. everything on my screen looks like yours. So i am not sure what I am doing wrong.
@MWSculpts
Жыл бұрын
Hey is this this axis that appears when moving an object along an axis? If so hit 'G' then 'Z' to move along that axis, please describe the issue further if I am misunderstanding you :).
@Kesudar
Жыл бұрын
Decent video. Just a thought. If you're going to do a tutorial video, I would suggest taking a bit more time to allow others to follow along with your keybind actions. You clip through those so fast without any catch-up time for beginners (I've had to replay several sections multiple times due to this). I do have a question for you.. At roughly 5:54 (when you're discussing parenting) you parent the shoulder to the chest, and then rotate it (in theory) and the entire arm moves. Mine does not, however. Only the shoulder rotates. It's almost like there is missing steps here that bind the rest of the arm to the shoulder sphere. EDIT - Looking through comments, I saw you answered this for another person - sorry! Finally in that same thought, when you are rotating the shoulder in that step, your cursor looks different than mine (yours is green and red and seemingly onmi-directional, while mine is just the bi-directional arrows). Any ideas?
@MWSculpts
Жыл бұрын
Thanks Michael I appreciate the feedback on this and will take the video pacing on board for the future. Yes at this point I am assuming you will know to parent the parts to eachother but I should have explained this and it's a mistake on my part. Yes so the omni-directional looking arrows is hitting the r key twice when rotating, this activates a 'free rotate'.
@Kesudar
Жыл бұрын
@@MWSculpts Awesome - that's VERY helpful! Thank you!
@spencerarnold669
Жыл бұрын
I know there are plugins\or addons to make faces (ie face builder) is there anything for bodies and clothes? basically like the video game character creator? I'm really looking forward to following this course to learn properly but I would also like to be making mode advance models to keep me inspired along the way
@MWSculpts
Жыл бұрын
Interesting question, I have not used any such add-ons before and also not aware of any for bodies / clothes. I would say start small with your creations and build up, before you know it you will be creating some advanced objects 🙂. I hope you find the time to watch the beginners series it should be a good foundation for you going forwards 🙌
@petier4942
Жыл бұрын
5:45 how is it possible that if you rotate your shoulder you upper- under arm and hand will rotate too, because mine isn't?
@MWSculpts
Жыл бұрын
You will need to parent the hand to the forearm then forearm to bicep then bicep to shoulder. Apologies I am not making this perfectly clear in the video
@petier4942
Жыл бұрын
@@MWSculpts thank you
@russelltiley1091
Жыл бұрын
Hi Martin I started up an earlier model because I feel I wrecked the sculpting.And for some reason when I go hit parent the second arm goes to the other arm can u me please help mate
@MWSculpts
Жыл бұрын
Hey Russell, oh dear sorry to hear that. The parenting issue could be that the second arm is not parented to the right object. try unparenting it then parenting it to the chest again, could sort things out for you. Let me know how you get on :).
@russelltiley1091
Жыл бұрын
@@MWSculpts thanks mate
@nopeacejustwar1664
2 жыл бұрын
Awesome posable armature! Is this able to be converted into Zbrush?
@MWSculpts
2 жыл бұрын
Yes I'm sure you could export this as .stl and then import into zbrush. However I don't think the relationships would work so you would need to pose each object separately
@crimps415
Жыл бұрын
Hi I have a question!! I'm new to Blender and when I tried to connect the hand to the arm using the object option, it gives me the error "loop in parents." Any solutions on how to fix this?
@MWSculpts
Жыл бұрын
Hey yes if you select the hand then the arm and unparent these objects, then try again it should be ok. The arm should be parented to the shoulder then the hand to the arm. If you have the arm parented to the hand then try to parent the hand to the arm you will get the loop in parents error, this is just to prevent two objects being both parent and child to eachother. Hope this clears things up and let me know if still struggling.
@russelltiley1091
Жыл бұрын
Hi Martin i'm just about finished with the first part of the tutorial.just somthing to add i get dotted lines coming out on the arm part of the figure is this normal any help would be great
@MWSculpts
Жыл бұрын
Great to hear 😊. These are relationship lines, check out this video for hiding those (it's towards the end) kzitem.info/news/bejne/qaJ3z3ZumKZ5aaQ
@russelltiley1091
Жыл бұрын
@@MWSculpts thanks very much Martin. Just something I wanted to add was.when doing the first part of the modelling tutorial when after I did the special duplicate was.i tried the mirror on globel x but for some reason my models arm preferred to work on the y axis is there a reason for this please thanks again for the help.
@MWSculpts
Жыл бұрын
@@russelltiley1091 This will just depend on how your object has been rotated in object mode, using Y instead of X is fine though 👍
@YomenChannel
10 ай бұрын
holy shit, this course is better starting point than this stupid donut that everybody advise xD
@seanchoy236
2 жыл бұрын
Ran into a slight problem trying to make this. Is there a way to mirror the position of the arms and legs when after I duplicate them without having to estimate where it would be? Also, there's the stuff about not being able to apply transforms to multi-users... I guess I have to either unparent it first or doing it before parenting? Edit: with the linked duplicate, you mentioned that changes made to one would reflect on the other, is there a way to "turn it on/off" say if I want a detail on one but not the other but still having the link afterwards?
@MWSculpts
2 жыл бұрын
Yes you can create the left side, then apply the mirror modifier to each object on the left and choose the chest as the center point. So the things you are mentioning here I am going to cover in part two (coming in the next few days). There is a command called "make single user" which you can use to give an object a unique mesh, then later on you can select both and hit control+L to link the object data again. As you say you can't do things like apply the scale in object mode when meshes are shared. Video should be ready soon so should be explained better there 👍
@seanchoy236
2 жыл бұрын
@@MWSculpts I'm not exactly sure if I get you, wouldn't the mirror modifier shift said object origin to the world origin in the scene? Unless I'm missing something, I'm pretty sure both objects would share that one origin?
@MWSculpts
2 жыл бұрын
@@seanchoy236 yes if you apply just the mirror modifier it will only mirror across the objects origin. However if you look at the mirror modifier once added you will see an option to select an object to mirror across, select the chest or any central object, then you will get a perfect mirror across
@seanchoy236
2 жыл бұрын
@@MWSculpts yes!! the mirroring works. Now something I'm wondering is, should I parent up each limb with its own separate origins? After mirroring and separating it into its own object, it still shares the origin with the original, I assume it would cause issues with posing later on?
@MWSculpts
2 жыл бұрын
Great stuff 😊, what you could do is just remove the mirror when it's time to pose, then alt d all the limbs and flip on the X. Then you can pose and still continue work on the limbs later down the line
@timvandenieuwegiessen7415
Жыл бұрын
You lost me at parenting the objects. I can pair the head and neck but when trying to pair other parts the head and neck are no longer attached.
@MWSculpts
Жыл бұрын
Hey Tim, if you select an object then shift select the chest then control+p parent them together. You should be able to then do the same with another object to the chest too. Then you will be able to select the chest and hit g to move it and it will move all the children too.
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