All changes to missiles in 1.03.1 covered in this video: kzitem.info/news/bejne/mJ6uu2tnkauKm2k
@skellymen2395
Жыл бұрын
Nothing feels more mecha than locking on to half a dozen little targets and watching your volley of missiles seek and destroy them all.
@Chrightt
Жыл бұрын
😂 Guess that's why there's so many missile options!
@TheShadow7771
Жыл бұрын
That's why I miss hearing the " beep beep beep" of crosshairs lining up as I lock on
@fortidogi8620
Жыл бұрын
or in my case, leave them all at 60% hp or miss entirely
@mammalianmolasses4724
Жыл бұрын
I beat ng++ without knowing about multilock lol
@TheRyderShotgunn
Жыл бұрын
its great fun in the michigan mission to take out the helicopter swarm on wave 3 like that
@noteansylvan6051
Жыл бұрын
The biggest thing I like about the plasma missile launchers is the proximity detonation. They detonate near targets instead of having to impact.
@kryvex4996
Жыл бұрын
Same. You practically never miss with them
@worldview3182
11 ай бұрын
The small ones carried me my first play through
@Jikkuryuu
Жыл бұрын
Wow, it's amazing how close the Aurora comes to hitting the target every single time, while barely ever succeeding.
@GrimViridian
7 ай бұрын
Use it up close it's actually not bad (in pve anyway)
@malcho1234
Жыл бұрын
A great thing about the game is that you can find what works for you. Most of the first playthrough I ran missiles, with my favourite being dual HML-G2 on the arms, and dual BML-G2 10 missile launchers on the shoulders. My friends called it jokingly "Discount Balteus".
@CantComplain3k
Жыл бұрын
Hood Macross
@R4yleonard
Жыл бұрын
A little interesting fact about Trueno is that its firing animation turns you toward the enemy and has low animation lock time. Combined with its fast projectile speed, dumb firing Trueno basically turns it into a Songbird that trades off AoE for optional lock on. Definitely a useful move if you need extra option for quick punish or stagger combo
@Cleptomancer
Жыл бұрын
Yes!!! Firing Tureno without lock works surprisingly well 👍🏾👍🏾
@YipeekayHarasho
Жыл бұрын
Trueno feels like a love child from Songbird and Stun Needle. I don't use much stun needle becuz it's so stupidly broken, and Trueno feels strong while being fair to use, especially rewarding when u land the shots. (tho the main reason is it's very light weight)
@Cleptomancer
Жыл бұрын
@@YipeekayHarasho definitely not fair when you can land a missile without locking on 😂 but is is super fun
@KDoodleNoodle99
Жыл бұрын
Trueno’s are so nuts. You can just slap them on almost anything lmao.
@LEOTomegane
Жыл бұрын
yeah I fire them unlocked at stunned/large targets all the time, they're basically mini SNAs
@tails52
Жыл бұрын
Despite the Delivery Boy's flaws, I can't help but love the stupid, stupid things. I've found that they're pretty useful as a tool to punish someone who gets in too close since they'll almost immediately dump bomblets after launch, making them particularly difficult to avoid. If an enemy happens to get stunned, they'll absolutely chunk AP.
@DisgruntledPeasant
Жыл бұрын
That's the R.A.D design philosophy: We probably could have made this thing more effective, but it's more fun this way. My full RAD mech is far from my most useful loadout, but damn is it the most fun.
@leaflock7462
Жыл бұрын
I love that every part has fans, people who love their flaws and have developed uses for them.
@RuTube981
11 ай бұрын
I love the delivery boy because your opponents forget about it after its first run. It's usually the second or third coming from behind that absolutely wrecks them when they're so focused on you.
@Mason-s8n
4 ай бұрын
If delivery was lighter it would actually be used
@splder5430
Жыл бұрын
I just want to say dude, your KZitem videos for both AC6 and ER made making builds more fun and opened up a lot of play styles for me. Thanks for these, and I hope you can keep going and getting the engagement you need to keep up these videos.
@KageRyuu6
Жыл бұрын
Delivery Boys can make three runs, but if they deal direct damage to their target, they crash. As such their purpose seems to be Impact Damage not Direct, despite their modifier. And like most missiles it's best to stagger their fire.
@ghoulbuster1
Жыл бұрын
Interesting, didn't notice that.
@Cleptomancer
Жыл бұрын
The impact is no joke. It also immediately drops a volley when you fire it & I can catch people right after they try to melee or use pulse/assault armor
@InternetHydra
Жыл бұрын
There's a great webm floating around out there of a player getting killed by the Fires ending final boss, and while's it's doing their victory speech a Delivery Boy circles back and finishes off the boss.
@cridus_
Жыл бұрын
man now I wanna try these and the slow ones on my pile bunker build. wanna see if I can fire them and just go for the charged hit knowing that they will stagger the target >_> (when there's already some build-up, ofc)
@magicalgirl1296
Жыл бұрын
I really like the 6 pack shoulder missile launcher. It feels like a good reliable source of constant dps and impact. I think it looks pretty nice too, not too bulky like the 10 pack.
@quasadra
Жыл бұрын
Same, it is my go to missile launchers too. It is pretty light and low en load. Has a good fire rate and lock on time. I just pop them off for constant pressure. Good synergy with songbird, songbird make the AI dodge, the missile hit them, or they dodge the missile and catch the songbird.
@alephkasai9384
Жыл бұрын
6 cell is very reliable. Good tracking, can fit on any build, decent dps.
@BackwardsPancake
Жыл бұрын
It's great. My only problem with it is that oftentimes, it's sort of overkill and hard to justify when compared to the 4-pack light launcher. The extra two shots don't really add much that couldn't be made up for with lighter load and more spammability, in most cases (Especially in PvE, where a lot of medium-size trash MTs need exactly 4 missiles to kill, and the smaller MTs which need one missile each tend to appear in clusters of not more than 4).
@The1stPistolSniper
Жыл бұрын
I like to run both the 6 and the 10. Extremely multipurpose for baiting the dodge and having reliable damage.
@alephkasai9384
Жыл бұрын
@@The1stPistolSniper The MTs, at least the SG ones, don't die to the 4 cell. Unless you're talking about the 4 cell dual missiles
@draegonspawn5361
Жыл бұрын
For the dual missle launchers, use them at point blank range. Then their flanking mechanic works quite well, dodging sideways has nearly no effect against them at close range. Force the enemy to dodge backwards more.
@boredomkiller99
Жыл бұрын
Going to try that, having missiles like that in close range might be usefuk
@kyotra
11 ай бұрын
That doesn't work - if you're too close, they just fly right over the enemy and never home in.
@icecreambone
Жыл бұрын
if the clusters didnt try to track into the ground all the time they would be pretty good
@FelisImpurrator
Жыл бұрын
Lmao yeah even the preview shows it.
@puddel9079
Жыл бұрын
I think the split launchers are meant more for anti-air attacks
@darykeng
Жыл бұрын
@@puddel9079 This. Just hover over your target and shower with missiles (if you dont go for cannons, ofc)
@puddel9079
Жыл бұрын
@@darykeng I meant surface to air attacks, not the opposite.
@arcturus960
Жыл бұрын
Split missile launchers and coral generators I find work incredibly well with reverse joint legs. The delivery boy I just wish was a little faster and didn’t nose dive
@aliasarchives
Жыл бұрын
I use the laser drones a lot and they can be quite good. Note that if they run into a wall they will just die so casting them behind a wall is a good way to just lose your cooldown for nothing. Make sure to peak out before firing if you are using the long range scanner strategy recommended in the video.
@ipoopmuffins
Жыл бұрын
the aurora deserves a massive buff, it looks so awesome.
@Chrightt
Жыл бұрын
for reals 😭
@ZeRedSpy
Жыл бұрын
The 706PM was my go-to back weapon for most of PvE missions that didn’t involve killing a boss. 6 target locks, one shots MTs, and does well enough against AI piloted ACs.
@RagnellAvalon
Жыл бұрын
I've found that back split missiles are quite good for pve because pve maps tend to have pretty varying amounts of vertical variation and ceiling cover - they can do huge angle changes at the point where their homing kicks in and the 'diagonally up' angle they fire at helps avoid them bumping into the million things near the ground on singleplayer stages.
@catdog8751
Жыл бұрын
the drones are very good charged and do insane direct dmg, the best way to use them is to have two charged at the ready and release them when opponent acs strain is high, once released try to stagger opponent or let the drones do it and it will result in massive dmg. I personally love it with duel harris on a light build.
@-Bile-
Жыл бұрын
Based on the description, it seems like the split missile launchers are supposed to be more difficult for the Ai to dodge. The back mounted versions seem to do this much better than the hand held. The 2-way missile launchers dont do this very well because they dont orient themselves towards the enemy until they reach the apex of their flight arc.
@EStephensII
Жыл бұрын
Splits are useful for shooting around corners. The grid missions are perfect use cases for them.
@MakoKenova
Жыл бұрын
I used the PL-16 for the OTHER strider mission and it carried my ass by insta stunning everything with insane lock tracking. Definitely my go to pve back missile.
@xianfa1708
Жыл бұрын
Theyre also good for fast pace close range combat owo
@l.a.wright6912
Жыл бұрын
Vertical missles are actually really useful. Not as too much direct damage but as a force Dodge. Most people don't see them due to their type and having to Dodge constantly or eat beefy stance damage makes it quite hard for them to pay attention to you. Thus it's really useful to combo them with the moonlight blade
@Seinglede
Жыл бұрын
The only issue with that is that rather than needing to dodge, they just need to be moving in a direction and most of the time the Vertical Missiles will whiff completely. I have played the heaviest possible tank build and just holding left was enough to avoid 90% of the vertical missiles fired at me. In PvP at least. In PvE they are quite good as most of the enemies you'd be using them on are far less mobile than an AC.
@Ezekiel_Allium
Жыл бұрын
@@Seinglede I feel that can be mitigated by using vertical missiles alongside something else you can't just strafe, like maybe a soup to force them to deal with a weird delay 3 times and a salvo of vertical missiles, alongside whatever hand weapons you're running. Maybe it works out differently in practice, but I feel like it would be hectic to deal with top attack missiles alongside a barrage of laser fire and another type of more direct missile harassing you, for example.
@TanegiHoneydew
Жыл бұрын
While you're correct, these things also applied to Vertical Plasma Missile as well and they also have AoE Blast Radius on top of it which put a lot of pressure on the enemy on top of vertical flight patterns. The benefit for physical version of Vertical Missile is just for multi lock and clearing low mobility MTs in PvE imo.
@xianfa1708
Жыл бұрын
@@Ezekiel_Allium theyre also good for flying quads owo
@xianfa1708
Жыл бұрын
@@TanegiHoneydew vertical plasmas have a lower altitude tho, the vertical missiles have an advantage agaist high altitude targets owo
@zuurek6907
Жыл бұрын
One of the uses I've found for the split missile launchers is equipping the double launcher to both back slots and firing them at the same time. It's creates a sort of "wall" of missiles that can be very difficult to dodge, and also forces acs to dodge when they're assault boosting towards you
@Er404ChannelNotFound
Жыл бұрын
Also important to mention for missile launchers that fire consecutively instead of in-one-go that committing to actions that lock your movement will cancel you out of shooting the rest of them, which I noticed when running them with grenade launchers.
@CoffeePotato
Жыл бұрын
The splits mostly seem to be beneficial as a sort of hesitation attack. I like to combine them in with single missiles, meaning if they don't dodge ..everything hits, but if they do a single dodge, the split catches them. It's what they used to be handy for in third gen. Dual missiles also work well with the standard small missile launcher for the same reason, creating what I call the "swarmer" effect, where the wide approach can occasionally confuse people. I like to fire this swarm and go in for a kick, creating a consistent two prong scenario where they either get kicked and splashes, or focus on staggering me, and fail to dodge the missiles.
@thegreatporhumbo9100
Жыл бұрын
I really love all the analysis videos you’re doing for ac6, do you plan to eventually cover all of the parts or are you just looking at certain ones that interest you?
@Chrightt
Жыл бұрын
Planning to cover all the parts!
@nicolasvillasecaali7662
Жыл бұрын
Love this breakdowns a lot of info you can learn from them, still hope to see the booster one because DEAR LORD it is driving me crazy to find the right one for some builds, specially for the "heavy weight" bipedal ones. thanks for your effort
@EandEsystems
Жыл бұрын
Buerzel if you need to close gaps, kikaku if you're running melee or grid walker if you want to stay in the air forever.
@nicolasvillasecaali7662
Жыл бұрын
@@EandEsystems and where we consider the NGI-001 on that?
@treyrandall2983
Жыл бұрын
PvP tip 4 ya, choose 4 different reload time & 4 different angles (verticle, horizontal both adjecent angles, and a forward launcher). Then shot 1 at a time, you'll find yourself making a beat with your L1, R2, R1, L2 rotation... You'll know you got it once you finish the rotation the first missle you launched is ready once your last salvo is complete... This will not only keep up the pressure but you won't find yourself waiting to be able to fire again.
@Chrightt
Жыл бұрын
Sounds like this: i.kym-cdn.com/photos/images/newsfeed/002/638/553/929.jpg
@treyrandall2983
Жыл бұрын
@@Chrightt Yup, I pull it out against shotguns... Chicken legs give you the distance you need to stay 200+ m away... But yea just random bullshit go! It is kind of oppressive.
@EStephensII
Жыл бұрын
This is exactly what I do with my speed build. I keep constant pressure on them and almost never lose!
@Niche_YT
Жыл бұрын
Got an example build?
@ballsack8937
Жыл бұрын
Yup stagger shoot the missiles can be a real pain in the ass for enemy acs.
@brisler1
Жыл бұрын
This is a very useful guide as always. Sadly vertical missiles was really good at first Armor Core game but now it's really suck. This missile should get some buff. I saw a lot of Japanese video using JVLN Beta for PVP and they are really good at it. For Laser drone you are a little bit wrong. The best way to use is charge attack. It's true that it's has fewer attack but hit really hard. While non charge attack deal very little damage. The best way to use laser drone is using 2 laser drones and firing charge attack closely one by one. It can be harder to dordge.
@TanegiHoneydew
Жыл бұрын
It's a lot of pressure on the target. I also have quite a lot of success using only one of them with the Laser Slicer too, timed the charge Drones a few seconds before the stagger and then locking the enemy into the same position with Laser Slicer and force them to eat all the charged shots from Laser Drones. It's super nasty, especially in 1v1 where nobody can interrupt your Slicer lol
@LEOTomegane
Жыл бұрын
the charged version of the funnels takes slightly longer to arrive at its target and the lower number of shots does make it slightly easier to dodge; you can use the two modes interchangeably depending on what you need in the fight, which is really handy
@mohl8526
Жыл бұрын
It's important to note that the laser drones do a lot of damage if they can all land their shots, which makes them absolutely devastating if you stagger an opponent shortly after firing them, more so if you have a longer-lasting stagger, such as with the plasma thrower, or with a punching combo, as each drone's going to start chunking the opponent's health.
@driptopher7222
Жыл бұрын
First time commenting on one of your videos, I wanted to thank you for being a staple of the from software game community. You provide so much easily understandable real information and every time one of these videos comes out I inevitably get to spend an hour optimizing my ACs to be even better. Thanks!
@Chrightt
Жыл бұрын
Glad I could help!
@astercat49
Жыл бұрын
The delivery boy is so disappointing. It literally allows you to carpet bomb an area, which is awesome, but it’s just so bad. Even the auroras feel better to use, which is just embarrassing.
@IsraTheBlack
Жыл бұрын
It's good against tanks, quads and very heavy bipeds. Other than that Trueno's and plasma missiles are simply the best.
@zhouyongkang5331
Жыл бұрын
I like the Aurora because... ...it just looks cool. 😅
@siilentr3839
Жыл бұрын
The split hand missile in my exp is best for catching wheelchair builds. The wheel chair can run circles around the projectile/tracking ones as well to a point the needle missiles
@dirt_dert_durt
Жыл бұрын
Two tens on the back and two fours legit carried me through the tough times of the campaign
@CantComplain3k
Жыл бұрын
Being a missile boat was how I beat the bosses (pre-patch 😤😤) LOL
@Knights_of_the_Nine
Жыл бұрын
From my testing, split missiles are better when you're way above your target. The normal missiles actually miss A LOT when coming down on your target, but the splits hit way more often. I use split missiles on my quad leg missile boats =p
@SyntaxDaemon
Жыл бұрын
I love your videos, I'm looking forward to any and all future ones you choose to make!
@Chrightt
Жыл бұрын
:D Thanks! Definitely more analytical content and optimized builds!
@JaggedJack1
Жыл бұрын
Yooo new Chrightt video. Today is a good day!
@SalKorosin
Жыл бұрын
The basic vertical missiles are useful for a certain boss fight on a wall, especially when your AC is not the fastest
@aoiminase
9 ай бұрын
Like the juggernaut
@AshyGr33n
Жыл бұрын
bruh the Aurora got ROASTED
@FelisImpurrator
Жыл бұрын
I think they're legitimately bugged. They're also undertuned, but they are obviously bugged.
@gengarisnotinsmash...
Жыл бұрын
Fun fact: the container missile launcher can home even while afflicted by a jamming bomb! Pretty funny in PvP, just use hover legs, a coral generator, and as much AP and you can get to completely shut down missile builds, and give mid and long range builds a taste of thier own medicine!
@stuartmccleary
Жыл бұрын
As far as the container missile launcher and the delivery boy, I think they both fit a different game and meta. AC5 Verdict Day was 5v5 and more terrain based slow tactical fights with snipers and sniper cannons. Those items would be great at forcing people out of cover if this game played that way. Also if we could have recon units again so that we can actually lock onto a target farther than 400m away smh. Imagine a sniper quad tank build that uses a sniper cannon with delivery boy from 800m away to get you out of cover then slam you with sniper rounds.
@Genchi_Violet
Жыл бұрын
Yeah I kinda wish they made long range viable and useful. Maybe if they do an ACBR I could see that working cause most of the maps are small. It also seems like a miss opportunity to do multiplayer PvE with big massive bosses to fight.
@Chrightt
Жыл бұрын
This makes a lot of sense. I don't think the carpet bombing is wide enough to be good here. They might need to widen the width. Container missile already tracks fairly far. I would just like to see a damage boost or a reload time reduction for the dmg/sec to make sense as an area control tool.
@stuartmccleary
Жыл бұрын
@@Genchi_Violet I don’t think they had missed opportunities a lot of you guys didn’t play the game 10 years ago. There wasn’t support or wanting for this game beyond Japan. If you play the old ones you can see how dialed back they made this one in comparison. AC games are a bit more complex than this one but they wanted to capture a player base. They’ve already announced a sequel now that they know people would even buy it.
@stuartmccleary
Жыл бұрын
@@Chrightt def changes that can be made within the environment the game has. They’re weapons I have loaded up and tried to make work but always feel I’m almost missing a damage item when I have them. They take forever to lock on (delivery box) and you might get a hit here or there for a surprise stagger which feels nice but not worth the cost. All of them are fast paced but there is no “calm before the storm” the way the older gens had. Especially AC4FA
@Genchi_Violet
Жыл бұрын
@@stuartmccleary that's because a lot of us were probably not allowed to play this 10 years ago. I was 14 around that time, so I was probably just allowed to play T rated games. I'm sure if my (and so many others) parents weren't so strict, we would have probably been knee deep into the game 10 years ago.
@blahtoblahtoto6441
Жыл бұрын
Macross Missiles Massacre, or should I say... Melander Missiles Massacre
@CoffeePotato
Жыл бұрын
The container launcher does have an initial impact, but it's kinda janky. I've used it a decent bit, and it seems to need to land above the waist
@Tigersight0
Жыл бұрын
Seconding this. Got an accidental stagger when a misclick had me fire one of these into a guy's face at pile bunker range.
@CoffeePotato
Жыл бұрын
@@Tigersight0 It specifically blew my mind because I never expected that mechanic to come back, it was absolutely overpowered in third gen, when I needed an even larger rocket for a No Boost/Overweight run.
@AceArata
Жыл бұрын
The active homing missiles were my silver bullet against Mechlania pre-nerf. So much stagger damage that opens you up for a follow-up combo
@aphidamas1
Жыл бұрын
The proper intended use for split missiles is to use them when you are sad that AC 6 doesn't have any proper Macross missiles.
@DisgruntledPeasant
Жыл бұрын
The slow active homing missiles pair really well with the Lance. My Lancer build uses a pair of twin active homing missiles since they create great openings. You can end up catching them at the end of a dodge with the Lance, or end up landing a wombo combo when the missiles land after you stun them 👌
@ExeErdna
Жыл бұрын
The actives from my experience are good any rushdown type since they're just doing their own thing. Especially if you're blinding either side with flamethrowers
@SmugLookingBarrel
Жыл бұрын
The regular hand missiles will always have a special place in my heart because they're the weapon that finally let me defeat the chapter 4 boss. Their combination of long range, homing, and not ricocheting helped a ton for that fight.
@DarkXDaveXLight
Жыл бұрын
I feel like the point of the dual-missile launchers is to use the delay to catch people after they dodge something else you threw out at the same time, like a songbird shot or other telegraphed attack. I'm ashamed to say I got this idea from the npc Raven straight-up bamboozling me with it in ng+.
@EnsignEpic
Жыл бұрын
The benefit of the split is to, at least theoretically, overwhelm your opponent with multiple smaller missiles that cover a wider area & thus are unable to be as effectively dodged, think a shotgun except the pellets are missiles. Of course as we see in the game, the tracking on them after splitting is far too dog to actually do what it says it's supposed to in the item description.
@Caaaaaarl
11 ай бұрын
As far as i tested split misiles are good just in three cases 1 for PvE S Ranking cleaning missions due to its low ammunition cost, long range and hight damage output in stationary targets, but can also chase down certain enemies like the wheels for the next reason 2 to fight bosses like Balteus or Hal due to a little peculiarity, they have twice the regular flight time for some reason the main big missile and the little ones have different flight times one starting after the other or at least thats what i felt using them 3 and in PvP divided missiles have a counter intuitive way to be dodged being taking a back boost and just glide to the side the most optimal way to dodge them and u can also use them as a back-up for assault boosts or melee cancels for the same reason
@FishFosh
Жыл бұрын
Charged laser drones can be a good component for a stagger punish combo, the total direct hit damage is very high if the enemy is unable to dodge any of it due to a well timed stagger. The fact that it's generally useful as a pressure tool too is a nice bonus compared to other back weapons you might use to punish staggers.
@Chrightt
Жыл бұрын
Yeah, for sure. If you can combo well and get stagger off before charged laser drone, it is nutty.
@turtleant120
Жыл бұрын
One thing for the Active Homing missles, I've found them very useful on non-AC boss fights. Especially on bosses who spend all their time in the air, like the chapter 4 boss. Eventually the boss will do some attack or another that makes it stand still and they end up getting caught in the back of the head by the two missles you launched 20 seconds ago for their trouble
@limbo8497
Жыл бұрын
I think the split missiles need buffs, but their true niche lay in aerial builds. This avoids the detriment of missiles hitting the ground.
@ethanl902
Жыл бұрын
bro I watch every one of these vids, it's so cool to have you out here decoding the ambiguous stat lines in ac6 thank you for your high quality work
@chrisv9866
Жыл бұрын
Can't time a dodge on Active Homing Missiles if you can't see through all the fire on your screen
@DiabloTraeluz
Жыл бұрын
A good tip for people looking at wanting to use missiles effectively while not making them the centerpiece to your build is to mix and match missile types to try and force combos or situations where they can't avoid both volleys. The only ones that are really subpar are the vertical missile launchers and delivery boy due to how easily avoided they end up being.
@ExeErdna
Жыл бұрын
Some people be like "that's a weird build" yet it shreds because it's consistant. A 4 missile launcher and a siege in your hands is good enough to throw enemies off. Then you throw in the Delivery Boy, Vert Plasma, Container, JVLN, honesly anything else honest unexspected you can control them to move where they're not safe because all the timing is different.
@ArnnFrost
Жыл бұрын
dual missile launchers always been my go-to choice, they miss less for me than other launchers for whatever reason on top of being light xD
@JoshEastham
9 ай бұрын
I wish there was a standard 20 cell launcher or a 30 etc. My 10 cell is cool but im a heavy quad so could carry way more
@FelisImpurrator
Жыл бұрын
I wish we could get Balteus missiles in postgame. Also FromSoft really needs to buff the hell out of Aurora and maybe cut a bit out of the Coral missile's lock time. Trueno lock is also ridiculously slow for some reason.
@linchester8464
Жыл бұрын
i am sure they might make a siege missile for the shoulders if there are expansion. I seen ppl i Pvp run dual handed siege missiles forcing you to try dodge them then punish you with Songbirds. but hard to beat damn Zimmermans Stun needles builds
@FelisImpurrator
Жыл бұрын
@@linchester8464 I don't know anything about PVP because I don't care about PVP, honestly.
@IsraTheBlack
Жыл бұрын
You need to start using the right fcs if you have lock-on time issues.
@Cheesedragon117
Жыл бұрын
The some reason is because the Trueno's are super powerful and don't even need to be fully locked on to punish a stagger.
@FelisImpurrator
Жыл бұрын
@@IsraTheBlack I mean, at those base values, even 50% is pretty slow. Also you're locked into like two FCS that are bad for guns.
@EvilResidentXIII
Жыл бұрын
The vertical plasma missiles are truly blessed, talk about a weapon that can get results in a variety of builds. Even the standard plasma missiles do wonders when used as anti-air weapons. I was just talking with friends about my issue with the Split missiles, and I think one of the biggest factors is that they split apart way to close to the target. When they split that close and the target is in motion towards the splitting missile, the sub missiles just envelop around the target and collide on the other side. They need a lot of work.
@Despius-oc7ez
11 ай бұрын
I actually found the use for split missile: They look cool
@ressyres35
Жыл бұрын
Aurora missiles need to get buffed ASAP. Theyre honestly so undertuned its sad
@Nikarus2370
Жыл бұрын
Split missiles are a holdover from previous games, so they kinda had to be in. Older games you could shoot down incoming missiles. And where volley types tend to "stream" in missiles in a close pattern that takes little time for the FCS/arms to shift down the line destroying all of a salvo. Split missiles would get just outside of MG range and split making it harder to intercept them all. They do kinda suck in AC6. Vertical normal missiles are meh vs most ACs, but slow ACs you can consistently get many hits on. The particular thing about them is that they strike past handheld shields (physical or energy). So they hit for full damage against the HCs, and are consistently good against MTs, HMTs, and a couple of bosses.
@lred1383
11 ай бұрын
that sounds like a good feature, wonder why they got rid of it. If it was still possible, they could justifiably give missiles actually worthwhile damage without disturbing the balance too much. As it stands, all missiles are nearly worthless because they take up 100% of a shoulder slot, while doing like 20% of the damage that a laser/plasma/unguided weapon would.
@JChap88
Жыл бұрын
Can you make a coral weapon video please
@maxx21285
Жыл бұрын
Master Chrightt will you make a breakdown about shields? I really want to like them but they're kinda hard to use, both for the timing/situations and what kind of loadout can still be effective with 1 less damage source.
@Chrightt
Жыл бұрын
I will be soon 👍👍
@spaceman7019
Жыл бұрын
Looking foward to the thruster video, these analysis videos are really informative.
@_Sage967_
Жыл бұрын
i am certain that this institute AC from the arena has modded Auroras because those things actually do work while the player ones are piss and do virtually nothing
@FelisImpurrator
Жыл бұрын
Bugged, I'm almost certain.
@Supercohboy
Жыл бұрын
Awesome video, after spending a lot of time with this game I kinda wish we had less missile options honestly! Many of the launchers we have feel redundant, mainly because the slight statistical differences and slight differences in behavior between a few of them make no real difference in-combat. Many launchers are thus DoA in PvP since they have bad Guidance stats. I wish we had more back-mounted weapons that weren't missiles and we had like 4-5 permutations of (normal) missile launcher, with the plasma launchers, Aurora, etc. staying in-game and being tweaked a little. Where are our back-mounted linear rifles? burst-rifles? etc? I know that we're likely to get DLC, but man, meta-wise I'm gonna be hungry in the meantime lol, unless they make some more big stat changes, and even then we have a "relatively limited" list of non-missile launchers as back-mounted options.
@ixiahj
Жыл бұрын
Those plasma missile launchers are my favorite. Guess I'm switching to the lighter ones. Didn't know they dealt the same damage. Guess that explains why you get the lightest ones late.
@apoloniowgonzales
Жыл бұрын
Thank you for taking the time to make these videos!
@gagemassengale9226
Жыл бұрын
Amazing series of vids of this style. Super informative and entertaining.
@mokadelic4037
Жыл бұрын
The basic quad missile launchers + single plasma launchers are super good! They stagger super fast and have incredible damage output, combine them with Attack Armor and use a light combination like this one: INNER COMPONENTS: San-Tai Generator - BST-G2 P04 Booster - P12SML Chip EXTERNAL COMPONENTS: VP-44s Head - AC-2000 Tool Arms - Nachtreiher/42E Legs - Nachtreiher/40E Core WEAPONS: x2 Shoulder Plasma Launchers (VVC/703PM) - x2 Missile Launchers (HML/G2 P19 MLT-04) ...and I ASSURE YOU that you'll have a ton of fun both in PvE and in PvPs!! Of all the builds that I've tried this is by far my favorite, most fun and more flexible to use!!
@garybryant4293
18 күн бұрын
Man I love you work and how straightforward you are, thanks for not wasting our time. Also, if you could do a deep dive on multi-lock missile work, how the multi-lock system works best FCS best core etc that would be really really helpful. Thanks again
@durandol
Жыл бұрын
Missiles More Missiles ALL THE MISSILES
@stivraptor
11 ай бұрын
Do I spot a Megas XLR fan?
@durandol
11 ай бұрын
@@stivraptor Maybe you do.
@Jaq_Of_Blades
25 күн бұрын
Appreciate the straightforward explanation to things and it's extremely helpful.
@saltefan5925
Жыл бұрын
When Crightt opens up with a joke instead of an actual description of how the weapon performs you know it's in a bad state.
@thetuerk
4 ай бұрын
One Trade-Off between the basic Hand Missile and the Split version is how long it takes to fire the weapon? Though it doesn't stance you either way, you are still locked into firing all four missiles over like, 0.5-0.75 seconds. Meanwhile with the split weapon, you can fire one bigger rocket than switch to another hand weapon very quickly. I still agree that I don't see why you'd choose the splitt missiles, but I think this may be something to think about.
@HarryVoyager
11 ай бұрын
1:08 Thought you might get a kick out of this, but I ended up using the "arm missiles are good, 4 launcher back missiles are good" along with your legs, generators and FCS videos to cheese the ever loving daylights out of the C-Spider. Basically ran dual HML-G2s, dual BML-G1 missiles, with Nachtrieher legs, the Ling-Tai generator and the Melander head, and torso, and tool arms to get enough space to fit the Alula boosters. I think the full kit was HML-G2 HML-G2 BML-G1 BML-G1 HD-011 Melander BD-011 Melander AC-2000 Tool Arm Nachtreiher/42E Alula/21E FCS-G2 DF-GN-O2 Ling-Tai It meant I had 9.6k hp, 372 boost, and both a really low recharge delay and high recharge rate, and full seeking weapons so I could just lock onto the thing and focus on not getting hit, and just keep dodging. And this is my first playthrough so I'm still getting access to all the parts. But even with a somewhat limited parts set, it was really cool seeing all the stuff you've been covering come together into an intentional design that worked. Thank you!
@shadowssun1120
Жыл бұрын
I think it's worth noting that the Truenos are the only "heavy" missile weapon (forcing you to stop moving briefly to fire). The speed and impact is well worth it, but it's something that really caught me off guard when I first used them.
@Rigel_6
8 ай бұрын
Active homing missiles struggle against ACs, but they absolutely punk on bigger bosses like Balteus and even IBIS/SOL fights, since they don't use player model AI
@brennanlangless8912
19 күн бұрын
I would imagine that the split up missile would make it a bit difficult to do an ciws type defense ( ie shoot the missiles out of the air before they can reach you though I’m not 100% sure if this is possible in game )
@LFOtobot
Жыл бұрын
Super minor gripe: the vertical plasma missile launcher is the Vvc-70VPM, not the Vvc-70PM.
@ACatNamedOrwell
Жыл бұрын
What I learned today in Chrighttts class is: USE THE PLASMA MISSILE LAUNCHER
@Человек-Вархаммер
4 ай бұрын
Splitt missile pattern was my favorite in AC 2 and AC 3 because they were highly effective against fast flying targets like jets and winged MTs and normal missiles often couldn't hit them
@kaioxys
Жыл бұрын
The container is the only real sniper weapon. I love it because you can effectively shoot people from really far away.
@stevenboelke6661
11 ай бұрын
In ACLR, I ran a melee quad that used the multi barrel MG, EO, orbit, and scatter mines. It was all about pressuring and harassing the target. I've been wondering how I might replicate it in AC6 because it was such a fun, quirky build.
@Salacavalini
Жыл бұрын
It's worth mentioning that some missiles, notably the Soup, lack multi-lock functionality despite shooting out a salvo of multiple missiles. More relevant for PvE than PvP, of course.
@trickynick9139
Жыл бұрын
I adore using quadruple missile launchers and just watching every stupid enemy die (except LC's, those guys know what's up)
@captainteutonica5474
6 ай бұрын
I enjoy rocking 2 siege missile launchers and 2 12 vertical launch missile pods and chain firing an eternal spray of missiles. Haven't gotten to try PVP yet though so that should be fun, getting my ass handed to me.
@hesperosshamshael2873
Жыл бұрын
Wow, never saw the AURORAs before. I actually have frame data with the same name. I might actually have been stunned into standing still if I was surprised by them in-game.
@orohyuno
11 ай бұрын
I also don't see the advantage of split missiles, but I suppose they could be better to hit airborne ACs? Because in the air they won't hit the ground, and whichever direction the AC chooses to dodge, it will be closer to one side of the "circle" when they split. But that's just a theory, I never used them. But I did mainly used regular (explosive) vertical missiles launchers in my playthroughs, opposite to what you say here, I personally think it was hitting the target way more often than the horizontal missiles. I would only ever use horizontal missiles in missions in tight spaces. Interesting to see you say they're easy to dodge... I used explosive vertical in all my Arena fights, and learned to fire them against SMART CLEANER so they don't hit the ceiling, which is great 'cause they fall right into its chimney.
@foreverspellman
Жыл бұрын
Very interested to see what your thoughts are with stun weapons, due to their unique nature of being able stun your enemy, which is definitely a PVP centered kind of attribute
@sindrisuncatcher653
Жыл бұрын
Vertical missiles have two big advantages. First, in PvE especially, you can scan and kill targets from places they're completely incapable of attacking you. Second, especially in PvP, they strike from off screen which makes it much more difficult for a player to time their dodges. More situationally, there's several bosses that are heavily armored or shielded from the front, but have no protection from above. The plasma version definitely seems superior though.
@QRIO44
9 ай бұрын
The container missiles are actually kinda versatile. If they direct hit, I think they do all or most of the damage in one hit. If they’re dodged, they small missiles come out from the impact point. As you said too, you can shoot them in the air or behind cover as well in order to sneak shots around unique angle or cover. The delivery boy is good vs a lot of grounded targets. I used delivery boy on final boss (ng++) phase 1 and it clears out everyone in just a few launches if you can keep most enemies relatively together. High damage and impact and will likely surprise you with some “lucky” hits.
@6rimR3ap3r
Жыл бұрын
On light builds I run the small plasma missiles, on heavy builds the soup. Trueno in certain scenarios. All PvE.
@divineterabyte5181
Жыл бұрын
Coming back for another comment, I feel your overview of the unique/coral launchers is a bit lacking. The aurora, for example, seems to hit a LOT more consistently than your tests show when it comes to pvp. Idk if there's some sort of ideal range for it, but I've witnessed it trash friend, foe, and self alike basically all day today. The only way to counter it is pulse barriers, it feels like. As for the 006, i dont remember if you mentioned that the AoE extends further than its visual radius or not, but it definitely does, making it a sleeper if you aren't careful around it
@Tera_GX
11 ай бұрын
I bring vertical missile launchers into PvP often (only the 12 launcher). It shares a strength with the 10 straight launcher in that the sequential launch puts on a lot of pressure since there is a long period of time you have to be dodging for. Its second major strength is that in active combat vertical missiles are the most difficult to keep track of for dodging, they're out of sight. These two points add up to opponents mismanaging their EN use and potentially getting punished. Also even once staggered the missiles just keep coming, which surely is a psychological attack.
@LiV-Zinaida
Жыл бұрын
I do use Javelin missiles a lot and as they are difficult to notice if u pair them with a shower of missiled, the stagger chances increases a lot. I suggest to test ur combos guys with rank 1 Arena fast ACs but remember: Thise are NPCs programmed to make missiles miss with anticipation, and playing against olayers that can be trolled it's completely different. The better ur combos against NPCs prepared to dogde, the better may be for players. Also do u guys think stationary drones can be good?
@darkAwesome100
2 ай бұрын
The number of Arena fights i won by running standard quad-rockets on all weapon slots isn't even funny. I even found a way to manipulate the AI of some of them. Fire one launcher early, then the rest simultaneously. The AI will dodge the first and get slammed by the rest directly.
@Infinity942
Жыл бұрын
Maybe I'm crazy but with vertical missiles I find they track better on single targets if I do a multilock..
@rngeniusprime8517
Жыл бұрын
Delivery Boy also loses lock-on if the target gets staggared while the missile is out. Delivery and Aurora are F-Tier sadly. Cool concept tho :)
@andrewgaiennie2002
Жыл бұрын
Split missiles are best for hitting agile targets: the mini missiles don’t have inertia so can turn up to 90 degrees immediately on splitting up. This is most useful on targets that like to go vertical as the mini missiles don’t hit the ground.
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