i love console variables and have had plug-ins in the past to handle this, good to see it supported natively... will check out your recommended list of variables since I am new to UE5
@Flipside3D
4 ай бұрын
The UI etc has changed a bit since I made this video, it's gotten better IMO
@lpnp9477
2 жыл бұрын
Heads up, we fixed the click issue you noted when adding cvars so now clicking will add the variable as you would expect. This should be in 5.1.
@Flipside3D
2 жыл бұрын
Bro your previous comment disappeared for some reason so I couldn't find a way to reply and thank you. Thank you so much for the update and coming back here. I really wanted to let you know I appreciate the work you are doing!
@lpnp9477
2 жыл бұрын
@@Flipside3D so it's not just me who was confused haha Thank you for covering the plugin. You did a much better job than I ever could have since I am not a presenter in any form. And I appreciate you letting me know about the issues too. I'm really glad you find the plugin useful. It puts into perspective the time spent on it knowing that end users get something out of it!
@Flipside3D
2 жыл бұрын
Lol KZitem comment filtering is weird sometimes, I read your previous one in my notification but couldn't find it anywhere when I tried to reply. There are a number of cvars i use to do testing and battle issues etc. It's so much better to be able to see them in one place and turn them on and off like switches. Cheers man thank you :)
@joanteran4710
Жыл бұрын
Nice Video! Thank you very much!
@Flipside3D
Жыл бұрын
You are welcome! Thnak you for the kind comment glad it's useful
@user-zb7vq3hz2e
2 жыл бұрын
Great, real treasure man!
@Flipside3D
2 жыл бұрын
Thank you for the kind words :)
@Kidultchar
2 жыл бұрын
좋은정보 감사합니다ㅎㅎ
@Flipside3D
2 жыл бұрын
감사합니다 ㅠㅠ 저도 누가 페북에서 알려줘서 알게됐는데 좋은 기능인것 같아요
@macxike
21 күн бұрын
Nice video! Thank you. Any idea why common ones like stat fps and stat unit doesn't show up when trying to add them?
@Flipside3D
11 күн бұрын
I think it's a bug that they don't show up in the CVAR editor window but you'll find if you just type stat fps and hit enter it'll get added anyway
@MrDenKuzn
2 жыл бұрын
Thanks =)
@Flipside3D
2 жыл бұрын
:) you are welcome
@heisenberg3206
18 күн бұрын
i have a few lumen console commands that i want to be applied in the shipping build. Is this possible?
@Flipside3D
11 күн бұрын
whatever command you need in the build, you can enable it at runtime using blueprint
@user-zb7vq3hz2e
2 жыл бұрын
Preview2 have you tried? Mine doesn't work well, as you said
@Flipside3D
2 жыл бұрын
I was having trouble with old projects loading properly but when I build new projects, it's been great. I'm playing with path tracer in it at the moment.
@ali3ser
Жыл бұрын
thanks for the video! seems like the cvars i add here is enabled in play-in-editor modes, but they aren't enabled in standalone mode. how can i make them enabled in standalone as well?
@Flipside3D
Жыл бұрын
I suggest you do bit of research on the matter, there should be info about it online. To my understanding you can enable cvars with blueprints at runtime which will ensure that it's enabled no matter which mode. You can add cvars to your project ini file but not sure if that makes it to the build. Maybe it's something you can do during a build?
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