Creating ‘Ninety Days’ in Unreal Engine 5 | Complete Playlist: kzitem.info/door/PL5uQePynMSiJ687OW13gNSN5JEShvs72Z Watch the full Ninety Days showcase video: kzitem.info/news/bejne/xJdos3lqkKthmII
@jestificated
Жыл бұрын
is there a much longer version of this tutorial? I feel like this is target towards pros.
@RwanLink
2 жыл бұрын
You can also use the fracture tool with the new niagarra fluid system and have dynamic smoke/fire reacting and colliding with your meshes. For exemple if you want a building to collaps or destroy a wall during your cinematics.
@ArthurBaum
2 жыл бұрын
Can you please elaborate? Like, is there a specific tutorial for that use case? Would love my Niagara fluid system to react more with the environment.
@jonathanwennstromm1578
2 жыл бұрын
I'll second the comment below and do you have any examples/personal references?
@jonathanwennstromm1578
Жыл бұрын
Hey RwanLink, still alive? :)
@itsan4rchy
Жыл бұрын
@@jonathanwennstromm1578 Don't know if you're still searching for the tutorial, but there's a guy named "sumours" that made a tutorial about it. The video is called "UE5 - Destruction Part 1 (Chaos niagara & fluid setup)" and part 2 is where he sets niagara fluid system for the explosion, you find both tutorials on his channel
@RictorScale
7 ай бұрын
Sweeet!!! Ty!!
@johnmannp7158
2 жыл бұрын
The things you guys do at quixel is mind blowing!
@ody7850
2 жыл бұрын
more truth has never been spoken, man
@aspizak
2 жыл бұрын
u mean at unreal team ;-)
@ozzmosis210
2 жыл бұрын
Yeah well DICE added a scoreboard to 2042 so take that.
@rausch_music
2 жыл бұрын
Absolutely loved this. Would love to learn more about how you set up the lighting, camera and rendered everything out. It's so good.
@JamesPero
2 жыл бұрын
This blew me away. I hadn't realized the modelling workflow in UE5 had progressed this far. Amazing!
@99.googolplex.percent
2 жыл бұрын
Without nanite, it'd not be this useful btw.
@jonathanwennstromm1578
2 жыл бұрын
@@99.googolplex.percent and? there is nanite, therefore it is powerful. Not sure how your comment carries any value here^^
@99.googolplex.percent
2 жыл бұрын
@@jonathanwennstromm1578 In other words, with this comment, you prove that you can't even understand the clearly written interpretation that can be understood without requiring a logical operation. He said the modeling workflow has gone too far. In response, I said it wouldn't be that useful without the Nanite technology. So, good thing they created the nanite technology.
@quartermaster2809
11 ай бұрын
@@jonathanwennstromm1578I think it's one of those people who comment just for the sake of commenting 😂 But yeah the modeling tools in UE5 are awesome even if not as powerful as other options available
@aspirinemaga
2 жыл бұрын
Press this button to add Realism (motion blur = set to 20)
@serdargokhanonder28
Жыл бұрын
7:58 When i create a new GeoCollection, my UE5 freezes and i have to turn it off! Why is this happening?
@ILLmfnMILL
2 жыл бұрын
SHIT IS SICK!!! 😳
@Rodutchi
Жыл бұрын
Guys pls explain how to use a seperate level so you don't make issues in the level that you are set dressing? Am a begginer and don't understand what it is or how to do it or what to type on Google to find answers.
@thevfxwizard7758
2 жыл бұрын
Coming from Maya and Blender, this workflow seems like the future.
@PandaJerk007
2 жыл бұрын
I'd prefer a button to instantly transfer objects between the game engine and dedicated modeling programs. No reason to lock your modeling skills to UE in particular. And UE modeling will literally never catch up to the efficiency of 3ds Max, Maya, Blender, Zbrush, etc.
@thevfxwizard7758
2 жыл бұрын
@@PandaJerk007 I actually just started using Blender to UE tools. It’s one button to export your model to Unreal.
@PandaJerk007
2 жыл бұрын
@@thevfxwizard7758 Sounds cool. Those are the real advancements we need. New stuff in Blender, Maya, Zbrush, 3ds Max, etc. Modeling inside Unreal is one of the lowest priorities ^_^
@thevfxwizard7758
2 жыл бұрын
@@PandaJerk007 While pretty rudimentary, I appreciate the fact that I don't have to export and import every time I want to make a minor change to a mesh.
@PandaJerk007
2 жыл бұрын
@@thevfxwizard7758 I suppose, but if we can really get a one click import/export between game engine and modelling program that sounds the most ideal. Like you can use all your universal modeling knowledge instead of tools specific to a single program like UE
@nanopixel.studio
Жыл бұрын
This is amazing. It's so hard to believe we live in a time where this is possible and they are giving us this capability for free. My mind is packed full of so many ideas I don't even know where to start.
@tolgakaranlik
10 ай бұрын
I may have watched thousands of tutorials in my life, if not tens of thousands. This could be the most useful one I have ever watched!
@tylerbeaumont
Жыл бұрын
As somebody currently struggling to create a destroyed building for a project, this was an incredible resource! Can’t wait to get into unreal and try this method out myself!
@Abrahamhamham
Жыл бұрын
I'm doing the same thing. I think i'm gonna go bald by the end of this destroyed wall, honestly
@quartermaster2809
11 ай бұрын
It actually works pretty well. The fractures created using this method are awesome once finalized
@etdle7
2 жыл бұрын
Name of the song
@UNKNOWN-kg7nx
2 жыл бұрын
I am simply speechless, pls keep the amazing tutorials cominggg
@xD3NN15x
2 жыл бұрын
Love it! so what about to use the stuff created here with nanite? we have to activate nanite in every seperate piece/ chunk we created?
@robertlarsson241
2 жыл бұрын
If you wanna convert to nanite you can just select all meshes in content browser, right click -> Nanite -> Enable. I learned that the hard way :p
@matteo4159
2 жыл бұрын
@@robertlarsson241 when I enable nanite for the assets I made in blender they get that nasty low poly look. Am I the only one experiencing this issue?
@musicdudem6673
2 жыл бұрын
i have to say this is one of the most intense and information packed 13 minutes ive seen in a long time, like dang. ive watched this multiple times since it came out and im still learning new things evey time
@x-raymnd3972
2 жыл бұрын
Imagine a DayZ map with this engine and style, I’d pay 30$ for that map
@goatpepperherbaltea7895
2 жыл бұрын
Quixel and nanite have me ready to learn unreal. I know blender pretty well but a whole new way of doing things is intimidating
@musicdudem6673
2 жыл бұрын
the good news is if you know Blender, all you need to do in unreal is enable nanite. Boom! and then mess with the in engine modeling tools as much as you can before needing to jump back to Blender You are in a perfect position!
@5olano
2 жыл бұрын
this stuff a few years ago would be considered an aprils fools joke!
@PolygonAcademy
2 жыл бұрын
really awesome tutorial. thanks for sharing these techniques!
@berthein5476
2 жыл бұрын
TIM IS ALIVE! how you doin, tim :D
@ErikWerlin
2 жыл бұрын
This was so informative. Ill have to watch this a few time and give this a try.
@MatthewRumble
2 жыл бұрын
Imagine if we had this stuff in the marketplace
@saadblabla
Жыл бұрын
finally after years of debate, unity lost to unreal engine.
@SanOcelotl
2 жыл бұрын
Nanite came to change the whole cg world
@gaitchs
Ай бұрын
Download link ?
@bay0r
2 жыл бұрын
this video is made with passion. great content, great results
@spiderjerusalem8505
2 жыл бұрын
Yep, I would really like more tutorials like this
@ruslan5276
Жыл бұрын
Can you please tell me what music is playing in the background???
@serdargokhanonder28
Жыл бұрын
A very high level tutorial video! Thanks a lot at first. Is there a place where i can download the concrete textures you used in the tutorial video?
@repositorytutorial3d50
2 жыл бұрын
how long did it take to make that entire scene? that's incredibly detailed!
@Stoermy_
10 ай бұрын
Holy quakamoly..I didn't know that, things like that are possible in UE 5 🤯
@ryanisthewind
2 жыл бұрын
wait a goddamn sec! Unreal has sculpting tools!?!?
@0805slawek
2 жыл бұрын
Which f* genius change bacground icon static mesh to black!? I try find any positive this change but i cant, pls tell me it is possible to change like in UE4???
@davidoats1986
2 жыл бұрын
Modern Warfare 3
@nazirullsafrypaijo5694
2 жыл бұрын
Applying the new fracture actor to a 'high quality' megascan model is taking ages...Im going to try on the lower quality ones and see. Great tutorials btw! Thank you!
@parasahuja662
2 жыл бұрын
waiting for the planet destruction video using fracture tools inside unreal. 😄
@jkapri988
7 ай бұрын
What’s the name of the music track please? Great tutorial!
@mikeohc
2 жыл бұрын
I learned a lot from this! Definitely techniques that can be applied to other tools like Blender as well.
@nikitagerasimchik9095
Жыл бұрын
How to have such an amount of high frequency noise on the edges of fractured pieces?
@richardhendrikgilbertvankl5883
2 жыл бұрын
I wish i can do that someday!
@miissylaura4504
2 жыл бұрын
tanks for the video like. y relly love soft and hope make a leaving off tNice tutorials sonn
@stephanechataignie
2 жыл бұрын
Is there somewhere a nice and useful full tutorial on Unreal 5 for visualisation and cinematics for beginners ? All I see from you guys drive me crazy, I want to learn all the secrets and techniques to use it perfectly ...
@alexanderdimitrov1885
2 жыл бұрын
For Unreal Engine cinematics, check William Faucher channel. You will be amazed by what he does with lighting and cameras!
@stephanechataignie
2 жыл бұрын
@@alexanderdimitrov1885 Thank you Alexander
@alexanderdimitrov1885
2 жыл бұрын
@@stephanechataignie Toujours avec plaisir !
@vineetkumar5081
2 жыл бұрын
Great tutorial Jacob. Really looking forward to the full series. I just want to request that at some point pls tuch on the lighting and the post processing part of the environment, I'm desperate to learn how to make scenes so cinematic
@ragnar-2348
2 жыл бұрын
why does my GMS softs like exhaust from motobike, pls tell how
@rdfilmefoto
2 жыл бұрын
And why its so hard to create a Glass material.. Just put one button
@vfxwarriors
Жыл бұрын
How long it was take you to complete this project?
@vstrekovaccerpadlo4054
2 жыл бұрын
That's harder than fucking maths lol
@shrysm
2 жыл бұрын
Looks awesome
@andreacruz6769
2 жыл бұрын
does anyone know where i can get the pirated version of soft soft
@christophermott2370
8 ай бұрын
Late to the party but holy shit! this is fantastic stuff!
@mrpunx8002
2 жыл бұрын
what a amazing software
@tirbahv
9 сағат бұрын
это просто великолепно !
@mwlbrt4239
2 жыл бұрын
Everytime i watch one of your videos i have a smile on my face, you guys are on top !!
@allenburtt6821
2 жыл бұрын
What is there to add - amazing work and great tips! Thanks for sharing Quixel.
@orangehunter6987
2 жыл бұрын
Thank you for teaching , amazing work !!
@thellamaamanda1246
11 ай бұрын
After applying the tesselation I'm struggling to work with the object due to high polygon count, even after simplifying the fracturing is not working and freezes and crashes, I have 32gm ram, I don't think it is necessary to add more, but is there any other solution to this? Because it seems everyone here doesn't encounter this problem here in the comments section.
@PotatoX_Film
8 ай бұрын
I have this problem too. I get the same 32gm ram like you, but when i use his preference to simplify model or split the box into peices, the program just ERROR.
@sorog.online1378
4 ай бұрын
i relly dont understand why my blocks are so sharp, I tried everything :(
@Trait74
3 ай бұрын
Increase Amplitude and Frequency, learn what these parameters do from the Unreal Engine 5 Documentation on them
@PIPOXO
2 жыл бұрын
I love that you're uploading Breakdowns/tutorials!! this is so helpful thank you
@absystudio
2 жыл бұрын
how do you colorize all the tabs in modeling mode?
@randomd00d19
2 жыл бұрын
bump. It would make finding things a bit faster.
@threedai
2 жыл бұрын
You guys are insane, teams are so powerfull.
@yuraponomarenko2961
Жыл бұрын
This is mindblowing what can be done now straight in the engine! Thank you for this tutorial. However, I have a memory crash when tried to repeat it with the same parameters as in video: Ran out of memory allocating 12288 bytes with alignment 16. Last error msg: The paging file is too small for this operation to complete.. Did anyone had this problem? Could someone tell me what kind of memory is lacking and maybe how can I allocate more ? My specs: RTX 3060 6GB, Intel Core i7-10750H with 64GB of memory
@cjpartridge
11 ай бұрын
Jakob: I'm using it for cinematic so it probably won't hold up in games Me: *staring at every game asset i've created that looks 10x worse* 😅 EDIT: Holy crap, the fracturing and the fact it creates another UV texture map for the fractured surface is mind blowing.. Also, can I confirm, that when you duplicated the geometry to cut the corners off to make them more rugged, am I correct in understanding that it used the displaced geometry of the duplicated meshes rather than the base rush to the deduction??
@patrify
Жыл бұрын
BROTHER, YOU ARE THE BEST!!! You oooh really helped me!! THANK YOU VERY MUCH!
@Leeroy712Gaming
2 жыл бұрын
Our studio is using a lot of the modeling tools + other DCC Tools to bring an entire city 1:1 in UE5 + to create a driving game that takes place across 440KM of road and land. Let me know if you wanna find out more :D
@sahinerdem5496
2 жыл бұрын
make a tutorial please.
@Leeroy712Gaming
2 жыл бұрын
@@sahinerdem5496 Will do soon :D
@rubberdog
5 ай бұрын
OMG, just been blown away by the true power of unreal, for want of a better word this is EPIC.....
@agonhazrollaj9642
2 жыл бұрын
You guys are awesome , please do more of those kind of videos.
@diocre7446
2 жыл бұрын
Seems better than houdini.
@mustafacabuk2475
2 жыл бұрын
Hey. I am looking for professional game developers for my startup company. We work with the Unreal Engine 5 and I would be happy about your enquiries. This is a long term project with many investors. Feel free to contact me.
@SuperKelebek
2 жыл бұрын
Which gpu did you guys used here? Please answer becasue this will effect our upcoming game workflow.
@R-SXX
2 жыл бұрын
Do you guys have a ressource / tut on how you did the smoke in the background? Really wanna learn Niagara!
@therealgunny
2 жыл бұрын
this approach to content creation is literally what game development needs
@PandaJerk007
2 жыл бұрын
Not really. Seems like a pain to bring content creation into the engine. Means you are locked into their ecosystem, and I don't think their tools will ever catch up to 3ds Max, Zbrush, Blender, Maya, C4D, etc.
@therealgunny
2 жыл бұрын
@@PandaJerk007 of course, im sure not even they consider this to be a "one size fits all" solution. i meant that this approach is suited for repetitive and redundant objects which most games have a lot of them.
@goatpepperherbaltea7895
2 жыл бұрын
@@PandaJerk007 none of those are game engines though lol and you can use most of them to make stuff to put into your game
@ninopreuss2549
2 жыл бұрын
joo wtf this modelling and fracturing is completely OP
@cloudjonny3d
8 ай бұрын
Wow, i didn't know that modeling tool is that powerfull, i going to give it a try for sure!
@Ryan28PL
Жыл бұрын
You have amazing voice Jakob! Thanks Quixels's for tutorials, assets, textures, decals, and more 🥰
@marcfree2855
2 жыл бұрын
Thats very good how can I add your models to my Videos here?
@plasid2
2 жыл бұрын
Why all times everyone focus city eviroment or stones. I thing more important are nature trees and plants, and should be some tools for generating it randomy.
@maxlin0000
2 жыл бұрын
Thank you for offering such a good demonstration. Can you please also let us know what's your PC specs for running this buttery smooth. Thx!
@egretfx
2 жыл бұрын
Mind blowing!!!...that scene is crazy!!!..
@bingshi4337
2 жыл бұрын
阴影细节跟不上其实高模资产就是浪费 视觉根本不会察觉有不同
@AdrianoFerreira-nb8cd
2 жыл бұрын
how do you displace just the new material generated by the fracture?
@luiytheninja3655
2 жыл бұрын
Bro, this should be a pack, I'd pay good money for these pieces.
@tneli
2 жыл бұрын
Whats the music?
@DeeOdzta
2 жыл бұрын
Amazing talk and chalk from Jakob Keudel - thanks!
@crummudge3123
2 жыл бұрын
Great work. amazing! where can I simply buy a scene like this to use and would this also look good from a "fly-over" shot like an establishing shot of a war scene.
@amerboss99
11 ай бұрын
this is amazing
@ChivalryYok
2 жыл бұрын
Look awesome, May I know what is your rig spec?
@dubtube6691
7 ай бұрын
Those were the days when Quixel published tutorials
@yasin7520
2 жыл бұрын
Thanks for tNice tutorials amazin tutorial! Such a helpful one
@d3tach3d
2 жыл бұрын
Epic acquiring Quixel was such a great business decision and gift for Artist/Devs. A Massive Leap in level design in countless ways. Building Maps, Environments, etc.) with detail that's damn near Photoreal in a flash with Great Tools and a MASSIVE Library of 3D Assets for any Environment already scanned and ready to drop in if your not savvy in Modelling. When Quixel first Launched before Epic Acquired them, I was so excited to see a company who Truly saw The Future of how 3D assets for Gaming/TV/Movies/etc) and going all out on providing their users with these High Res Object/Terrain Scans all in one place and for cheap. At the time, Photogrammetry, Laser, and Lidar scanned Assets was something generally Developer Studios, Indie Artists/Devs were still dipping their toes into. Quixel was and is truly a Gift. Watching artists Speed Run Environment Design first hand just shows the Power, Speed, Visual Fidelity, and Versatility of what Quixels service capable of when used with Unreal of course but with other Game Engines and 3D Packeges as well. I cant ramble and praise Epic and Quixel enough about how great there Products are for for Artists, Game Devs, Architects, Cinematographers, Designers, etc), especially right now. We are Spoiled Rotten! My Day Job is in Product Design, so I do Design work for all sorts of Industries. I first tried Unreal 4 to help with my Product Concept and Designs about 3 years ago as another Creative Tool/Software in my arrenal and this "Game Engines" capabilities for "Non-Game" related work took me by Surprise and I quickly added it in my arsenal of 3D Packages like 3DSMAX, Blender, ZBrush, Inventor, Fusion 360, CAD, Photoshop, etc). My Discovery of Quixel was shortly after and I use it alot with Unreal to quickly create and environments for testing/staging products and also as a hobby. Now, because of the UE5's Effortless and mostly free Quixel Libraries, the last 8 months I've got back into pursuing Game Design. I'm finally getting back to being serious and motivated to achieving my Dream of being a full time Game Developer. Again, EU5's major jump in tech "Lumen, Nanite, IK animation, Physics, etc), has made it possible for me to do so because of what was mentioned earlier. I can make more progress in an hour than I used to make in 2-3 days or more. Their Store, The Community, The UI, Its Workflow, and The 1000s of Tutorials have has never made it more achievable. After Modelling for most my life I tried Game Development a long time ago but I didnt have enough free time and life was moving so fast. But, I'm back on the pursuit and I love it. Sure, I run into a lot of problems that need solving but It will always be a part of Game Development and with everything, once you find the solution, you've just gained more experience/skill/knowledge to take with you for the next hurdle. I mentioned it a bit before but my Interest in wanting to learn 3D and Design started in my early high school days from the Modding community for games like Fallout, Skyrim, The Witcher 3, etc) Before then I even remember the Quake and Half-Life Mods that started it all. Aww, Great Times. Anyways, Once I discovered I could make Mods as well, The passion started. All I had to do was Invest some of my free time into watching Tutorials/Guides and Learning those Skills instead of watching TV or wasting time fruitless passtime (even though others thought what I was doing was a waste of time). I also played Guitar and was in a Heavy Metal Band and I life was awesome. It was cool playing Slayer, Megadeth, Opeth, with my friends, especially being young in High School and being those "guys" in a band. Lots of Live shows at House parties when parents were gone. Geez, those were some Crazy times. Anywho, about 6 months jumping into the Modding Hobby at that age, I was making Maps, Characters, Assets, doing Animating, Texturing, and a little Scripting to get my Mods to work. I wanted to be a jack of all trades when it came to Modding but I slowly narrowed my focus into Concept/Asset Design, Modelling/Texturing, and Environments. I continued to do it all as a Hobby for well over 10+ years off and on. I did quite a bit of Freelance Design, Artwork, and Mods over during that time while working my Day Job in Construction. Why? I wanted to learn the Skills/Knowledge and have the Capability to build my own house someday so I worked in Construction for 6 years while making a good living and something I can always fall back on. Later, another opportunity came along working at a Machine Shop that dealt mainly with Custom Fabricationing and Building Machines/Parts for Mills,Factories,Plants,Hospitals, etc). Since I was still doing 3D on the side I was quickly promoted to the "3D Guy" who Modelled all the parts needed to be created by the Water Jet table or CNC Machine. That was the first time I got to see Objects I Modelled/Created become something Tangible and it through Fuel on the Fire in the pursuit to be a Proffesional Artist/Designer. After 3 years at the Machine Shop, I hunted down and sent my Portfolio, Demo Reel, Resume to at least 50 companies. I got alot of attention but got extremely lucky and decided to go with a Product Design Firm that was too good to be true for where I was at in life. No Degree Needed, No Obnoxious Trial Period, and no weird office politics. Again, Im extremely fortunate and I appreciate every bit of it. Its a great work environment with great co-workers (My Fellow Degenerate Artists) and a really relaxed vibe for a 100+ employee company. Just a Portfolio of 3D Modelling/CAD/Engineering work I did when it was my hobby. Over the last 3+ years there Ive probably Concepted and Designed 1000+ Products for Customers/Companies that have taken them to market or put on hold for the future. I head my own Team now and we strictly get to do The Concepts, Design, Asset Creation/Engineering, Rendering, to the Final Product and everything in between. No Marketing and other boring stuff. We get to just Design and Play all day. Of course there is Challenges, Problems, Bad Customers, etc) but Its few and far between. Holy crap, This whole comment is long as hell and I went off on a huge tangent. Hopefully not making me out to be a douchebag. I just love 3D Design, Engineering, Modelling, Game Engine Tech and to get back to my original thought process, again! Because EU5, Quixel, Plugins, and other modern tech, Ive been learning like crazy and making a ton of Progress in UE5. Ive already got a few concepts thrown together in Engine with mechanics and a ton a logic. At first I was just creating environments with Quixel Scan , the 1000+ Assets/Models Ive made over my life (also Models taken from my work), and still modelling new thing all the time with mainly Blender/ZBrush/Substance Painter. I wont stop learning more and pushing more until I can become a full time Developer and eventually start a Game Studio. Wish me Luck! For Those Interested if oyu made it this far. Here are some Products I Have Designed/Modelled for My Job :Literally anything and Everything. I can sit here and type it all. Ive already rambled way too long. - Appliances (Microwaves/Toasters/Benders/Refrigerators/Dish Wear/etc) - Home Decor (Couches, Chairs, Tables, Bed Frames, Lamps/etc) - Renovation (Lavatories/Toilets/Showers/etc) - Tools (Toolboxes/Wrenches/Pliers/Sockets/Hammers) - Power Tools (Lathes/CNC Machines/Cutting Tables/etc) - Automotive/Racing Parts (Body Panels-Kits/Roof-Racks/Bash Bars/Suspension Components/Engine Component's/Wheels/etc) - Phones Accessories (Cases Mainly) - PC/Computers Parts (Cases, Motherboards, Heatsinks, Fans, GPU Covers) - Electronics is 50% of my work load. Again, If its been almost any type of Product, Ive had to least brain storm a concept to a multiple iteration of a final design in 2D or 3D - Okay I feel like im coming off as bragging but I just love Designing and I get the chance to get paid while creating something from nothing and being a "Corporate" Artist I guess if thats the term. QUIXEL ROCKS! I Would have love'd to have been part of your team, especially in the early days. Also, Thank you Quixel for all your hard work, setting the bar higher across the multiple industries with your companies idea, and of course making it easy fr us artiss to build beautiful environments in a single hour or night.
@peterfranzi643
2 жыл бұрын
this reminds me, in battlefield V the devastation map looked really great, I truely believed battlefield 2042 was going further down that road, it's sad
@KhaosKeith
2 жыл бұрын
Jesus! This technique blew my frigging mind!
@borakian
2 жыл бұрын
Fantastic workflow.
@WokZeen
Жыл бұрын
Very secure! A lot of anti-scamming features.
@jeofthevirtuoussand
2 жыл бұрын
Could that kind of thing run at 1080p 60fps on series s?
@myelinsheathxd
2 жыл бұрын
all game industry love war, don't they?
@dpredie
2 жыл бұрын
Can the X UV tool be used for displace individual faces differently?
Пікірлер: 255