Vlov so broken he gets into other game's discussions that's crazy
@baltharaaz9847
Жыл бұрын
Lmfao I was about to say Vlov's so powerful he left his game for Gear.
@copperCCSD
Жыл бұрын
Hotashi’s the kind of guy to see something he strongly disagrees with and get the lens flare eye effect irl
@mainstream6326
Жыл бұрын
"It was sajam" *Shows jiyuna 😂😂
@shqimpy5585
Жыл бұрын
Wdym, he showed a perfectly average picture of sajam
@gayboy1142
Жыл бұрын
P sure it was a pic of Brian_F
@sarabihernandez3213
Жыл бұрын
This video started with good dissections of common complaints that aren't really complaints or things people complain about that don't actually exist but the heated arguments with UMISHO and Sajam made this video even more special Hotashi was right about the goldfish memory fgc people have. People saying Pot is unplayable as if one of the funniest moments during EVO wasn't a Pot player who did Pot Buster 13 times in one set.
@Ashragi
Жыл бұрын
Pot being hype and pot being viable are 2 separate conversations
@lurryfgc3292
Жыл бұрын
Pot is the only character with a legitimate 3-7 MU in this game as of this moment. When people say he’s unplayable they mean solo viable in tournaments, which they are correct. The issue is when the majority of playing start regurgitating the statements made with validity in their F8-10 circles. It loses all meaning because no one is piloting their characters optimally.
@Ashragi
Жыл бұрын
@@lurryfgc3292 worse than that. MULTIPLE 3-7 matchups to boot lmao.
@lurryfgc3292
Жыл бұрын
@@Ashragi Alr nah, I won’t sit by that. There’s ONLY one 7-3 in this game. I played Faust and watched a lot of Anji last patch and can tell you pot is not struggling as bad as you think he is, but he does struggle. This is what I meant by information meaning nothing once it’s spread, you’re overselling his struggles.
@spunk3787
Жыл бұрын
@@Ashragi dude 3-7 is xrd pot sin matchup tier bad. he does have some terrible matchups but at most they are like 6-4
@z1u512
Жыл бұрын
I have come to accept that nago went from SSS tier to S tier
@MommysGoodPuppy
Жыл бұрын
he 5.SSS tier now
@bassbusterx
Жыл бұрын
f.SSS
@TitosTheSalty
Жыл бұрын
3 or 4 characters set a standard for what people consider to be "good" and then everyone else loses faith in their character because they need to work harder to access their win condition, have more technical inputs, have a harder time approaching, etc. I find that watching players from Japan or Korea (where the "meta" is completely different) really helps shift my perspective on that because Daru, TY, Tyurara, Mocchi, and Goubou will murder any MU if given the chance.
@Doople
Жыл бұрын
If the character has to work harder for their win condition then doesn't that make them worse? I can understand believing people over estimate the difficulty but that's different. Also I think it's important to keep in mind what characters are played in Japan. Not having top Happy Chaos players would change a lot here in the states. Though I do agree it's very informative to look at different countries and see how player perception changes what's consider meta.
@TitosTheSalty
Жыл бұрын
@@Doople It does make them worse, the point I'm getting at is GGST has a few characters who can have their cake and eat it. I think we should be taking a (reasonable) nerf bat to Nago, HC, Ram, Leo, etc. without crying that other characters are "unplayable". Just because you see rich people doesn't mean you're poor. Also, I think it's true that Japan and Korea haven't seen the full potential of HC or Ram in their region but I try to remind myself that we also don't have anyone playing I-No like Daru or Gio like TY in NA. It's a 2 way street and helps me huff the hopium.
@xaxzer4117
Жыл бұрын
@@Doople It does make them worse but there is a difference between being worse and being unplayable. Being worse and losing because your character is worse. The worst character in this game imo is anji and he would be like c tier in other games. So many characters are good but people will act like they are playing characters with half an arm.
@TitosTheSalty
Жыл бұрын
@@xaxzer4117 Eddie has MANY arms but Leffen will tell you he has 1 lol
@pasdan4985
Жыл бұрын
there is something here but there's a lot of playstyle differences i notice between JP and the rest of the world too that i think matter a lot to this conversation in JP, Happy Chaos is still a zoner and whiff button gunshot doesnt exist, i never see anybody FD sol or Ky out so their matchups are just better around those playstyles, that kinda thing
@HaveYouTriedGuillotines
Жыл бұрын
I can explain the "Nago got buffed" thing: If you main one of the characters who could force Nago to stop beyblading in 1.1, Nago was buffed. If you're playing literally anyone else, he was nerfed. How you perceive Nago's changes completely depends on what character you play. I can also explain the "why do people think Ram is good" thing: 99% of the people playing Ram are bad, but Ram is such a glue eating character that she smashes the lower floors. So you see a lot of bad players using her and getting carried up to higher floors, where they crack the moment they have to fight someone that can get in on them. I can't explain the "strike throw is bad" thing though. That has to be pure propaganda, is all I can figure.
@grafh2732
Жыл бұрын
I can explain the strike/throw is bad thing. When people say strike/throw they don't mean Nago, HC, Ram, Baiken or any of the other strong characters that are strike/throw, because they can loop their strings or do them from relative safety. They mean Ky, Giovanna, Anji, etc. So Ky = bad, therefore Strike/Throw = bad.
@HasekuraIsuna
Жыл бұрын
What you say about Ram is so true. When I played rank tower back in the first season, I always thought that the Ram and Sol players were carried by their strength/ease of use. They had good offence/combos, but everything else was lackluster.
@guruguru687
Жыл бұрын
@@grafh2732 What's wacky is all of these characters except for Anji are good to great. Strike/throw bad comes from an over-reductive view on risk/reward. Throw is generally risky to do & easier to interact with. High/low mix (usually) isn't either of those things. Therefore high/low good strike/throw bad. What this leaves out is that if the reward for either the strike (Ram, Nago) or the throw (Pot, Nago again) is high enough, it doesn't matter that the throw is risky or (more) interactable. The risk/reward is still skewed in your favor.
@WhiteKnuckleRide512
Жыл бұрын
I’m pretty sure people just think that because fd exists as a defensive option against strike throw it means strike through is bad
@Wolfgang_von_Caelid
Жыл бұрын
I'm a complete GGST scrub, but I get what you're saying about Ram; I've seen a few high level Ram mains on YT (sorry I don't remember their names) that showed some insane, optimized, high-execution-barrier shit for Ram's rekka that just makes her seem like a nightmare character to pick up at high levels. But at lower floors, she can stomp with just a few tools. I always think of that when I see people saying "Ram is so broken/ easy!" and then others say "Ram is actually really technical you guys don't understand!", seems like there's a lot of tech that people aren't aware of for Ram.
@MaulusRS
Жыл бұрын
People don't consider risk/reward nearly enough when thinking about character strength and balance. In a game where you win by taking less damage than your opponent, being able to do more damage while incurring less risk of taking damage matters a lot. Having dominant neutral tools (Ram), ridiculous convertibility (HC), or greatly dispropotionate return off the risks you *do* take (Nago) can be all be considered through the lens of "These characters will more often than not come out on top because they have the tools to make them win more than they lose." The house always wins, baby
@NecronCtan1
Жыл бұрын
I was personally a fan of "Nago has no counter play"
@tetealfre
Жыл бұрын
This man be fighting for his life for Nago not to get nerfed
@lonnelwright318
Жыл бұрын
he's honest about it. that's rare. everybody else be trying to downplay their character, or they'll say the character is fine while they switch mains
@Wolfgang_von_Caelid
Жыл бұрын
Honestly, as a scrubby Nago main, I want the mf to be nerfed, at least a bit. Idk enough about the ins-and-outs of the game to say _what_ needs to be nerfed, but coming off a 10 year FG hiatus in July of this year (mainly playing MK in the past) and getting into floor 8-9 in under a month, while simultaneously learning to use a fightstick for the first time while playing, doesn't feel right. I tried Baiken and Testament as well, but my results with Nago were so much better that it wasn't even close. It makes me feel kinda bad because people make me feel like my progress as a player isn't "earned" because I play a top-tier, even though I had no idea about the tiers when I picked up GGST. His cancel mechanic is just so fucking fun to me, I can't put him down.
@tetealfre
Жыл бұрын
@@Wolfgang_von_Caelid I get what you mean! I can't blame you though, he is a pretty sick character. I just wish they had devoted more time to other characters like they did him. He just has too much, while a good chunk of the cast has obvious flaws. But you do you man, don't let the tier discussion sway how your have grown as a player.
@Wolfgang_von_Caelid
Жыл бұрын
@@tetealfre Thanks :) yeah I agree, it seems obvious that ArcSys went hard when designing Nago, probably to a fault. I'm currently going back and picking up Testament as a secondary because I just really like her moveset/ win condition, and constantly playing Nago is making me not develop super simple skills like using my dash button on the stick, air dashing, air combos, etc. Thanks for the encouragement :D
@notimeforcreativenamesjust3034
Жыл бұрын
@@Wolfgang_von_Caelid Testament lost their gender in the gearfacation.
@KazeShikamaru
Жыл бұрын
That starter kit has me rolling.
@Ashragi
Жыл бұрын
As a pot player, the Nago 2h change was a major major fundemental change to the matchup, that alone probably swung it by 1.5 matchup points. I would fight Season 2 nago over season 1 everyday of the week.
@bassbusterx
Жыл бұрын
nago's 2H will hit pot's 2D even if 2D is out of range
@Ashragi
Жыл бұрын
@@bassbusterx which is a huge buff from last patch where it hit crouching pot basically full screen so at any point during pressure he could Fukyo back 2h and OS any counterplay pot tried to make.
@bassbusterx
Жыл бұрын
@@Ashragi true I guess, but it's still jank
@CamFGC
Жыл бұрын
On another note, I played snake eyes before and pot fast rc shit is legitimately cracked.
@matthewherold2992
Жыл бұрын
Point 12 had me dead, we need a ft10 to settle this
@michelebenedetti7507
Жыл бұрын
"Pot is cheap" my brother in Cryst. Ram is cheap, Ky is cheap, but Pot ain't cheap. I do agree with the other points you're making. Pot is not unplayable or else I wouldn't whoop ass while I play him, but the character isn't perfect and is far from the best in the game.
@rhysframpton5216
Жыл бұрын
Baiken loses to Nago in terms of cup size
@sergeen2314
Жыл бұрын
Mmm...mmm Nago do got some nice boobies tho...
@redcrasher3280
Жыл бұрын
Just because Pot has good things about him doesn’t mean he’s automatically not bad. And him being bad doesn’t mean he doesn’t have anything
@coolfish420
Жыл бұрын
i was there for the umisho turnabout, whole chat was dying
@Dhamphyre
Жыл бұрын
In the same breath as correctly saying Sol isn’t bottom three, we get the same tired meme that Faust is. We’re not on version 1.0 anymore. Just because he isn’t as strong as he was in Xrd or AC+R does not mean he’s bottom three. Faust is just fine. They buffed him to hell and back.
@SerenGetter
Жыл бұрын
Sol's higher tier in Strive than he is in Xrd even still
@somedudethatdoesthings8057
Жыл бұрын
Hotashi plays Faust in a winning matchup so his view is skewed. It's completely reasonable.
@WrathMilten
Жыл бұрын
Name 3 characters worse than him
@Dhamphyre
Жыл бұрын
@@WrathMilten Name three characters worse than Sol or name three characters worse than Faust?
@somedudethatdoesthings8057
Жыл бұрын
@@WrathMilten Anji, Pot, Axl. Although Axl ironically has a winning match up against Faust, lol. If anything other than those 3, then *maybe* Ky and Ino. A but more confident on Ky, a little less confident on Ino.
@vKota
Жыл бұрын
God bless Seylor, Edits were godlike.
@free_playstation_2
Жыл бұрын
I don't own Strive, therefore I do not have a take in balancing UNLESS I do a ton of research and watch a lot of tournament footage / watch a lot of good players and their opinions about the game, and even still I mostly sit my ass down Anyways can we nerf Sin's food the potential slight walk speed increase is broken, sometimes he can get in from full screen a frame faster than he would otherwise
@yourbellboy
Жыл бұрын
me listening to game balance arguments: "Where's the nuance?"
@guruguru687
Жыл бұрын
Hotashi I challenge you to fight Apologyman's Faust w/ Baiken and then come back and tell me she loses to no one.
@Type06_
Жыл бұрын
That Umisho receipt lol
@dailyblabbity
Жыл бұрын
god bless that snake eyez clip
@jag2461
Жыл бұрын
Going off the comment about meter usage with 5SSS>RC, wouldn't that mean that the rest of Nagos kit should be tweaked to better utilize RC as opposed to just changing how 5SSS>RC feels like the only way to use meter? To me, that sounds like Nago's kit is so good he doesn't need to use RC to make something safe or to extend with.
@mattbell888
Жыл бұрын
This mf spittin
@saeedmostafayi3491
Жыл бұрын
There's already a gap between 5SS > 5SSS Any character with DP such as Ky,Sol,Leo, Bridget, now Sin can DP and benefit from it If your character doesn't have a DP, you still have enough time to pull a reversal with ease. Baiken can also counter with her 26P.
@jag2461
Жыл бұрын
@saeed mostafayi just because there's a frame gap doesn't mean reversals are the best option. It's probably a lot better to IBFD Nago's 5SS as opposed to mashing dp since there's so much risk and commitment going into a reversal. As Hotashi also said, 5SS>prc is reversal safe
@jag2461
Жыл бұрын
@saeed mostafayi for example, Ram rekka has a 2 frame gap between each rekka, but people still get smoked by it regardless of the the frame gap. This is because rekka 1 is completely safe on block being only -5 so if an opponent is cranking any reversal, Ram has enough time to just block.
@BebehCookieIcecream
Жыл бұрын
3:03 made me blow milk through my nose
@KreatorOfDeath1985
Жыл бұрын
"Happy Chaos is ruining the game"
@VileLasagna
Жыл бұрын
As a Potemkin player (though still around floor 9) these people are just bonkers, lol. Personally I struggle a lot against Ram and Ky, which DOES suck cause they're super popular (at least in Japan, where I play) and HAVE got hopelessly mixed by Baiken quite a few times but Pot is mostly in a good place, I feel. In particular, feels like I rarely have anything to fear from Chaos and Nago who steamroll so many others. Honestly, the only thing I feel Potemkin would need to become a complete monster is a better tool for escaping being jailed by pressure. If there isn't a gap where Backwards Mega Fist will bail you out it can be real tricky. You'd think they could just, say, give Giganter invincibility back and it'd mostly fix that aspect.... but think of how absurdly terrifying that would be. Potemkin can get just SO MUCH from a good point blank Giganter. It'd put Mortobato to shame. Grabby boy is pretty stronk. I think it's real hard to buff him in a way that's significant without making him a real problem
@josecanovasmartinez1133
Жыл бұрын
Normals are very bad
@kelmo7812
Жыл бұрын
Giganter can't have invincibility with the new changes bc you could just wake up and put them into a garuda 50/50 on their own oki or get a giant counterhit combo if they're brave enough to meaty you. The main things he needs are a 6F 2P and a slight trim on his recovery frames for Hammerfall Break so he can get more consistent okizeme (if his defense and neutral have to be weak, why is his offense inconsistent?). Other than those two things, a nerf to the top 3 and you'd see a lot more Potemkins finding success. He's not unplayable but he's definitely too hard to succeed with to be worth it for a lot of newer players. TLDR YOU CAN SUCCEED with him but it's just harder than most characters. Happy to see that you're still kicking it though o7 good luck getting celestial!
@VileLasagna
Жыл бұрын
@@josecanovasmartinez1133 Don't quite agree, tbh. A lot of them are slow but with the space Pot covers and the reward he can get from a lot of them (6P into Heat Knuckle, any heavy counter into Giganter...) I think the only thing missing in that department is like perhaps a faster 2P, 5K or whatever to help defensively.
@VileLasagna
Жыл бұрын
@@kelmo7812 I actually think he has a good time against Nago and Chaos, which helps a lot. I absolutely agree though, as much as it pains me to admit it, Invincible Giganter would be insanely busted. Just complete nonsense of a special. I saw a person arguing in another thread for faster 2P and HFB and I agree those would be great changes that tackle some of his issues without making him completely busted (famous last words, lmao). I definitely think Potemkin does not have as many problems as people make it sound like. One OTHER thing though that would go a long way would be better hitbox on Heavenly actually. I know it doesn't look like it when you're on the receiving end but if you're not basically on top of people when you fire it, it's SO easy to whiff that Additionally: What are you talking about, he's the best for new players. You can just spam megafist all the way to floor 8 until people learn to just block it, lmao XD
@jotarokujo4754
Жыл бұрын
I think Potemkin needs defense buffs. His defense is by far the worst in the game and there's really no reason for it. His fastest button whiffs on crouching opponents, meaning he has no consistent option to challenge pressure. There is no reason that this should be a thing, every other character in the game has this tool. Making 5p hit crouching opponents would be a completely reasonable and, in my opinion, necessary buff. It wouldn't make his defense ridiculous either, as 5p is only 5 frames and has essentially no reward on regular hit. Another change that I really want to see is a buff to 2k's startup. Making it 6 frame startup would fix another massive defensive issue for Potemkin, that being dash checking. Every character in the game has a consistent and quick button with decent reward for challenging overextended dashes, except for Potemkin. These are the only buffs I would ask for, as I think they fix the disparity between Potemkin and other characters. I also would ask for them not to nerf him at all.
@Kono_Dio-Da
Жыл бұрын
Sol isn't a bad character. But Arcsys better not touch his combos again I don't want to unlearn muscle memory. Pot isn't unplayable either, but he certainly could use buffs, like making certain projectiles actually be destroyed by the super that's supposed to help Potemkin against projectiles.
@user-haHaHAHAHAHAHAHAHA
Жыл бұрын
This is the funniest shit in the world
@TheManWithNoHands
Жыл бұрын
Pot is definitely among the worst characters in the game... in a game where the gap between the best and worst characters is much less than it used to be. Anyone trying to use that as an excuse for why they're losing as Pot is making excuses. Also, as a Pot main, fighting S2 Nago is fun as hell compared to S1.1 Nago.
@Kono_Dio-Da
Жыл бұрын
Pot isn't a terrible character by any means, but he quickly got bumped down from mid tier to low tier due to changes in things like how Faultless Defense works.
@milansavic5678
Жыл бұрын
a wild vlov has appeared
@zachpeterson9605
Жыл бұрын
This is one of thr funniest videos I have seen in a while.
@larryalexander4639
Жыл бұрын
Gio is way worse this season. She’s not horrible/bad but she’s way worse. Ty plays chipp/gio this season for a reason.
@Docotuero
Жыл бұрын
No one talking about the Denji cosplayer in the lobby
@hydrosting
Жыл бұрын
The vlov one got me
@2DFightergaming
Жыл бұрын
The two things that tilt me the most are when I hear someone say Millia is OP in any way, or that Potemkin is weak in any way. Those two statements are like "just no... you know nothing John Snow".
@lonnelwright318
Жыл бұрын
yeah I don't get people that think pot is weak. a lotta bad players do get carried by pot. but holy hell when you run across a good pot player that shit makes you question everything you've learned since the 2nd grade. I think millia gets hate just because people don't like getting mixed... not because anybody actually thinks she's a strong character in this game
@MJCKCA
Жыл бұрын
I don't like the millia MU as a baiken main not because I lose a lot (in fact I might have around 70% wr against her) but because everytime the game starts it's just dealing with kapel and all kind of jumps to the point it feels closer to batting a fly. It's specially bad because getting hit once means taking so much mix but still finding a way out before she kills me and mounting a comeback were I'm pressured to not let her escape or the next neutral interaction I lose I might die on the next mix. I feel at the end of the day I spend more time trying to deal with her movement than dealing with her mix, and that is way more miserable than playing RPS
@herbbirb3766
Жыл бұрын
Did pot get buffed in the last 24 hours or do people not realise his objective flaws
@MJCKCA
Жыл бұрын
@@herbbirb3766 oh no, I'd say he's definitely weak, but people talk about him as if he were C tier, when at worst he's a B tier; a character with flaws and might require a secondary but that has winnable matchups
@herbbirb3766
Жыл бұрын
@@MJCKCA I think that's fair, as someone who personally plays him I'd put him at C+. He's a character that almost lives and dies by matchup knowledge. If you know when to disrespect him on okizeme he loses a lot of options to meterlessly continue offense, and his defensive options and abares are genuinely bad, but he can do a lot of damage off them with meter i think his biggest issues personally is that hammerfall doesn't build meter anymore for movement and that he's incredibly meter hungry - but when he does have meter he can do a LOT more than the rest of the cast can with it.
@webe9008
Жыл бұрын
That Sajam impression 😂😂😂
@Gloomistic
Жыл бұрын
I just love that you actually included Vlov lol 1:43 thumbs up
@LadyViolet1
Жыл бұрын
2:40 The main thing I don't like about the Nago MU as Baiken is that if I have meter I'm happy since I can sidestep risk/reward on offense, but if I don't have meter and they don't get mixed from a knockdown I'm miserable if I ever try doing the strike throw aspect of the character. Also I'm miserable if Nago ever gets started. Now a MU I actually think is miserable to play regardless of if it's an OK MU is Baiken vs Faust. Like half your kit gets low profiled by that guy. I'm not even joking really here's a list of the things I know he can low profile: f.S, 5K, 6K, 6P, Hkabari (and follow up), Skabari, Youzansen (if not jailed into from c.S), and ground gun shot. Additionally my high low mix from knockdown (double overhead with j.H YZN (into being plus, this mix is messed up, so I'll give you that) or overhead - low with j.H, 2K since he low profiles j.H at that height). This MU actually makes me consider picking Ram (my old main) back up as a side character just for that gremlin.
@MJCKCA
Жыл бұрын
Baiken main as well, I do agree the nago mu can feel miserable since he can delete anybody's hp so quickly and getting out of the corner vs him on lv 2 blood is hard, but tbh beyond that everything else feels so baiken advantaged that it turns the MU into even or slight advantage. Baiken being one of if not the best to play around 5H/2H/2S on neutral really enables us to do some nasty stuff to regain control of some rounds
@Likkuyakki
Жыл бұрын
"Side step risk/reward with meter" is normal Baiken things. "Miserable strike/throw" is cap of the century man come on. "I'm miserable if Nago gets started" is normal Nago things. Nago doesn't have an easy time dealing w h kabari in neutral so you can choose to disengage for your win condition if you can't engage for it. Just play the mu and restructure your gameplan instead of whiffing throws.
@LadyViolet1
Жыл бұрын
@@Likkuyakki Do realize that those are the "problems I have with the match up" and the "actual miserable match up" is when I started talking about Faust. I also don't see how he has a rough time with Hkabari when he's got clone from downtown and massive ass buttons when he's in high blood. I don't even think it's that bad for Baiken really. Probably about a 5.5 4.5 Nago favor honestly. But I'd say dead even is pushing it. I do be venting though.
@pastepotpete2317
Жыл бұрын
“Wallah Your carried,Your carried, Your carried!”
@LadyViolet1
Жыл бұрын
@@pastepotpete2317 Doesn't matter if my character can carry, but I fall outta their arms anyway.
@Aerynnh
Жыл бұрын
Anyone that says Axl is bad is turbo capping. He's def on the lower end of the cast but if someone thinks he's unironically bottom 3, I'm ignoring every opinion they have on the game.
@hadriennogueira3726
Жыл бұрын
6:09 i lost it at this one lol not the N(BNHMR) word lmao
@true_nr1
Жыл бұрын
Dude I have to pause the video every time you zoom in on the comments, otherwise I can't read a single thing. Please tell me I'm not the only one lol
@mattbell888
Жыл бұрын
Sol is great, I just wish he were more fun / had less frustrating little things (usually involving consistency).
@Machivode
Жыл бұрын
i would love if we traided damage for better tools on offence and or neutral
@Machivode
Жыл бұрын
especially since damage is being nerfed anyway
@hurrystarfish3481
Жыл бұрын
compliments to the editor
@Anklegator
Жыл бұрын
Future content creators take note, this is peak interaction farming
@bassbusterx
Жыл бұрын
wtf why is youtube showing your name as "lolcloudXD" instead of anklegator?
@brian_cream
Жыл бұрын
Doing strike/throw instead of high/low is like by definition weaker. It does not mean that literally every strike/throw mixup is worse than the alternative but if the damage is the same why would you ever want to risk getting counterhit for a bajillion damage instead of doing fucked up shit from a distance. Idk this is my ignorant ass take.
@FilthyWeeb27
Жыл бұрын
How do you input the 5sss option select? 5s>s>s+rc?
@solboofguy420
Жыл бұрын
5:31 I actually came from DS3 pvp
@certifiedroastbeefmaniac
Жыл бұрын
As a baiken player i can safely say that we've downplayed her so much that twitter actually started believing that she's not absolutely busted beyond comprehension
@limland2255
Жыл бұрын
I definitely agree we need to improve over complain about everything. If the game truly sucks go back to league.
@krendo11
Жыл бұрын
why is everyone saying that potemkin isnt bad? just because snakeyez exist? come on man, fairly better than Anji, and he is definitively the worst
@Bell81208
Жыл бұрын
I have just played against my first Happy Chaos and I still don't quite understand how to approach him but I went 6-3 against him because he was kinda bad (not sure if it matters but I play Ky)
@maximum_7175
Жыл бұрын
What’s the song used at 4:10 of the video
@harryvpn1462
Жыл бұрын
1:40 holy shit im dying
@jordanpiggott11
Жыл бұрын
Hot take: Testament is a busted character and we should all be praying that they don’t get buffed
@Donobro
Жыл бұрын
Not busted but very very good. yes, do not buff testament. I main testament
@keltzar1
Жыл бұрын
@@Donobro I think Testament is in just a really nice space and honestly is about where I want the "standard" character strength to be.
@navidtahmasbi2870
Жыл бұрын
RAM needs buff
@SauceBossTM
Жыл бұрын
You would love Vlov
@2ndai385
Жыл бұрын
Bottom 1 pot is still playable tho
@Lyrune
Жыл бұрын
For anyone in the comments not familiar with the bullshit Vlov is capable of, I'd highly recommend watching Scrawtvermillion's video on it, he breaks it down really well.
@MommysGoodPuppy
Жыл бұрын
4:22 LMFAOOOOOOOO I CANT
@robertwallace5991
Жыл бұрын
I fucking wish Overwatch was patched two times a week lmaoooooooo
@johndissociative8331
Жыл бұрын
Nago downplayer in action.
@Wulfebane7
Жыл бұрын
oh this ones a banger
@2CoffeeBlack3
Жыл бұрын
Anybody tryna coach me on how to do the nago f.s option select he was talking about?
@CamFGC
Жыл бұрын
Gios not bad, but she got nerfed unjustly
@LegendaryO34
Жыл бұрын
The hit 2D was fair. The changes to 236k and 214S total to kinda good for her, but make her *more* linear, not sure why ArcSys did that. The 214k nerf, throw range nerf, and damage nerfs? Too much when all taken together, especially in a patch where there were so many buffs being thrown around and FD got stronger yet again. Feels bad to see GL, Jack-O, Testament and Baiken to pass your character by while HC, Nago, Ram and Leo stay on top.
@Doople
Жыл бұрын
@@LegendaryO34 Yeah i think that's the biggest problem. Too linear even if she's still pretty good. You really gotta work the basics if you want to do well
@CamFGC
Жыл бұрын
@LegendaryO34 how was the sepultura, and sol poente nerf good? Moving during flipkick was cool, but it doesn't help when it's airborne, 27/28 frames, and the hurtbox extends on either side. On top of that the oki was nerfed, and is now minus five, which made it worse for general pressure and cross up confirms. Sepultura losing to 6p was just bad all around, and removes a way to work around people playing over one of her weaknesses
@LegendaryO34
Жыл бұрын
@@CamFGC Dude. Sepultura is 214k, not 236k. I even mentioned 214k (Sepultura) being nerfed in that comment. I said the 214S nerf was kinda worth the *236k* buffs.
@CamFGC
Жыл бұрын
@LegendaryO34 My bad, I misread. Yeah trovao is kinda goated, I just wish it had left you a bit closer after blocking
@sheamy7172
Жыл бұрын
Great video. Vlov players are carried
@robertbishop530
Жыл бұрын
As a Gio main, why do people think she's bad? I don't think she is as strong as before the patch, but she's still good. Dash 5k and 2D are still war crimes lol
@finallyanime
Жыл бұрын
just because one or two people go ham with a character and messed with them 24/7 doesnt mean they cant or shouldnt be improved. it's old saying so & so kills...they're fine. Like every single game always has that but doesnt ever mean things are fine. Like come on lol. I totally get hyperbolic talk, but come on. Also Cs needs help bad. can hardly backdash and punish oddly enough on nago
@Luunyby
Жыл бұрын
Nerf the jeans color palette cause fuck Sajam
@alextruecustodian6174
Жыл бұрын
We can all at least agree that Ky is worse than Pot and need extreme buffs fr fr
@muffin2221
Жыл бұрын
People think Gio is bad? 😬
@kuro_mori_vt
Жыл бұрын
not bad, but neither as good or as fun as she was at end of S1. especially not as fun, as someone who one tricked her since release version. S1 balance patch, we ate good, and S2 feels like they took it away for some of us.
@nuparuchi
Жыл бұрын
faust isn't bottom 3
@Schetteren
Жыл бұрын
make anji s tier next patch pls
@Donobro
Жыл бұрын
Hell no
@hydrolur3959
Жыл бұрын
Hot takes then I see If I may throw my hat in the ring The job of faultless defence should be given to instant block and vice versa (I.E ib should push back farther and FD should hold your ground) If Sin didn't have a dp he'd be bottom 3 The problem with ram is not that she is extremely strong, but because every move she has would be a good move on her own. It's like having Nago 5s as your entire kit. I want to punch Happy Chaos's bullets to damage him. This isn't a balance thing I just want to.
@sirnarwhal9911
Жыл бұрын
If the blocking types were switched (IB -> +Pushback ; FD -Pushback), Ky would literally just be unplayable since he relies on pushback to stay safe and he delays his attacks to not get IB'd. Same with Ino. Her 6H would be a dead button. Lots of people's pressure would suffer if there's a 2-5f gap.
@JP_KI
Жыл бұрын
@@sirnarwhal9911 Not to mention vice versa. Imagine GL corner pressure where your only means of escape is to hit multiple IB's in a row since FD does nothing but keep his always plus on block ass on you.
@The_Nobbler
Жыл бұрын
I just want hc’s bullet to actually be a projectile(or just make him shoot only in the stance)
@hobg5786
Жыл бұрын
@@sirnarwhal9911 as a (fellow?) ky player, YEAH. would make most of his special moves unusable outside of combos, even if IB didnt give FD the -2. the only things that make dire eclait and foudre arc usable on block is because IB is super interactable, if they just held FD then ky would have to drop his pressure way early because hes ALREADY negative BEFORE the special
@HellecticMojo
Жыл бұрын
No, not at all. FD is what you default to when the pressure is too great and you can't read the opponent. It needs to be the easy to execute, but less rewarding defense option. IB is the harder to execute, but high reward momentum shift tool because it's harder to pull off.
@brandonwilbur2146
Жыл бұрын
Number 12 is based
@Mr.Faust3
Жыл бұрын
If you main ram your carried
@2ndai385
Жыл бұрын
Potemkin is bottom 1
@free_playstation_2
Жыл бұрын
atpBird
@starroceann7529
Жыл бұрын
Cap
@NeoBoneGirl
Жыл бұрын
Seeing people say that Strive defense is weak is so mind boggling to me as someone who didn't play the game past the betas because I thought offense was too boring and 1 dimensional. The only explanation is that they block for too long, don't FD so their risc gauge is full, and then get caught mashing or with throw RC and explode for being wrong.
@gamelord12
Жыл бұрын
They're blocking for too long and then explode for being wrong when mashing? Isn't blocking the safer thing to do when there's risk involved in mashing? And given that the choices the defender is facing leads to them either blocking too long or being wrong on their mash, wouldn't that indicate to you that defense is weak? By contrast, I've never heard someone say defense in Skullgirls or Killer Instinct is weak. Those games have very strong defense mechanics, and it enables the game to put in absurdly strong offense. The equivalent in GGS would be its IB/IFD mechanics, but you can't hit those as reliably as you could SG's pushblock or KI's combo breakers.
@NeoBoneGirl
Жыл бұрын
@@gamelord12 FD is extremely strong and only costs you meter. Most people who are complaining about defense being bad are simply bad at defense, either challenging far too often or not even attempting to escape. Especially when fuzzy jump exists and you don't need FD to block in the air anymore, that is a very strong option, and FD is EXTREMELY strong because most characters have only strike throw mixup, and only the strongest characters have effective ways around it. Defense is proportionally strong because of how the core of offense in the game interacts with the core of defense.
@gamelord12
Жыл бұрын
@@NeoBoneGirl FD would be stronger if most of the cast didn't have advancing special moves with plus frames to cancel into at the end of their strings. Those moves tend to have gaps, but many of those gaps gave been narrowed to the point where you have to guess when those gaps are coming. This leads to you either blocking longer and hoping you managed to land your IB/IFD (if not, you have to hold an entire other string), or mashing and risking getting blown up. If defense was strong, it would feel strong.
@NeoBoneGirl
Жыл бұрын
@@gamelord12 People complain about "no defensive options" in literally every game. Not only is it a huge exaggeration to say that most of the cast has a plus, advancing special move (there are only 11 characters, and this is being generous with including things like Fafnir, a move you cannot cancel into, S Kabari, which does not move forward and is 30 frame startup, and Nago clone, which also does not move forward unless you spend extra blood on a different move), but the entire point of FD is to push your opponent into a range where they feel forced to use these moves, and then counter them For example, you should be FDing Giovanna into a range where she feels forced to commit to going back in. If she dashes back in, or uses 236K, you should be expecting that from farther away, and will have more time to react. If she chooses to frame trap to try and catch your escape, she has voluntarily ended her own pressure, which means you're now back in neutral. If you do not capitalize on those opportunities, it's NOT because defense is bad, it's because you don't know when to challenge.
@gamelord12
Жыл бұрын
@@NeoBoneGirl In those situations, challenging still carries more risk than in games that I would consider to have strong defense. ArcSys may not be aiming to make a game with defense that strong, nor does it mean that I'm saying defense is somehow bordering on nonexistent because of course there ARE options, but it sounds like a lot of us would like defense to be stronger still. For me, I'd say that's since season 2 dropped, where they tightened up gaps in pressure strings and allowed for dash cancelling off of c.S and 5K. If IB/IFD were more consistent, I'd probably be a happy camper.
@gingerqueer22
Жыл бұрын
be fair, guilty gear players are used to half the cast being broken tier
@voltagex664
Жыл бұрын
im happy hotashi thinks overwatch gets updates ggst has had more updates than the last 3 years of ow
@UncleMerlin
Жыл бұрын
are you fr? Overwatch got over half their roster from updates
@voltagex664
Жыл бұрын
@@UncleMerlin I never said anything about characters I said updates and with the characters 21 base characters and 15 additional characters isn’t over half lmao
@Doople
Жыл бұрын
@@UncleMerlin He's a bit off but the game went maintenance mode for a while until OW2. No new characters, balance updates or maps. Unless you want to count death match maps made as a test for new employees
@hobg5786
Жыл бұрын
@@UncleMerlin yeah. over the course of many years. GGST got like what. 3 dlc characters this year? The last OW1 character dropped like 2-3 years before OW2, and the last new comp-playable map in OW1 was released in *spring 2019*. there was a time back in like 2020-2021 where for maybe 2-3 months we got a new "experimental" patch revealed in the middle of each month to test before it the real patch hit quickplay/comp at the end of the month. that happened for like 2-3 months. Overwatch had a nasty history of letting their metas marinate. Imagine if they kept nago and HC top tier for 3 years and playing anything but those two was throwing the game. that was GOATS.
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