Welcome to the most efficient mob farm and the biggest view bait Core Keeper content known to man
Tier 1 and 2 mob farms are irrelevant, so here's my mob farm tier explanation
Tier 3 is what you typically see as making a mob kill chamber/mob brawl plus some electrical engineering that leads into the storage system
At tier 4 you reach endgame mob killing mechanics and materializers/turrets which require you to dump a massive amount of materials
At tier 5 I just count the fact that you can add every single mob type that if spawn/kill right doesn't damage the farm in any scenario, is easily expandable, and requires the largest amount of expensive resource known to man
basically, I made tier 4 and 5 up, you can sum it up to 3
Original design made by KizuGBF: kzitem.info/news/bejne/yI-q1mGao4GinHosi=x3fFuVwGFo16rXaH
Extended version: kzitem.info/news/bejne/zaV4sWuBjXicl4Isi=dk-eHO40IlFZE77D
Modified by Me and @Alpogu
A tutorial on how to build a farm provided by Kizu himself can be found here
docs.google.com/document/d/17mNUTNTZFw4h-vKS8q23SgURZDtSqO5d1zg7wws_Mw0/edit?hl=zh-tw
Негізгі бет Ойындар [Core Keeper] - All items map's Ultimate tier 5 mob farm showcase
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