An indie flight sim? How is such a thing even possible?! Answer: Aliens! o_O
Today on Ancient DOS Games, Gemini's taking a look at Corncob 3D, also known as Corncob Deluxe (despite what the internet may tell you), an independently developed shareware combat flight simulator developed by Kevin Stokes and George Welch of Pie-in-the-Sky Software, originally self-published in early 1992 but ultimately picked up by MVP Software to get it into retail boxes in 1994.
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Additional Information and Corrections:
* It turns out that a few years ago the game went fully freeware and even had its source code made public! The trouble is that this information and the site it was loaded onto barely got any attention, thus getting completely buried by the algorithms to be and thus didn't come up in any searches I made about the game while getting this video together. You can find all of the downloads for the game, the Other Worlds Campaign, and the source code, at the following link: tidegear.net/corncob/index.html
* If you'd like to grab a copy of the shareware version, here's the place to get it from the DOS Games website: www.dosgames.com/game/corncob-3d
* That "wobbling" effect you keep seeing happens any time you approach a flashing sphere object, which is often (though not always) the main objective you need to take out for a mission.
* The thing I find confusing about the lack of advanced joystick support is that the game clearly has the ability to interpret analog rudder positions, yet there don't appear to be any controls to affect such a change...? It's possible the devs wanted to put advanced joystick controls in but either never got around to it or ran into difficulties trying to get the necessary tools/docs to do it. :P
* The "bullet scattering" effect you get with the left shift key actually DOES have one particular use in terms of dealing with the deathballs, as once you get a deathball in front of you, scattering bullets everywhere makes it much easier to hit them than trying to be precise with the normal method of firing. :B
* One feature I forgot to talk about is the ability to remote control your plane while you're standing on the ground, as you don't necessarily have to eject from a wrecked plane, but I never found a good reason to do this. The theory is that your plane would distract the enemy while you yourself went in to take out an important target... but then what? You're stuck on the ground, surrounded by enemies, can't run very fast, and the rescue van CAN get destroyed if you try to summon it with enemies between it and you. You are FAR more helpless on the ground than in your plane. :P
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Chapters:
00:00 Title
05:31 Game Stats
07:47 Gameplay
17:48 Overall
18:56 DOSBox Configuration
20:19 Credits
Негізгі бет Ойындар Corncob 3D / Corncob Deluxe - ADG Episode 314
Пікірлер: 58