I can afford to laugh at this now but it was quite hard to take when it happened.
As Count is not defeated the inteaded way, it gives him the chane to stop the gargoyles from falling down into the correct position, therefore, I can't defeat him properly (without quitting and going back into the level) because Taz can't push the gargoyles into place.
This doesn't happen very often but It's something to bare in mind if you want to speedrun this game.
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