This run was okay, then good, then barely scraping WR. Please don't watch me try to navigate the warp room after a cutscene, I somehow have forgotten to learn to do that properly for N. Gin and Cortex a ridiculous amount of times now.
Honestly this could be beaten on a random Tuesday afternoon, but it's WR so I figured it should go on the main (my second channel is / @clutchingsstuff btw).
A 39:2X would be a really good run for this category. If somebody very good at the game felt like being very stupid and risked the best pace out of Bear Down ever for the 5% chance at saving 23s in Tiny Tiger (with a 95% chance of killing the run), then a 38 is honestly not even out of the question at all.
I'm leaving this run here for now, I'll probably pick the category back up again when it's beaten, but I have too many categories I want to play and too little time to grind this down without something else making it interesting besides a new 10s barrier every other month.
Realistic timesaves in order of significance:
Dr. N. Gin - 11s, I missed double arms and fudged the entrance
Piston It Away - 6s, I missed God cycle. Still managed to catch second depsite the many errors, but the ending was also slow
Crash Crush - 6s, general slop, and missing some minor tricks
Crash Dash - 5s, missing the easiest hob ever at the end, and missing some other actually tricky stuff
Cold Hard Crash - 4s, I missed the infinite slide glitch during the 2D section, plus some minor slop
Road To Ruin - 3s, mostly from the small detour for the second mask
Dr. Neo Cortex - 3, I played far too safe and fudged the entrance
There are less significant things too, but that's all the "big" stuff. This could honestly use improving, but I'm just not going to force myself through that right now... probably.
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