Quixel artist Eoin O'Broin goes through the steps of creating a photorealistic meadow scene using Megascans in Unreal Engine 4. Learn everything from importing Megascans assets and creating master materials, to lighting and scattering assets to create a dense scene.
For more on Megascans: megascans.se
Timestamps:
00:25 Introduction To Megascans
00:45 Importing Megascans Assets To UE4
03:24 Creating Opaque Master Material
13:53 Creating Foliage Master Material
19:24 Setting Up LODs
23:15 Landscape Overview
25:42 Creating Cliffs
29:18 Lighting And Post Processing
35:32 Scattering Rock Assemblies
39:07 Scattering Foliage
48:55 Rock Blending Technique
Rock 3D Assets Used:
megascans.se/assets/rbBaw
megascans.se/assets/rbirV
megascans.se/assets/qkbtz
megascans.se/assets/qivfi
megascans.se/assets/rcygo
megascans.se/assets/qcztS
Twig 3D Asset Used:
megascans.se/assets/rb0gufa
Foliage 3D Assets Used:
megascans.se/assets/qmBrl
megascans.se/assets/rbDjZ
megascans.se/assets/rbEkI
megascans.se/assets/rbojr
Негізгі бет Фильм және анимация Create a Photorealistic World in UE4
Пікірлер: 1,1 М.