Hi XR Developers! In this video we will look at the new PolySpatial 1.1 update and learn how to create and manage native SwiftUI windows to interact with our Unity scene! In a previous video we have looked at the basic setup and the sample scenes already. The previous video also explains the most important concept of Windows, Volumes and Spaces, so definitely check this one out first!
Resources:
🔗 Unity PolySpatial 1.1 Documentation: docs.unity3d.com/Packages/com...
🔗 Play to Device: docs.unity3d.com/Packages/com...
🔗 Discover visionOS: developer.apple.com/visionos/
Other Videos:
📹 Get Started with Meta Quest Development in Unity: • Get Started with Meta ...
📹 Develop for Apple Vision Pro with Unity’s PolySpatial: • Develop for Apple Visi...
📹 How to become an Apple XR Developer with Unity for visionOS: • Apple Vision Pro - How...
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Chapters:
0:00 Intro
0:42 PolySpatial Windows, Volumes & Spaces (Recap)
1:14 Requirements & Important Info (!)
2:05 Project Setups
3:58 SwiftUI Sample Scene
5:25 Play to Device Setup
6:25 Build Xcode project and run it in the Simulator
7:15 PolySpatial Input for visionOS devices
9:50 Communicate between Unity and Swift
12:55 Outro
Негізгі бет Create and Manage SwiftUI windows with Unity PolySpatial for Apple visionOS
Пікірлер: 5