Thank you for the detailed explanation. Keep the Unreal Engine content coming!
@lifeasneil
Ай бұрын
I don't get it, if your mesh was made in blender using shapes, why would adding more shapes all of a sudden make it collidible? Would not the original shapes also be collidible then? You didn't do anything special to the cube mesh so why would it have default collision?
@juanvigr.5737
5 ай бұрын
Extremely useful tut! Thank you so much!
@ericpflaumenero1423
29 күн бұрын
very good solved all my problems at once please and thank u
@syntystudios
3 күн бұрын
Happy to hear the video helped.
@igomez1687
9 ай бұрын
Great tutorial, thank you! Out of curiosity, what are your export settings when exporting the .fbx to UE?
@syntystudios
7 ай бұрын
You can reach out to support@syntystudios.com and we can provide some additional info for you.
@EricMinassyan
5 ай бұрын
Somehow this doesn't work for me. When i load in the fbx, there are no FBX files, which made me think it attached the collision to the objects. But when i look at the collision on the objects, it is still the auto generated collision, which is unusable, although i disabled generating collision in import settings. Please help
@allashama
7 ай бұрын
In unreal, i was always using the Complex Collision. because of that, i was unable to move objects with complex collision enable. Now i'll be able to manually create collision.
@syntystudios
7 ай бұрын
Things can get a little heavy when dealing with complex collision. Great to have the option to create your own.
@Injabsful
10 ай бұрын
question tho why do u create these assets like that in the first place ? :D
@syntystudios
7 ай бұрын
Are you referring to the way the collision is made? Or the actual assets?
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