Initially, you might find yourself questioning what you're gaining from this video, but as you delve further into the content, you'll soon discover a treasure trove of valuable information. This video is truly outstanding, deserving a perfect 10/10 score.
@mrelipteach
11 ай бұрын
Thank you! I'm trying to make it as valuable as possible so I'm really glad if you enjoyed it :)
@rremnar
11 ай бұрын
I liked this tutorial, that it shows you both something artistic and technical on how to do something, while not being embarrassingly bad, nor too generic.
@uFlock
10 ай бұрын
1 hours and 48 minutes of pure gold! Thanks man helped me to understand a lot!
@mrelipteach
10 ай бұрын
Glad to hear it!
@Athenaflo
Ай бұрын
Thanks. Amazing video.
@lainyeo
2 ай бұрын
OMG I love this!
@thegameissimple
11 ай бұрын
Terrific! Thank you.
@pascalcasier959
11 ай бұрын
Excellent, merci !!
@espacemaxim
8 ай бұрын
Awesome bro!!!
@saitmarasloglu9403
8 ай бұрын
Great content, thanks
@mrelipteach
8 ай бұрын
Glad you liked it!
@conradocosta4769
11 ай бұрын
Nice video... Unfortunately, controls will not use relative position to their parents, so the solution would be moving the parent to position zero and then placing the second wing as you tried with negative value and then moving the anchor to the desired position
@rremnar
11 ай бұрын
IMO, you don't need 2 texts saying you leveled up. The top one is fine, but I'd lose the "Level Up" text. I'd then make the ribbon and buttons larger and move it up some. I'd play around with the "Level" text, maybe giving it a different color or adding a border. That's just me though. The only difficult thing about building UI's is when you need to do something completely customized; such as inventing a new item type that goes into a item list. Or create rollup panels and other such things. What if you want to create a progress bar that uses your own artistic images? But Godot's progress bar is kind of jank and you need yours to function in a certain way.
@mrelipteach
11 ай бұрын
If you're interested, I can show how to work with textures to create UI
@rust_floppy
2 ай бұрын
44:50 would this work? I mean there's a "flip_x()" on the image, so I assume it's also in the Texture->Resource somewhere. var img = trail_particle.texture.get_image() img.flip_x() trail_particle.texture = ImageTexture.create_from_image(img)
Пікірлер: 17