In this lesson, we will be creating a simulation of milk pouring into a glass. The lesson will go over the basics of Bifröst, working with small scale simulations and refining the details to ensure that no particles crash or intersect with geometry.
This is part 1 of 2 videos. In part 2, we will cover converting the particles into mesh, then prepping the scene for rendering out a photorealistic result. We will be using VRay for the final render, but the same principles can be applied to other renderers.
You can find the startup scene here - www.thevaultvfx...
More information about scale in Maya can be found on Autodesk's help files here - ow.ly/ryIR50k6K4t
Негізгі бет Creating a Milk Simulation in Bifröst (Maya 2018) - PART 1
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