I've been fascinated by technique used on the windows in Marvel's Spider-Man and Forza Horizon 4 so I set out to learn how these games achieved the effect and to see if I could build an Interior Mapping Shader myself using Shader Graph in Unity. Here's how it went...
Flexible Grids: • How To Get A Better Gr...
Making UI Look Good: • Making UI That Looks G...
Dynamic Depth of Field: • Dynamic Depth of Field...
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Interior Mapping in Forza Horizon 4: www.gamasutra.com/view/news/3...
Rendering Real rooms without Geomety: www.gamasutra.com/blogs/Joost...
Interior Mapping Shader Showcase: www.alanzucconi.com/2018/09/1...
Windows in Games Case Study: simonschreibt.de/gat/windows-...
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Негізгі бет Creating an Interior Mapping Shader using Unity's Shader Graph - Game Dev Sandbox
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