🤖 DISCORD FOR 🎨COLOR PALLETE, 🫂COMMUNITY, 🧊MODELS , AND 🆘HELP: discord.gg/N7QeJtXnpc ||||||||| 🕸OUR WEBSITE FOR CODE: gloomcraft.site/ContentHolder/CCENIUENN/CCENIUENN.html
@ShadyVr2
Ай бұрын
the link is not working
@GloomCraftR1
Ай бұрын
@@ShadyVr2 Try refreshing it
@ShadyVr2
Ай бұрын
@@GloomCraftR1 still not working for the code
@ShadyVr2
29 күн бұрын
@@GloomCraftR1 could you maybe paste the code here
@no1preston1459
27 күн бұрын
Were do I get models
@shootemupgaming5418
Ай бұрын
WOW thanks I have been working on this for 3 days and found your video copy code was the best idea ever got my sub and I don't sub to many but you got it.
@nashbuster2952
Ай бұрын
Thank you for this!
@VerseifyIO
Ай бұрын
great tutorial!!
@KatanadamGundam
Ай бұрын
This will be useful for my l4d project! And others
@rishabhsharma2179
2 ай бұрын
Goat Is back !!
@adamdejardinier356
2 ай бұрын
Opera 💖
@babyfox205
Ай бұрын
good job with the damage distance check, so it will not be damaging when player already ran away 👍 nice. how do you spawn a dynamic VFX on elimination? do you make VFX editables on the class and assign their types upfront and then use SpawnParticleSystem? or can create vfx dynamically without assigning them to editable array or putting into scene?
@GloomCraftR1
Ай бұрын
Are you trying to make it so there is a custom particle on the skeleton when it dies?
@babyfox205
Ай бұрын
@@GloomCraftR1 yup, a custom Niagara based vfx
@Jizaga057
Ай бұрын
Hey, thanks for the tutorial but, how can I make it so that when it moves away from X distance it stops looking for me until it re-enters the checkrange?
@GloomCraftR1
Ай бұрын
You can add a condition to the tracking script that disables the tracking functionality when the distance exceeds X.
@Jizaga057
Ай бұрын
@@GloomCraftR1 I tried but I didn't succeed, I don't know much how to use see and I haven't been able to solve that detail and I still need that when I make the attack it activates the cinematic device. It is very complicated Verse
@6ThumbsYT
Ай бұрын
Do you know how to add Audio like footsteps to the NPC ? Like for this Skelton you could add Skelton noises and when he hits you it makes a punch noise. How would you do that ?
@GloomCraftR1
Ай бұрын
I believe you need to check if the fortcharacter of the NPC is moving and if so you need to play a sound and for the hit noise you can add that in where the skeleton plays the attack animation (You need to use the audio player device to play audio)
@AggressiveSpartan
7 күн бұрын
Nice video my npc is working now but still have problem when i have gear attached in Blueprint to sockets my weapon and armor is buged and stay verticaly in midle of npc and not following animation. Also when i want to use combo attack instead of simple attack i need to hit player everysingle time my guy do --> 3 spins and in everyspin hi hits a player or maybe will be good to do like 2.5sec damage per tick instead of hit. Is this posible to fix somehow ?
@techuser1619
Ай бұрын
Thanks for the tutorial! Is there anyway we can add animations for different attacks or even one custom attack animation? Can’t find that anywhere.
@GloomCraftR1
Ай бұрын
If you want to create different attack animations what you could do is create a 1-3 random int or something like that and use and if statement to check if it is anyone of those so then randomly it will choose a attack animation
@techuser1619
Ай бұрын
@@GloomCraftR1 thanks! Will look into it!
@ygepeUEFN
Ай бұрын
can you do this but for creature spawner
@GloomCraftR1
Ай бұрын
I am not so sure but the best way would be this because the way this NPC is created is how epic most likely wants custom NPCS done!
@ygepeUEFN
Ай бұрын
@@GloomCraftR1 okayy thanks
@ytfnjoe
Ай бұрын
I used a spider and came across an issue When I update the " spider_behavior_helper" just below with "Attack1 : animation_sequence = SpiderAttack" the (SpiderAttack) gets an error. Any Idea?
@GloomCraftR1
Ай бұрын
Where is your animation located?
@ytfnjoe
Ай бұрын
@GloomCraftR1 "RvB_Zero Content > LowPoly > Spider" And I named the animation Sequence "SpiderAttack"
@GloomCraftR1
Ай бұрын
@@ytfnjoe You need to add the names of your folders so like the in the video I did SkeletonNPC.SkeletonAttackAnimation
@ytfnjoe
Ай бұрын
@GloomCraftR1 ya I'm completely lost with this one error. I have Attack1 : animation_sequence = LowPoly.Spider.SpiderAttack And still an error.
@GloomCraftR1
Ай бұрын
@@ytfnjoe What is the error it is giving?
@shootemupgaming5418
Ай бұрын
How do I make the monster bigger I change it but when I load the game it is back down to normal size.
@GloomCraftR1
Ай бұрын
I think you should be able to change the size in the blueprint for the NPC
@shootemupgaming5418
Ай бұрын
@@GloomCraftR1 I got it when I import it the asset I change the size to what ever I want it can take a lot of tries and imports to get it right.
@GloomCraftR1
Ай бұрын
@@shootemupgaming5418 Oh ok, thanks for letting me know!
@SciPunk
20 күн бұрын
@@shootemupgaming5418 Mind going more into detail? I've tried re-importing with different scale in the custom npcs spawner it has the correct size but when the animations start playing the model becomes smaller
@TranceFuryFamilyGaming
2 ай бұрын
FYI Bitdefender is complaining about your code link below.
@GloomCraftR1
2 ай бұрын
Yeah because for some reason my website isn't detected as being safe, do you know where I could let them recheck it?
@TranceFuryFamilyGaming
2 ай бұрын
@@GloomCraftR1 Hah that's really bizarre. Looking at your certificate it says it's issued by Bitdefender? You think since they issued the certificate they would approve it. Oddly enough, get on VPN worked. Wonder what that's all about.
@TranceFuryFamilyGaming
2 ай бұрын
@@GloomCraftR1 On a side note, have you gotten this to work with a Fortnite NPC character? I'm working on that now and where you select the attack animation, I wouldn't have one (or it's baked into the character). Maybe the "default behavior" would just take care of it.
@crabbycrabman
2 ай бұрын
Pretty cool the only problem is i dont play fortnite lol
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