Please write in the comments if you managed to make the glass material.
@joshuagatlin3931
Жыл бұрын
I definitely used this, I turned the refraction down to 1 because I wanted the windows to be translucent so i could see better into the living room. Great job!
@danielgivisiez7747
Жыл бұрын
Hey guys, for those who use UE in 5.2, if you have the refraction disabled. There is a new "Refraction" tab in the details panel when you select your material node in the editor. And then put Refraction(Index of Refraction).
@Lord_Vega
Жыл бұрын
I love you
@BobbydanDesign
9 ай бұрын
Needed that. Thanks! 🙏
@leoguy2463
9 ай бұрын
thank you so much!
@belkheirifathi4726
7 ай бұрын
thanks
@kilklm
6 ай бұрын
thanx !!
@ix-fx
Жыл бұрын
➡For UE5.2 Refraction is not enabled by default, you will have to set it to "Index of Refraction" in the Details Panel all the way at the bottom, then it will become available.⏺
@koenvanvlasselaer2591
6 ай бұрын
Yes It still works perfectly in UE 5.3.2.... added to my Master material LIbrary. Many thanks.
@gigasoftgaming
Жыл бұрын
Refraction is greyed out
@coulterjb22
4 ай бұрын
Brilliant! Thats easiest to follow ever. Bravo!
@kudjo24
Жыл бұрын
Legit tutorial, I have watched lots of glass ones and UE at that, but none mentioned the promote to parameter and other shortcuts like that, great work and quality stuff.
@AI_cinematic
Жыл бұрын
thank you
@iRobert
3 ай бұрын
I can't put the node into refraction in U.E 5.4 ?
@quentinmarmier
Жыл бұрын
lovely! great tutorial, precise, efficient, straight to the point, and no bs....what every tutorial should be! Thanks a bunch!
@1000jj
Жыл бұрын
Thanks to you, I really got a 100% satisfactory result. it's perfect!
@henrysamuel8311
2 жыл бұрын
it worked. thank you. nice and precise process
@HungViet-rz7kl
Жыл бұрын
My result is pretty good, except that if you try putting a glass object in front/behind another glass object then the view through glasses becomes extremely dark. Did you have this problem? Thank you for the tutorial!
@BoomTuberSixtySix
Жыл бұрын
Didn't work for me. Mine still looks like yours at 2:10. It seems it ignoring the interior lighting
@w0tnessZA
6 ай бұрын
Awesome video thank you!
@lucylmt16
Жыл бұрын
Not sure if it has to do with the version, I'm using 5.2, but Refraction is disabled when following the steps you're showing :(
@radhikanandani3145
Жыл бұрын
Thanks for this video, yes I was able to make the material and I am happy with it.
@kikujiro499
6 ай бұрын
Thanks!! Subscribed.
@zeeheng8209
Жыл бұрын
Works beautifully. Thank you!
@RHA-Photography
Жыл бұрын
awesome tutorial, short and exactly what is needed. thank you
@seancollett6
8 ай бұрын
Here is something you might be able to help with. Why am I seeing flickering in the glass bottles I have on a shelf when rendering? None of the lights are moving and nothing in the scene is moving. However, there are little light reflections that are bouncing around in the render. Any ideas? I have searched everywhere I can think of.
@inmotion31
5 ай бұрын
Amazing ❤❤❤❤
@reachingeric
10 ай бұрын
Dude! thank you!
@charlesrozen987
Жыл бұрын
A great tutorial. Thanks :)
@dshubad
Жыл бұрын
Привет. Преломление есть. А что с отражениями?
@tayayoung6031
Жыл бұрын
Somehow my glass turns blue when i turn on raytraced translucency. I think it has something to do with my sky light? It looks correct when it is outside my building, but when it is in a room, it seems to be reflecting the outside color (it does reflect the objects in my room correctly, but it's not the right color) Any ideas?
@aryanmrd
11 ай бұрын
Same Here! could you figure out how to fix it ?
@tayayoung6031
11 ай бұрын
pretty much all i could find is that "raytracing will be deprecated" and you should just use lumen reflections with lumen lighting.. glass seems to just not be there yet outside of the path tracer (sadly my deadlines are very short turnaround so I just had to give up on the problem and move on)@@aryanmrd
@JonathanSulivan666
Жыл бұрын
I'm using engine version 5.2 and I have refraction disabled by default and it says this: takes in a texture or value that simulates index of refraction of the surface and when I turn on the index of refraction and do everything according to the instructions, then for some reason the glass strongly reflects the mirror and reflects itself, it turns out a recursion. Ie in the window I see the window and transparency at the same time, this is not normal. What to do? Maybe this is because the glass I have is thick? And it is necessary to do one polygon?
@danielgivisiez7747
Жыл бұрын
in UE 5.2, there is a new "Refraction" tab in the details panel when you select your material node in the editor. and then u need to put refraction(index of refraction)and soon will be solve. Hope this Helps
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