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I programmed my own 3D game engine from scratch.
How does a 3D graphics engine work? What is the graphics pipeline? I built a custom 3D graphics engine from nothing using DirectX 11 that is capable of rendering any arbitrary 3D model taken from an OBJ file. I also write several shaders, programs used to turn vertex data into something that can be seen, to give textures and shadows to the rendered triangles in the models. A work around to not being able to render objects in 2D was created. The creted 3D engine is used to create my own 3D shooter.
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Sources:
Rastertek tutorials: www.rastertek....
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Creating a cube in unreal engine: • How To Make a Textured...
3D Models Sources:
Japanese teapot: sketchfab.com/...
Keyboard: sketchfab.com/...
Cheese wedge: (skfb.ly/6TFqB) by CzernO is licensed under Creative Commons Attribution (creativecommons....
Low Polly Sun Glasses: (sketchfab.com/...) by Luke_Swag_Walker
Low Poly Camera
sketchfab.com/...
Music credits:
A Crime In Progress
by John Bartmann from Free Music Archive
Liscense: CC BY-SA
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