In this video I will show you how to create optimized plants for your game. We will go through the full AAA cycle of creating a 3D model. I will talk about all the important points of creation and share my experience.
Maya - Blockout (basic shape), Retopology, UV sweep, Low Poly model.
Zbrush - Sculpting and creating a High Poly model.
Substance Painter - texturing the model and working with the alpha channel.
Unreal Engine - Exporting, material adjustments, creating animations for the model.
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#Unrealengine4 #Gameready #Stylized #Stylizedplants #3dassets
#Unrealmarket #Stylizedprops #Guide #3Dtutorial #Substancepainter #Zbrush #Maya
Негізгі бет Creating stylized 3D plants in Maya / Zbrush / Substance Painter / Unreal Engine
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