I hope this different kind of video was interesting! Stay tuned, as July I have another big project planned that I know all of you will love! Want more of me for some reason? I have a Twitch, Twitter, & Discord Twitch: www.twitch.tv/Storster Twitter: twitter.com/Storsterr Discord: discord.gg/ysJ7KdN
@tgrcode
3 жыл бұрын
Good shit bro
@lancetastick
3 жыл бұрын
Another great vid! I would love to see A Boy and His Blob for NES make it in to a video such as this. Such a fun & odd speedrun...but aren't they all :) Keep up the great work @Storster
@Asiago9
2 жыл бұрын
I would like more content like this one, the Paper Mario for the N64, and Thousand year door recently got their Credits warp.
@NomicFin
3 жыл бұрын
I love the fact that the SML2 credit warp is Mario literally going into the game's memory and breaking a block to change a value that makes you skip to the credits.
@Ngcdswii
3 жыл бұрын
Im still grasping the whole concept of it. Like, you are literally altering data directly (or at least a visualization of it) while more or less obeying the game's engine. As Mario. Damn the speedrunning community is incredible.
@JDLupus
2 жыл бұрын
I'm with the both of you on this. There's just something about Mario navigating the memory of his own world, and manipulating it by breaking certain blocks that is SO pleasing!
@TLuigi003
2 жыл бұрын
Also, it's kinda easy to do it yourself. Not the speedrun itself, as navigating the memory is hard, but the memory visualizing part. Frame-perfect dying is only one way to trigger the carryover glitch. Another one is exiting the level in the middle of a pipe transition. This can be done in any level with a pipe, but it's extra easy on the honeybees level from Tree Zone. Due to the pipe being more than a screen big so you have plenty of time to exit the level (start + select)
@notusingmyname2634
Жыл бұрын
I like how they have the games memory shown by blocks under the map like that. Would be neat to see someone trying what other than warping to the credits they could do in there
@adelinehaley9428
3 жыл бұрын
"Feel free to leave a comment that maybe someone will read" What a sick burn
@NotOnLand
2 жыл бұрын
There's something so magical about literally taking Mario into his own code to modify the game he's in. That's like what characters would do in a cartoon if they were trapped in a computer
@Brick_Eater_
3 жыл бұрын
"If you disagree with these definitions, feel free to leave a somment that maybe somebody will read" God this is funny
@mid-boss6461
3 жыл бұрын
*will read
@xMorbidArtx
3 жыл бұрын
@@mid-boss6461 *somment
@9nrstar
3 жыл бұрын
If you do end up doing a part 2, I thought Paper Mario TTYD has a pretty cool credits warp. Nice video btw as usual!
@Drflash55Official
3 жыл бұрын
And Sonic 06.
@zmansadventures
2 жыл бұрын
Paper mario n64 has the weirdest credits warp, would love to see that too.
@Frongo
3 жыл бұрын
you mentioned final fantasy but what's intersting is that the first final fantasy got a new development to its own credits warp leading the rta record to go from 7:07 to 1:39
@Verklompen
3 жыл бұрын
I really appreciate that you began with a good definition.
@elijah_coursey_84
3 жыл бұрын
Mitchflowerpower also did the Super Mario Bros. 3 credits warp live on TV and live at a GDQ event.
@rocketlanterns
2 жыл бұрын
That credits "warp" in Zool (SMS) sounds less like an exploit that deliberately tries to warp to the credits, and more a case of the developers setting the crash handler to play the credits because you couldn't get a game published if it had crash bugs in it, so Sega system developers back then used to just set the global exception handler to some secret. Its the same with the secret level select menu in one of the Sonic games.
@DeadCatX2
2 жыл бұрын
That makes sense. Normally, one does not simply stumble onto a credits warp. Even though it's a crash handler, I still think it should count as a credits warp, but perhaps with a little asterisk next to it. After all, finding crashes is not exactly trivial, and it's usually the first step of a proper exploit anyway.
@therealinferno161
Жыл бұрын
@@DeadCatX2 A year late, but agreed. I believe the cause of the crashes are all shared in common: Invalid animations causing garbage data to be read as the address of animation data, causing an address error and crash, going to credits.
@linkng7665
3 жыл бұрын
Carl and Panga both held world records for SMW credit warp. I guess years of making and playing Kaizo levels really trains their frame perfect, pixel perfect inputs.
@Larszard
3 жыл бұрын
Wait, Panga held the credits warp record? Damn, never knew that! Man's even more of a legend than I thought
@TompaA
3 жыл бұрын
4:34 The SMW Credits Warp was from around November 2011, so not exactly three years I would say. Sure, the RTA method came in 2014, but not the glitch itself. Just a small nitpick, good video!
@Storster
3 жыл бұрын
Never knew that, thanks for that tidbit :D Thanks!
@xxEzraBxxx
3 жыл бұрын
@@Storster I think Masterjun was the first too ever preform TASed ACE, could be wrong. He was like 13 years old too
@nogoat
3 жыл бұрын
Grand Theft Auto should be covered.
@linkng7665
3 жыл бұрын
I don't know any GTA games has _credit_ warp glitches, but at least 3 games I know contains warp to last mission before credit
@nogoat
3 жыл бұрын
@@linkng7665 IMO, it kinda counts since those are major skips.
@novelezra
3 жыл бұрын
Fantastic video. I think if you did a part two, I'd love to see games are just fall short of a credits skip. So games where you skip to the last boss etc. I will never not be amazed by Touval's discovery of the Spyro Enter the Dragonfly final boss skip.
@rjzaskerf9874
3 жыл бұрын
Again, amazing work, partner! You certainly are awesome at these videos! And thanks for using my music again!
@Storster
3 жыл бұрын
Of course! Always happy to work with you!
@captainnintendo
3 жыл бұрын
I once did a random credit warp on Batman Returns on the SMS. It was a very old system and the cartridge was really worn down and would shake about from the slightest touch. I wanted to test if the thing even worked and booted up the first level but must've accidentally tapped to the cartridge or something cause I then suddenly got warped right to the end cutscene and credits. I guess it would be considered a tilted cartridge glitch like in Ocarina but it sure worked and I beat the game in less than 5 seconds that way xD Hell, maybe that's technically a world record I set without knowing it? xD Fantastic video, mate. I always enjoy watching your content. You do some great work at explaining stuff and showing it all off in a way that keeps me glued to the screen every time :) Would absolutely love to see another video on this topic if there are enough games left to uncover.
@Storster
3 жыл бұрын
I've seen that happen to other games from the Era too! Pretty funny! For sure there will be more of this eventually, I could probably make 5 parts haha
@Onscheli
3 жыл бұрын
You are still the most underrated KZitem I know. Keep up the great work
@scrabblehandforaname
2 жыл бұрын
Another game that I remember to have an interesting breaking is Mega Man 1, where a particular enemy in Ice Man's stage going off screen results in ...interesting effects, one of which is skipping the entire game. Which means that Dr. Wily's entire fleet must have consisted of three minor foes. Good job there, Doc.
@scrabblehandforaname
2 жыл бұрын
...and now I notice that this video is four months old. Whoops.
@RealBlueony
3 жыл бұрын
I'm surprised you didn't mention the OG Pokemon Red and Blue in the honorable mentions, what with their just over 1-minute credits warp, but instead you did the Card Games. Good vid though.
@Larszard
3 жыл бұрын
This is awesome - I love learning about credits warps (they blow my mind every time) and I really, really appreciate you making a video dedicated to them, especially covering some very obscure games! Your "being a copy of Summoning Salt" joke at the end made me laugh, but for real, I wholeheartedly think you deserve as many subscribers, views and likes as he gets.
@giovannigracia727
3 жыл бұрын
This is your best video yet. The music choices throughout was fantastic. Don't downplay yourself as a SummoningSalt 2 though. As much as he is great, his music choices are starting to get a little stale. You keep it all nice and refreshing so keep up the great work!
@Storster
3 жыл бұрын
Was more of a joke at the commenters, Thanks though haha
@SweetBean92
2 жыл бұрын
Fun vid, surprised it didn't show up in my feed sooner since this kind of thing is my bag. Hope your channel gains more steam!
@cheetos4tito
3 жыл бұрын
your content is consistantly brilliant. Soooo looking forward to watching this one.
@thonkingkong8457
3 жыл бұрын
Fantastic video, honestly one of the best videos I've seen on the internet, keep up the amazing work!
@scotterickson9293
3 жыл бұрын
I need more content like this. SS can only do so much. Nice video. Thanks.
@JomasterTheSecond
2 жыл бұрын
Her: "Just say those three little words and I'm yours." Me: "Arbitrary Code Execution"
@mathprodigy
3 жыл бұрын
What a great video, great effort, very entertaining, i look forward to any future related vids!
@Salemcannibal
3 жыл бұрын
Gosh this was beautiful documentation of any% credits warp for multiple games. Can't wait to see what big project you have in store for us next month.
@McNeal22
3 жыл бұрын
Some of my favorite parts of speedrunning
@jafrr
3 жыл бұрын
I love ur vids so much like i love the style u edjt ur vids and u put so less ads than normal youtubers in 10 minute vids xD
@konuralpyldzkan1495
3 жыл бұрын
For me the definitions are; Glitch: a game error caused by coding. Exploit: a game error caused by level design. Bug: a random error which can be caused by any other thing and is unique.
@AtlasFox_
3 жыл бұрын
16:50 "YES, 47!" *falls off a cliff*
@xeridea
2 жыл бұрын
SMW has ACE such that a new game can be programmed into it. Instead of tricking game into jumping to code address of the credits screen, you take full control, which allows you to then program the memory by sending controller inputs.
@RaycrowX
3 жыл бұрын
Awesome work, Storster!!!
@ghostedisnotgoofy
3 жыл бұрын
I would be interested in a video similar like this but maybe with some runs where credit warping is actually slower. Also great video always watch them all the way through.
@CyprienCole
2 жыл бұрын
I've done my fair share of credit warp in the past. I'll never forget that time I launched the game & loaded the main menu and hit play credits. I have a faster method of finishing a game than credit warp. It's simply called turning off the game. You simply start the game and quickly shut it off. 100% exciting
@M0zzed
3 жыл бұрын
Something about physically traversing the game's memory and destroying blocks to execute code is so amazing to me. Great vid! Could you maybe do one on some 3D games?
@LordThanathos
2 жыл бұрын
Awesome video, man! Tiny correction: Pokémon TCG 2 is a GBC game just as the first.
@JDLupus
2 жыл бұрын
While not really a credits warp, the degree to which TASers have managed to COMPLETELY break Super Mario World is absolutely incredible. It's been showcased in various AGDQs that, purely within the game itself, it's possible to program insane things such as a version of Arkanoid, a version of Pong with an AI opponent, or even a version of Super Mario Maker!
@Alex-ex8ob
2 жыл бұрын
Do you have a video of the mario maker one? I've seen the pong and arkanoid ones, but mario maker is something I absolutely want to check out.
@zunaidparker
3 жыл бұрын
I hope you see this comment. Great video and I'm super glad to discover your channel. I do have couple of inputs which I hope will be seen as constructive ideas for the future. Two points to consider (and apologies but I'm discovering your channel after watching a ton of SS and Bismuth, so that's my frame of reference): 1. Scripting: think of how to write the script in such a way that it tells a narrative story, with ups and downs that make it interesting. SS and Bismuth take different approaches to this, filling the script with character stories and achievements of the speed runners (SS) or the speed running techniques (Bismuth), really showing the triumphs and disappointments and progressing towards ever greater accomplishments. In other words, have a story to tell, not just an assembly of facts. Also, both of them use a screenwriting technique called "the promise of the premise", whereby in the first few minutes of the video, they very clearly lay out the premise of what their video is going to cover (from a story perspective making it clear why I should CARE, not just a statement of what it will contain). And finally, the video always concludes right at the end by answering the premise that it set up at the beginning 2. Music: I like the variety of music you include which keeps the video fresh and the energy high. One consideration is to pick the music to suit the mood of your narrative (see point 1) i.e. upbeat or melancholy as needed to set the dramatic "feeling" of the scene Unfortunately I don't have any ideas for HOW to do these things, this is just my gut reaction as to how this video could have grabbed my attention more and made me feel a bit more invested in the outcome.
@zunaidparker
3 жыл бұрын
I just came up with one concrete idea for this video: your "promise of the premise" could have been to look at ever crazier credits warps, in which case your script could have been structured to cover the games in order of decreasing length...this would be an interesting narrative for the viewer, waiting to see how short the speed runs could possibly get. Then, the SMB3 title screen glitch in under 1 second would be a glorious wtf moment to end the video on and conclusively deliver your promise of the premise.
@zunaidparker
3 жыл бұрын
One more thought I had just before bed: The STORY of this video is (should be) about the human ingenuity of beating games using insanely cool technical glitches However, the actual SCRIPT of this video focuses on the technical glitches and games themselves This removes a lot of the human interest from the story. I'm watching the GAMES BEING BEATEN, instead of watching (feeling) the HUMANS BEATING THE GAME. Hope this makes sense!
@AdamFerrari64
3 жыл бұрын
I feed off of the Storster and Controllerhead Crossovers 😳🤌🔥
@Bebert_vrt
3 жыл бұрын
I tried to speedrun zool today and i did a 09.880 ( tied 2nd place) thanks for letting me know this game i really like short categories ;)
@Storster
3 жыл бұрын
Awesome! Happy to hear about the game exposure :)
@LyTeStorm
3 жыл бұрын
Really creative video idea this was awesome
@KonaSuba
3 жыл бұрын
I love your videos, how does someone like me get into speedrunning if I have never done it before
@ricklewis2068
3 жыл бұрын
Pick a game you like and would want to play over and over and see how fast you can beat it. Then, look up speed runs or tutorials and slowly add in harder strats.
@ferociousfeind8538
3 жыл бұрын
Lots and lots and lots of practice!! And learning all the little quirks of your chosen game, to the point that it's not just reacting to the game, but using the game's output as aid towards your muscle memory, in working through the game very very quickly. (Notice how some speedrunners react surprised to normal-seeming events, because they're so attuned to EXACTLY how the game works, that if anything is out of place the WILL notice it)
@Drflash55Official
3 жыл бұрын
Sonic 06 has a good credits warp as well for both Sonic and Silver. Could take a look at that as well.
@jacobsmith7818
2 жыл бұрын
This was actually really well done
@sLoTH52287
3 жыл бұрын
Paper Mario being beat by using Ocarina of Time should make it in your next video
@helpimadog-speedruns8606
2 жыл бұрын
There's a really easy to perform credits warp in the first Quest for Glory game (OneShortEye has a really good speedrunning documentary about the game that I highly recommend)
@CrabSpy
3 жыл бұрын
Excellent content as always. I don't understand how you have so few subscribers. You only lack one thing, and that is a proper microphone.
@trowwzers5057
2 жыл бұрын
The zelda OOT warp is super cool
@Umbreon_Eevee
3 жыл бұрын
Stuff like this is super entertaining
@spensirclerk6635
3 жыл бұрын
amazing video! keep up the good work
@silasary
2 жыл бұрын
I'm surprised you didn't touch on Pokemon Blue or Pokemon Yellow. Both games have pretty iconic credits warps, and utilize a technique you didn't touch on in your video: save corruption. By resetting the Gameboy while saving the game, you can then load your game with a glitched backpack, allowing for some pretty spectacular arbitrary code execution
@jacobsmith7818
2 жыл бұрын
Well done!
@yusukeelric
2 жыл бұрын
A glitch is always because of a bug, but a bug isn't necessarily a glich. Glitches are instances were the game code breaks apart. Missigno and glitch city in pokemon are glitches, because the damage they create on the code is definitive. Some pokemon glitches are also known to break the game save and even the cart. Sometimes the game can automatically recover from a glitch. But what normally happens is that the glitch stays until the game is reset. Credit warps are glitches because the code is exploited until the memory table is broken. For example the famous Battletoads ending warp. What happens is that due to doing something the game doesn't expect, wich is to die in the bike at a point you are not supposed to, the game tries to read where you supposedly died with that bike. and reads it from the wrong table. meaning that depending where you die you may end in different instances of the game or crash it. One is beating the Dark Queen. But i seen a glitch compilation and you can end in any level by executing that glitch. The glitch consists in playing the game with two players, one stays as far behind while the other picks up the bike. The suicides before passing the first goal post by jumping off the pit. Instead of respawning at the goal post you respawn ON the bike at the beginning of the stage. thing is there is no bike respawn points so early in the game, wich causes a glitch.
In Super Mario Land 2 glitchworlds: Upper glitchworlds: just glitchy graphics Below glitchworlds: *blocks*
@--_--_--_--_
3 жыл бұрын
you need more subs
@hengabk1236
2 жыл бұрын
You can despawn the Minecraft ender dragon if you place an end crystal as soon as you enter the end for the first time.
@xxEzraBxxx
3 жыл бұрын
24:00 ah-kah-sah-nah-tah (akasanata)
@HerbstaMagus
2 жыл бұрын
That Zool warp seems like it was put in as a joke by the programmers.
@xxxxrossxxxx9235
3 жыл бұрын
Good content. Solid video as usual. One piece of advice I’d give you...and if I’m wrong than disregard my comment....but I assume you are reading off a script as clearly people doing speed run progression, or explained speed run vids are......my advice would be to really work on making it sound as natural as humanly possible. That’s something SALT does really well. Although he’s clearly reading from a script you kinda forget that because his story telling is so natural. Anyway. Cheers and good work.
@Storster
3 жыл бұрын
Definitely is a big thing I am trying to work on, thanks :D
@xxxxrossxxxx9235
3 жыл бұрын
@@Storster good for you. Keep grinding bud
@zunaidparker
3 жыл бұрын
Great video and I concur with the original commenter. It's a tone and cadence thing in the reading style, something I think practice will iron out. Two other points to consider (and apologies but I'm discovering your channel after watching a ton of SS and Bismuth, so that's my frame of reference): 1. Scripting: think of how to write the script in such a way that it tells a narrative story, with ups and downs that make it interesting. SS and Bismuth take different approaches to this, filling the script with character stories and achievements of the speed runners (SS) or the speed running techniques (Bismuth), really showing the triumphs and disappointments. In other words, have a story to tell, not just an assembly of facts. Also, both of them use a screenwriting technique called "the promise of the premise", whereby in the first few minutes of the video, they very clearly lay out the premise of what their video is going to cover (from a story perspective making it clear why I should CARE, not just a statement of what it will contain). And finally, the video always concludes right at the end by answering the premise that it set up at the beginning 2. Music: I like the variety of music you include which keeps the video fresh and the energy high. One consideration is to pick the music to suit the mood of your narrative (see point 1) i.e. upbeat or melancholy as needed to set the dramatic "feeling" of the scene Unfortunately I don't have any ideas for HOW to do these things, this is just my gut reaction as to how this video could have grabbed my attention more and made me feel a bit more invested in the outcome.
@xxxxrossxxxx9235
3 жыл бұрын
@@zunaidparker story telling is the end all be all.
@TheReloader
3 жыл бұрын
Great video. Thanks!
@butterkeeper2938
Жыл бұрын
legend of zelda link to the past has a credits warp
@jatloe
3 жыл бұрын
We got to see the intro on stream :flushed:
@PrincessYuki77
Жыл бұрын
Credits warping is like using cheat codes. Or like only reading the back of a book.
@lizardKingproductions902
3 жыл бұрын
In b4 video starts. Its gonna be good
@StepBaum
3 жыл бұрын
Realy good video :)
@Mintchip24681
2 жыл бұрын
great video! but i will say, the music choice for the kirby segment and the follow mario was a bit strange, and could be quieter. im a fan of hype music, but maybe something with a slighter lower bpm? also, your voice could use less gain on the audio - it sounds like it's constantly peaking, no matter my volume
@inverse_of_zero
3 жыл бұрын
Great video! My only criticism is the background music chosen was quite distracting as it was often fast paced and 'busy' (though I know others liked it). Maybe choose calm music from the game that is being presented? Or perhaps just lower the music volume. Either way, your documentary style is continually improving!
@Storster
3 жыл бұрын
Thank you! Music selection is always a gamble. I feel like I can't please everyone, just have to keep experimenting!
@manawyrm6282
3 жыл бұрын
Hello. I saw something like credits warp in pokemon yellow, gta sa, the Addams Family (SNES), Fallout New Vegas
@dans6920
3 жыл бұрын
Sick
@matthewdodd1262
2 жыл бұрын
It's really not fair to call something a glitch if it's using intended mechanics that the developers purposely put into a game. That's what is commonly called an exploit. Which is why the yellow block example from Mario works as an example of an exploit, not a glitch. However, taking Mario Kart or SMO, where you can find particular intersecting walls where the collision doesn't work ass intended, allowing players to enter 'out of bounds' areas is a glitch, since devs didn't intend for that to be a part of the game
@Iggyy_
3 жыл бұрын
So underrated
@cardboardgamer1
2 жыл бұрын
So the zool runner did the credits warp on accident?
@logancowan8171
Жыл бұрын
part 2 needs a link to the past explanation, I just don't understand it.
@nekogirlsr
2 жыл бұрын
Oh, SMB2U has ACE???
@redelf_2935
2 жыл бұрын
has anyone found out if it's possible to perform a credits warp on og smb? if so that'd be really interesting and i'd love to see a video on it!
@AidGum
3 жыл бұрын
You didn't mention the credits warp that happens before the title card even appears in SMB3.
@Storster
3 жыл бұрын
29:53
@AidGum
3 жыл бұрын
@@Storster Guess I'm dumb for not watching the rest of the video.
@Storster
3 жыл бұрын
@@AidGum no worries!
@casaroli
2 жыл бұрын
It’s so hard to define what a glitch is. “Doing something unintended by the devs” is a very loose way of defining it. In Ocarina of Time, you can use bombs to jump further abusing the knock back caused by the explosion. Is that considered a glitch? In the OOT speedrunning community, it’s not. Ps: I watched passed the 2:40 mark and you said what I wrote using SMW.
@hughmassey6712
2 жыл бұрын
Glitches and exploits are the same damn thing the only difference is your willingness to accept the different things whether you're a cheater or not. To a non cheater it would be an exploit correct. But to the outside world you still might look like a cheater. The reason I think this way is because I'm a Halo player and in tournaments none of that is allowed
@RobSomeone
2 жыл бұрын
Hmm, came here for pokemon and OOT.
@niko5008
3 жыл бұрын
maybe you can cover pokemon yellow?
@VectorJW9260
2 жыл бұрын
Could SMB1 FDS Minus World skip be considered a credits warp?
@Kirbman
3 жыл бұрын
The music can get a little distracting in some places. I'd advise you to choose some less energetic songs, or to lower the music volume a bit.
@Eaterofeaterofpies
Жыл бұрын
The background music......
@AdamFerrari64
3 жыл бұрын
FOURTY SEVEN
@KevoGoon
2 жыл бұрын
Why say sub 5 if you were gonna say the time right after?? I'm honestly lost lbvs help
@Wakssbm
3 жыл бұрын
jesus christ I really need to make a video about what's the difference between a glitch and a bug. It's getting out of hands.
@RyanKuebel
3 жыл бұрын
is the copy of summoning salt a joke or is there some kind of nonsense I don't know about?
@lior_haddad
3 жыл бұрын
23:21 where is it?
@TrixxTraxx
3 жыл бұрын
PART 2
@adamp9553
3 жыл бұрын
Lol a game so buggy that several people accidentally credits warped, now done in
@LukePlays17
3 жыл бұрын
No bee movie game ds credits warp smh
@vastowen4562
2 жыл бұрын
Why the fuck is memory stored as garbage blocks underneath levels in super marioland that doesn't make any logical sense and sounds like something from some weird mildly creepy internet story
@sheepdog_81
3 жыл бұрын
Hopefully someone will read my comment 😂🤣
@alessandrorossi1294
3 жыл бұрын
What's that game at 1:55? I'm having flashbacks to playing it a ton as a kid but have no idea what it was called.
@Storster
3 жыл бұрын
Family Dog on SNES!
@alessandrorossi1294
3 жыл бұрын
@@Storster Nice thanks! After your reply I started watching retrospectives of it on KZitem. It's funny to see people today comment on things you experienced in real time. I remember it being quite a fun game. For anyone looking in to it, there's very few reviews of it on-line, and something I would say is that the few reviewers of it today seem to be walking by most of the content. All the little objects in the game can be interacted with, that's most of the fun of the game! The TV turns on if you do something (I forget what), the paintings do things, the mirrors do things, etc etc, I think the game needs to be looked in to more.
@kylegardner9453
3 жыл бұрын
Bruh but that's tm
@Storster
3 жыл бұрын
bruh moment
@echelon2k8
3 жыл бұрын
1:44 "Doing anything in a game that was not intended by developers can be considered a glitch" So, exploits and bugs could be considered as glitches then as I could easily see how exploiting these for advantage to cheat might not be something that was intended by the developers.
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