ANIMAL COLLECTIVES
Sunday 23 July 2017
Inspired by the collective behaviour of nonhuman living systems, such as flocks of birds, herds of sheep and swarming slime mould cells, participants were invited to let go of their individual human ego for a few hours, in order to test how well they could coordinate and cooperate as part of a collective. The Animal Collectives games (devised by Daniel Strömbom and Heather Barnett) were designed to test different coordination strategies, moving between familiar models of mammals and birds to more alien forms of single-celled organism.
Film by Julie Dusuel
CROWD CONTROL
In July 2017, a team of researchers and practitioners came together to embark upon a month-long situated research residency based at Arebyte Gallery in Hackney Wick, East London. Connecting visual, digital and performance art practices with contemporary scientific research, law and urban design, the project - Crowd Control - explored the mechanisms of collective behaviour through observation, simulation and experimentation.
The project was commissioned by Arebyte as part of their 2017 Arts Council England funded programme on ‘systems of control’, inviting artist Heather Barnett to take a month long residency at the gallery. Extending the invitation, Heather was joined by Dr Andrew King, Dr Ines Fürtbauer, Dr Daniel Strömbom, Dimitra Georgopoulou, Laura Cappelatti and Amanda Fry (behavioural scientists at Swansea University with whom Heather is currently Leverhulme Artist in Residence) and by Professor Andreas Philippopoulos-Mihalopoulos (law, spatial justice); Liu Yang (urban design); Josh Greenfield (swarm systems); Jamie Harper (theatre, game design); Julius Colwyn (art, design), Annarita Papeschi & Vincent Nowak (urban design, crowdsourcing), Melanie Phillips (interactive theatre) and Kira Wainstein (project assistant).
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